04-23-2017, 10:21 AM
(04-22-2017, 06:55 PM)Manly Man Wrote: For Blood Sabre and Malediction, I'd increase them to 9d6 and 12d6 respectively. Even those numbers are low, low, low damage for their level, but that they heal you too is a bonus. The main problem is that, by the time you're able to cast these, a lot of enemies will have really high Fortitude saves, which means that the healing effect (which is what I'm sure is the biggest worry) won't be coming into play anywhere near as often as you might think.
I was worried that the heal from the damage would be too strong so I made it lower than the normal damage for that spell level also if someone makes the Fortitude save they do not get that bonus heal from them. You do have a point there. I've been looking over some monsters around that level and most do high Fortitude saves making this spell seem pretty useless on healing affects. I'll make the damage changes online and leave it as it on my folder until the Bestiary goes up on the website also thank you in advance.
Those who wield red magic and blue magic are know as violet mages but very few are actually known and even fewer are actually masters of the violet magic.