03-06-2017, 11:26 PM
(This post was last modified: 06-12-2017, 09:01 PM by Fortheseen.)
Zuu Family
Ruhk
Slightly larger than their zuu counterparts, ruhk have green feathers and are more aggressive than zuus.
CR 7 XP 3200
NE Large Magical Beast
Init: +3; Senses Darkvision 60 ft., low-light vision, scent; Perception +16
AC 20, touch 12; flat-footed 17(+3 dex, +8 natural, -1 size)
hp 84(8d10+40)
Fort +12, Ref +9, Will +5; +4 vs. disease
Immune Sleep
Speed 10 ft., Fly 50 ft. (average)
Melee 2 Bites +15(2d6+9 plus disease and 1d6 bleed)
Space 10 ft.; Reach 5 ft.
Special Attacks Breath Wing, Helldive
Str 24, Dex 17, Con 19, Int 2, Wis 16, Cha 7
Base Atk +8; CMB +16; CMD 29
Feats Great Fortitude, Skill Focus (Perception), Power Attack, Toughness, Weapon Focus (Bite)
Skills Fly +11, Perception +17; Racial Modifiers +4 Perception
SQ Diseased
Breath Wing(Su)
3/day, a ruhk can use its wings to cause a breath-like attack to slice the air in front of it in a 30-ft.-cone. Creatures within the area of effect take 8d6 points of wind damage, Reflex save(DC 17) for half damage. Blue mages may learn this ability as a 4th level spell(DC 23).
Diseased(Ex)
Due to their filthy eating habits and constant exposure to decaying flesh, ruhk are harbingers of disease much more so than the standard ruhk. Any creature bitten by a ruhk has a 10% chance of being exposed to filth fever, blinding sickness, or a similar disease. Once this check is made, a victim can no longer be infected by this particular ruhk, though attacks by different ruhks are resolved normally and may result in multiple illnesses. While ruhk aren't immune to all disease, they do gain a +4 racial bonus on all saving throws against such ailments.
Helldive(Ex)
Once per round, when at least 30 feet in the air, a ruhk can dive at an opponent for massive damage. This attack grants a +2 circumstance bonus to this Attack roll. If this attack hits, it deals double Bite damage and the target must make a Fortitude save (DC 17) or be stunned for 1 round.
Tot Aevis
The largest and most dangerous of the zuu family, the tot aevis. These red feathered birds of prey live in the mountain ranges and drive bomb unexpected prey.
CR 11 XP 12,800
NE Huge Magical Beast
Init: +4; Senses Darkvision 60 ft., low-light vision, scent; Perception +25
AC 21, touch 12; flat-footed 17(+4 dex, +9 natural, -2 size)
hp 168(15d10+90)
Fort +17, Ref +13, Will +10; +4 vs. disease
Immune Sleep & Zombie
Speed 20 ft., Fly 60 ft. (average)
Melee 2 Bites +22(2d8+7 plus disease and 1d8 bleed)
Space 15 ft.; Reach 10 ft.
Special Attacks Breath Wing, Helldive, Zombie Breath
Str 26, Dex 18, Con 22, Int 2, Wis 16, Cha 7
Base Atk +15; CMB +25; CMD 37
Feats Great Fortitude, Improved Natural Attack(Bite), Iron Will, Skill Focus (Perception), Power Attack, Toughness, Weapon Focus (Bite)
Skills Fly +18, Perception +25; Racial Modifiers +4 Perception
SQ Diseased
Breath Wing(Su)
5/day, a tot aevis can use its wings to cause a breath-like attack to slice the air in front of it in a 30-ft.-cone. Creatures within the area of effect take 8d6 points of wind damage, Reflex save(DC 17) for half damage. Blue mages may learn this ability as a 4th level spell(DC 23).
Diseased(Ex)
Due to their filthy eating habits and constant exposure to decaying flesh, tot aevis are harbingers of disease much more so than the standard tot aevis. Any creature bitten by a tot aevis has a 10% chance of being exposed to filth fever, blinding sickness, or a similar disease. Once this check is made, a victim can no longer be infected by this particular tot aevis, though attacks by different tot aevis are resolved normally and may result in multiple illnesses. While tot aevis aren't immune to all disease, they do gain a +4 racial bonus on all saving throws against such ailments.
Helldive(Ex)
Once per round, when at least 30 feet in the air, a tot aevis can dive at an opponent for massive damage. This attack grants a +2 circumstance bonus to this Attack roll. If this attack hits, it deals double Bite damage and the target must make a Fortitude save (DC 20) or be stunned for 1 round.
Zombie Breath(Ex)
A tot aevis can breath out a nasty foul breath in a 30-ft.-cone. Creatures within the area of effect must make a Fortitude save(DC 20) or be inflicted with Zombie. Blue mages may learn this ability as a 7th level spell(DC 31).
Zuu
These creatures are large, ugly, black birds. They resemble vultures with over-developed muscles. They are avian whose beak have regressed, turning into jagged teeth like those of a tyrant wyrm.
CR 4 XP 1200
NE Large Magical Beast
Init: +2; Senses Darkvision 60 ft., low-light vision, scent; Perception +13
AC 17, touch 11; flat-footed 15(+2 dex, +6 natural, -1 size)
hp 52(5d10+20)
Fort +10, Ref +6, Will +3; +4 vs. disease
Immune Sleep
Speed 10 ft., Fly 50 ft. (average)
Melee Bite +11(2d6+9 plus disease)
Space 10 ft.; Reach 5 ft.
Special Attacks Helldive, Wing Cutter
Str 22, Dex 15, Con 18, Int 2, Wis 15, Cha 7
Base Atk +5; CMB +12; CMD 24
Feats Great Fortitude, Skill Focus (Perception), Toughness, Weapon Focus (Bite)
Skills Fly +7, Perception +13; Racial Modifiers +4 Perception
SQ Diseased
Diseased(Ex)
Due to their filthy eating habits and constant exposure to decaying flesh, ruhk are harbingers of disease much more so than the standard ruhk. Any creature bitten by a ruhk has a 10% chance of being exposed to filth fever, blinding sickness, or a similar disease. Once this check is made, a victim can no longer be infected by this particular ruhk, though attacks by different ruhks are resolved normally and may result in multiple illnesses. While ruhk aren't immune to all disease, they do gain a +4 racial bonus on all saving throws against such ailments.
Helldive(Ex)
Once per round, when at least 30 feet in the air, a ruhk can dive at an opponent for massive damage. This attack grants a +2 circumstance bonus to this Attack roll. If this attack hits, it deals double Bite damage and the target must make a Fortitude save (DC 14) or be stunned for 1 round.
Wing Cutter(Su)
3/day, a zuu can cause the wind to slice the air in front of it in a 30-ft.-cone. Creatures within the area of effect take 4d6 points of wind damage, Reflex save (DC 14) for half damage. Blue mages may leearn this ability as a 2nd level spell(DC 19).
Ruhk
Slightly larger than their zuu counterparts, ruhk have green feathers and are more aggressive than zuus.
CR 7 XP 3200
NE Large Magical Beast
Init: +3; Senses Darkvision 60 ft., low-light vision, scent; Perception +16
AC 20, touch 12; flat-footed 17(+3 dex, +8 natural, -1 size)
hp 84(8d10+40)
Fort +12, Ref +9, Will +5; +4 vs. disease
Immune Sleep
Speed 10 ft., Fly 50 ft. (average)
Melee 2 Bites +15(2d6+9 plus disease and 1d6 bleed)
Space 10 ft.; Reach 5 ft.
Special Attacks Breath Wing, Helldive
Str 24, Dex 17, Con 19, Int 2, Wis 16, Cha 7
Base Atk +8; CMB +16; CMD 29
Feats Great Fortitude, Skill Focus (Perception), Power Attack, Toughness, Weapon Focus (Bite)
Skills Fly +11, Perception +17; Racial Modifiers +4 Perception
SQ Diseased
Breath Wing(Su)
3/day, a ruhk can use its wings to cause a breath-like attack to slice the air in front of it in a 30-ft.-cone. Creatures within the area of effect take 8d6 points of wind damage, Reflex save(DC 17) for half damage. Blue mages may learn this ability as a 4th level spell(DC 23).
Diseased(Ex)
Due to their filthy eating habits and constant exposure to decaying flesh, ruhk are harbingers of disease much more so than the standard ruhk. Any creature bitten by a ruhk has a 10% chance of being exposed to filth fever, blinding sickness, or a similar disease. Once this check is made, a victim can no longer be infected by this particular ruhk, though attacks by different ruhks are resolved normally and may result in multiple illnesses. While ruhk aren't immune to all disease, they do gain a +4 racial bonus on all saving throws against such ailments.
Helldive(Ex)
Once per round, when at least 30 feet in the air, a ruhk can dive at an opponent for massive damage. This attack grants a +2 circumstance bonus to this Attack roll. If this attack hits, it deals double Bite damage and the target must make a Fortitude save (DC 17) or be stunned for 1 round.
Tot Aevis
The largest and most dangerous of the zuu family, the tot aevis. These red feathered birds of prey live in the mountain ranges and drive bomb unexpected prey.
CR 11 XP 12,800
NE Huge Magical Beast
Init: +4; Senses Darkvision 60 ft., low-light vision, scent; Perception +25
AC 21, touch 12; flat-footed 17(+4 dex, +9 natural, -2 size)
hp 168(15d10+90)
Fort +17, Ref +13, Will +10; +4 vs. disease
Immune Sleep & Zombie
Speed 20 ft., Fly 60 ft. (average)
Melee 2 Bites +22(2d8+7 plus disease and 1d8 bleed)
Space 15 ft.; Reach 10 ft.
Special Attacks Breath Wing, Helldive, Zombie Breath
Str 26, Dex 18, Con 22, Int 2, Wis 16, Cha 7
Base Atk +15; CMB +25; CMD 37
Feats Great Fortitude, Improved Natural Attack(Bite), Iron Will, Skill Focus (Perception), Power Attack, Toughness, Weapon Focus (Bite)
Skills Fly +18, Perception +25; Racial Modifiers +4 Perception
SQ Diseased
Breath Wing(Su)
5/day, a tot aevis can use its wings to cause a breath-like attack to slice the air in front of it in a 30-ft.-cone. Creatures within the area of effect take 8d6 points of wind damage, Reflex save(DC 17) for half damage. Blue mages may learn this ability as a 4th level spell(DC 23).
Diseased(Ex)
Due to their filthy eating habits and constant exposure to decaying flesh, tot aevis are harbingers of disease much more so than the standard tot aevis. Any creature bitten by a tot aevis has a 10% chance of being exposed to filth fever, blinding sickness, or a similar disease. Once this check is made, a victim can no longer be infected by this particular tot aevis, though attacks by different tot aevis are resolved normally and may result in multiple illnesses. While tot aevis aren't immune to all disease, they do gain a +4 racial bonus on all saving throws against such ailments.
Helldive(Ex)
Once per round, when at least 30 feet in the air, a tot aevis can dive at an opponent for massive damage. This attack grants a +2 circumstance bonus to this Attack roll. If this attack hits, it deals double Bite damage and the target must make a Fortitude save (DC 20) or be stunned for 1 round.
Zombie Breath(Ex)
A tot aevis can breath out a nasty foul breath in a 30-ft.-cone. Creatures within the area of effect must make a Fortitude save(DC 20) or be inflicted with Zombie. Blue mages may learn this ability as a 7th level spell(DC 31).
Zuu
These creatures are large, ugly, black birds. They resemble vultures with over-developed muscles. They are avian whose beak have regressed, turning into jagged teeth like those of a tyrant wyrm.
CR 4 XP 1200
NE Large Magical Beast
Init: +2; Senses Darkvision 60 ft., low-light vision, scent; Perception +13
AC 17, touch 11; flat-footed 15(+2 dex, +6 natural, -1 size)
hp 52(5d10+20)
Fort +10, Ref +6, Will +3; +4 vs. disease
Immune Sleep
Speed 10 ft., Fly 50 ft. (average)
Melee Bite +11(2d6+9 plus disease)
Space 10 ft.; Reach 5 ft.
Special Attacks Helldive, Wing Cutter
Str 22, Dex 15, Con 18, Int 2, Wis 15, Cha 7
Base Atk +5; CMB +12; CMD 24
Feats Great Fortitude, Skill Focus (Perception), Toughness, Weapon Focus (Bite)
Skills Fly +7, Perception +13; Racial Modifiers +4 Perception
SQ Diseased
Diseased(Ex)
Due to their filthy eating habits and constant exposure to decaying flesh, ruhk are harbingers of disease much more so than the standard ruhk. Any creature bitten by a ruhk has a 10% chance of being exposed to filth fever, blinding sickness, or a similar disease. Once this check is made, a victim can no longer be infected by this particular ruhk, though attacks by different ruhks are resolved normally and may result in multiple illnesses. While ruhk aren't immune to all disease, they do gain a +4 racial bonus on all saving throws against such ailments.
Helldive(Ex)
Once per round, when at least 30 feet in the air, a ruhk can dive at an opponent for massive damage. This attack grants a +2 circumstance bonus to this Attack roll. If this attack hits, it deals double Bite damage and the target must make a Fortitude save (DC 14) or be stunned for 1 round.
Wing Cutter(Su)
3/day, a zuu can cause the wind to slice the air in front of it in a 30-ft.-cone. Creatures within the area of effect take 4d6 points of wind damage, Reflex save (DC 14) for half damage. Blue mages may leearn this ability as a 2nd level spell(DC 19).
Those who wield red magic and blue magic are know as violet mages but very few are actually known and even fewer are actually masters of the violet magic.