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Bestiary+
#39
Worm Family

Sand Worm
A huge, powerful, hundred-foot-long worm burrows through the sands looking for its next meal. The worm's thick, segmented hide ranges in color from tan to golden brown, providing natural camouflage.
CR 14 XP 38,400
N Gargantuan Magical Beast
Init: -2; Senses darkvision 60ft., tremorsense 240 ft.; Perception +18

AC 26, touch 4, flat-footed 26(-2 Dex, +22 natural, -4 size)
hp 201(16d10+128)
Fort +17; Ref +8; Will +4
Immune fire, Resist earth 10
Weakness Water

Speed 20 ft., Burrow 50 ft
Melee Bite + 25 (4d8+18/19-20 plus grab)
Space 20 ft.; Reach 15 ft.
Special Attacks Crush(10d4+18, Ref DC 27), Earthquake, Swallow Whole(4d8+12 bludgeoning damage, AC 21, 28 hp)

Str 35, Dex 6, Con 25, Int 1, Wis 8, Cha 8
Base Atk +16; CMB +32(+36 grapple); CMD 40(can't be tripped)
Feats Awesome Blow, Critical Focus, Improved Bull Rush, Improved Critical(bite), Power Attack, Staggering Critical, Toughness, Weapon Focus(bite)
Skills Perception +18, Stealth +10; Racial Modifiers +8 Stealth

Crush(Ex)
A sand worm can roll over onto opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against Medium or smaller opponents. A crush attack affects as many creatures as can fit under the sand worm's body. Creatures in the affected area must succeed on a Reflex save (DC 27) or be pinned, automatically taking 10d4+18 points of bludgeoning damage during the next round unless the sand worm moves off them. If the sand worm chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don't escape. The save DC is Constitution-based.

Earthquake(Su)
A sand worm can cause the ground to erupt around it within a 30-ft.-radius. Creatures within the area of effect take 8d6 points of earth damage and are inflicted with the Weighted status effect(Reflex save DC 21 for half damage and negates the status effect). Blue mages may learn this ability as a 4th level spell(DC 23).

Sea Worm
A huge, powerful, hundred-foot-long worm leaps out of the waves striking down ships out at sea. The worm's thick, segmented hide ranges in color from blue to dark blue, providing natural camouflage.
CR 14 XP 38,400
N Gargantuan Magical Beast (Aquatic)
Init: -2; Senses darkvision 60ft., tremorsense 60 ft.; Perception +18

AC 26, touch 4, flat-footed 26(-2 Dex, +22 natural, -4 size)
hp 201(16d10+128)
Fort +17; Ref +8; Will +4
Immune ice, Resist water 10
Weakness fire

Speed 20 ft., swim 50 ft.
Melee Bite + 25 (4d8+18/19-20 plus grab)
Space 20 ft.; Reach 15 ft.
Special Attacks Crush(10d4+18, Ref DC 27), Aqualung, Swallow Whole(4d8+12 bludgeoning damage, AC 21, 28 hp)

Str 35, Dex 6, Con 25, Int 1, Wis 8, Cha 8
Base Atk +16; CMB +32(+36 grapple); CMD 40(can't be tripped)
Feats Awesome Blow, Critical Focus, Improved Bull Rush, Improved Critical(bite), Power Attack, Staggering Critical, Toughness, Weapon Focus(bite)
Skills Perception +18, Stealth +10, Swim +12; Racial Modifiers +8 Stealth

Crush(Ex)
A sand worm can roll over onto opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against Medium or smaller opponents. A crush attack affects as many creatures as can fit under the sand worm's body. Creatures in the affected area must succeed on a Reflex save (DC 27) or be pinned, automatically taking 10d4+18 points of bludgeoning damage during the next round unless the sand worm moves off them. If the sand worm chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don't escape. The save DC is Constitution-based.

Aqualung(Su)
A sea worm can emit a 30-ft.-cone of watery breath. Creatures within the area of effect take 8d6 points of water damage and are inflicted with Silence status(Reflex save DC 21 for half damage and negates the status effect) for 1d6 rounds. Blue mages may learn this ability as a 4th level spell(DC 23).
Those who wield red magic and blue magic are know as violet mages but very few are actually known and even fewer are actually masters of the violet magic.
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Bestiary+ - by Fortheseen - 03-06-2017, 11:58 AM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:02 PM
RE: Bestiary+ - by Viladin - 03-06-2017, 12:07 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:17 PM
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RE: Bestiary+ - by Manly Man - 03-06-2017, 04:07 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:23 PM
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RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:34 PM
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RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:40 PM
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RE: Bestiary+ - by Fortheseen - 04-29-2017, 09:08 AM
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RE: Bestiary+ - by Viladin - 05-01-2017, 03:15 PM
RE: Bestiary+ - by Fortheseen - 05-02-2017, 04:33 AM
RE: Bestiary+ - by Manly Man - 05-02-2017, 09:36 AM
RE: Bestiary+ - by Viladin - 05-02-2017, 01:02 PM
RE: Bestiary+ - by Manly Man - 05-02-2017, 06:34 PM
RE: Bestiary+ - by Fortheseen - 05-03-2017, 12:41 AM
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RE: Bestiary+ - by Fortheseen - 05-03-2017, 10:02 AM
RE: Bestiary+ - by Viladin - 05-03-2017, 10:40 AM
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RE: Bestiary+ - by Viladin - 05-04-2017, 12:55 AM
RE: Bestiary+ - by Fortheseen - 05-04-2017, 01:46 AM
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RE: Bestiary+ - by Fortheseen - 06-04-2017, 08:50 AM
RE: Bestiary+ - by Fortheseen - 06-04-2017, 08:56 AM
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RE: Bestiary+ - by Loxsis - 01-04-2018, 12:01 PM
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RE: Bestiary+ - by Fortheseen - 02-17-2019, 07:40 PM
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