03-06-2017, 11:07 PM
(This post was last modified: 06-12-2017, 08:46 PM by Fortheseen.)
Quacho Family
Quachacho
A penguin type creature that specializes in ice magic.
CR 2 XP 600
N Small Magical Beast
Init: +0; Senses low-light vision; Perception +10
AC 14, touch 11, flat-footed 14(+3 natural, +1 size)
hp 36(4d10+12)
mp 3
Fort +7; Ref +4; Will +2
Immune Ice
Weakness Fire
Speed 10 ft., swim 40 ft., toboggan 30 ft.
Melee Bite +6 (1d4+1)
Special Attacks Chill
Spells Known(Red Mage CL 3rd; concentration +4)
At will – Ice Orb
1st – Air Bubble, Blizzard(DC 11), Cure
Str 12, Dex 10, Con 16, Int 6, Wis 12, Cha 10
Base Atk +4; CMB +3; CMD 10
Feats Combat Casting, Skill Focus(Perception)
Skills Perception +10, Swim +11
SQ hold breath, rage bomber
Languages Quacho
Hold Breath (Ex)
An quachacho can hold its breath for a number of minutes equal to 6 times its Constitution score before it risks drowning.
Rage Bomber(Ex)
There is a 25% chance an quachacho can counter a physical attack. The attacker must be within 5 feet to counter.
Toboggan (Ex)
On snow- or ice-covered terrain, an quachacho can move at a rate of 30 feet by sliding on its belly rather than walking.
Chill(Su)
An quachacho can imbue his bite to inflict additional 1d6 ice damage, and any creature that takes this additional ice damage must make a Fortitude save(DC 12) or be staggered for 1 round.
Quacho
A penguin type creature that specializes in water magic.
CR 4 XP 1200
N Small Magical Beast
Init: +1; Senses low-light vision; Perception +12
AC 16, touch 12, flat-footed 15(+1 Dex, +4 natural, +1 size)
hp 59(6d10+24)
mp 11
Fort +8; Ref +6; Will +4
Immune Water
Weakness Lightning
Speed 10 ft., swim 40 ft., toboggan 30 ft.
Melee Bite +8 (1d6+1)
Special Attacks Chill
Spells Known(Red Mage CL 5th; concentration +7)
At will – Aqua Orb
1st – Air Bubble, Cure, Water(DC 13)
2nd – Cure II, Grace, Water II(DC 14)
Str 13, Dex 12, Con 18, Int 6, Wis 14, Cha 14
Base Atk +6; CMB +6; CMD 11
Feats Combat Casting, Improved Natural Attack(Bite), Skill Focus(Perception)
Skills Perception +12, Swim +13
SQ hold breath, rage bomber
Languages Quacho
Hold Breath(Ex)
An quacho can hold its breath for a number of minutes equal to 6 times its Constitution score before it risks drowning.
Rage Bomber(Ex)
There is a 25% chance an quacho can counter a physical attack. The attacker must be within 5 feet to counter.
Toboggan(Ex)
On snow- or ice-covered terrain, an quacho can move at a rate of 30 feet by sliding on its belly rather than walking.
Chill(Su)
An quacho can imbue his bite to inflict additional 1d6 ice damage, and any creature that takes this additional ice damage must make a Fortitude save(DC 13) or be staggered for 1 round.
Quacho Queen
A humanoid penguin that rules over all quacho and quachacho kind. She is a ruler who aspires to greatness. How a quacho becomes humanoid is beyond me.
CR 8 XP 4800
N Medium Monstrous Humanoid
Init: +6; Senses low-light vision; Perception +1
AC 19, touch 12, flat-footed 14(+2 Dex, +3 armor, +2 deflection, +2 natural)
hp 101(9d10+54)
mp 32
Fort +8; Ref +8; Will +10
Immune Water & Ice
Weakness Lightning
Speed 30 ft., swim 60 ft.
Melee Bite +12 (1d8+3), +2 Trident +12 (1d8+5)
Space 5 ft.; Reach 5 ft. (10 ft. with trident)
Special Attacks Chill, Sweet Breath
Spells Known(Red Mage CL 9th; concentration +13)
At will – Aqua Orb, Ice Orb
1st – Air Bubble, Blizzard(DC 16), Cure, Enblizzard/Enwater, Water(DC 15),
2nd – Blizzard II (DC 17), Cure II, Frost Fall(DC 17), Grace, Might, Silence(DC 16), Temper, Water II(DC 16)
3rd – Blizzara(DC 18), Blizzard III(DC 18), Cura, Cure III, Enblizzard/Enwater II, Water III(DC 17), Watera(DC 17)
Str 16, Dex 14, Con 20, Int 10, Wis 18, Cha 18
Base Atk +9; CMB +12; CMD 24
Feats Combat Casting, Improved Initiative, Improved Natural Attack(Bite), Toughness, Skill Focus(Perception)
Skills Perception +16, Stealth +14, Spellcraft +12, Survival +16, Swim +14
SQ hold breath, rage bomber
Languages Common, Quacho
Gear Trident +2, Bracers of Armor +3, Ring of Protection +2, Voidfrost Robe(Ice)
Hold Breath(Ex)
An quacho queen can hold its breath for a number of minutes equal to 6 times its Constitution score before it risks drowning.
Rage Bomber(Ex)
There is a 25% chance an quacho queen can counter a physical attack. The attacker must be within 5 feet to counter.
Chill(Su)
An quacho queen can imbue his bite to inflict additional 1d6 ice damage, and any creature that takes this additional ice damage must make a Fortitude save(DC 15) or be staggered for 1 round. Blue mages may learn this ability as a 1st level spell (DC 17).
Sweet Breath(Su)
An quacho queen blows a sweet smelling breath in a 15 foot-radius cone. Creatures within the area of effect must make a Will save(DC 18) or be inflicted Sleep status 1d6+1 rounds. Blue mages may learn this ability as a 4th level spell (DC 23).
Quachacho
A penguin type creature that specializes in ice magic.
CR 2 XP 600
N Small Magical Beast
Init: +0; Senses low-light vision; Perception +10
AC 14, touch 11, flat-footed 14(+3 natural, +1 size)
hp 36(4d10+12)
mp 3
Fort +7; Ref +4; Will +2
Immune Ice
Weakness Fire
Speed 10 ft., swim 40 ft., toboggan 30 ft.
Melee Bite +6 (1d4+1)
Special Attacks Chill
Spells Known(Red Mage CL 3rd; concentration +4)
At will – Ice Orb
1st – Air Bubble, Blizzard(DC 11), Cure
Str 12, Dex 10, Con 16, Int 6, Wis 12, Cha 10
Base Atk +4; CMB +3; CMD 10
Feats Combat Casting, Skill Focus(Perception)
Skills Perception +10, Swim +11
SQ hold breath, rage bomber
Languages Quacho
Hold Breath (Ex)
An quachacho can hold its breath for a number of minutes equal to 6 times its Constitution score before it risks drowning.
Rage Bomber(Ex)
There is a 25% chance an quachacho can counter a physical attack. The attacker must be within 5 feet to counter.
Toboggan (Ex)
On snow- or ice-covered terrain, an quachacho can move at a rate of 30 feet by sliding on its belly rather than walking.
Chill(Su)
An quachacho can imbue his bite to inflict additional 1d6 ice damage, and any creature that takes this additional ice damage must make a Fortitude save(DC 12) or be staggered for 1 round.
Quacho
A penguin type creature that specializes in water magic.
CR 4 XP 1200
N Small Magical Beast
Init: +1; Senses low-light vision; Perception +12
AC 16, touch 12, flat-footed 15(+1 Dex, +4 natural, +1 size)
hp 59(6d10+24)
mp 11
Fort +8; Ref +6; Will +4
Immune Water
Weakness Lightning
Speed 10 ft., swim 40 ft., toboggan 30 ft.
Melee Bite +8 (1d6+1)
Special Attacks Chill
Spells Known(Red Mage CL 5th; concentration +7)
At will – Aqua Orb
1st – Air Bubble, Cure, Water(DC 13)
2nd – Cure II, Grace, Water II(DC 14)
Str 13, Dex 12, Con 18, Int 6, Wis 14, Cha 14
Base Atk +6; CMB +6; CMD 11
Feats Combat Casting, Improved Natural Attack(Bite), Skill Focus(Perception)
Skills Perception +12, Swim +13
SQ hold breath, rage bomber
Languages Quacho
Hold Breath(Ex)
An quacho can hold its breath for a number of minutes equal to 6 times its Constitution score before it risks drowning.
Rage Bomber(Ex)
There is a 25% chance an quacho can counter a physical attack. The attacker must be within 5 feet to counter.
Toboggan(Ex)
On snow- or ice-covered terrain, an quacho can move at a rate of 30 feet by sliding on its belly rather than walking.
Chill(Su)
An quacho can imbue his bite to inflict additional 1d6 ice damage, and any creature that takes this additional ice damage must make a Fortitude save(DC 13) or be staggered for 1 round.
Quacho Queen
A humanoid penguin that rules over all quacho and quachacho kind. She is a ruler who aspires to greatness. How a quacho becomes humanoid is beyond me.
CR 8 XP 4800
N Medium Monstrous Humanoid
Init: +6; Senses low-light vision; Perception +1
AC 19, touch 12, flat-footed 14(+2 Dex, +3 armor, +2 deflection, +2 natural)
hp 101(9d10+54)
mp 32
Fort +8; Ref +8; Will +10
Immune Water & Ice
Weakness Lightning
Speed 30 ft., swim 60 ft.
Melee Bite +12 (1d8+3), +2 Trident +12 (1d8+5)
Space 5 ft.; Reach 5 ft. (10 ft. with trident)
Special Attacks Chill, Sweet Breath
Spells Known(Red Mage CL 9th; concentration +13)
At will – Aqua Orb, Ice Orb
1st – Air Bubble, Blizzard(DC 16), Cure, Enblizzard/Enwater, Water(DC 15),
2nd – Blizzard II (DC 17), Cure II, Frost Fall(DC 17), Grace, Might, Silence(DC 16), Temper, Water II(DC 16)
3rd – Blizzara(DC 18), Blizzard III(DC 18), Cura, Cure III, Enblizzard/Enwater II, Water III(DC 17), Watera(DC 17)
Str 16, Dex 14, Con 20, Int 10, Wis 18, Cha 18
Base Atk +9; CMB +12; CMD 24
Feats Combat Casting, Improved Initiative, Improved Natural Attack(Bite), Toughness, Skill Focus(Perception)
Skills Perception +16, Stealth +14, Spellcraft +12, Survival +16, Swim +14
SQ hold breath, rage bomber
Languages Common, Quacho
Gear Trident +2, Bracers of Armor +3, Ring of Protection +2, Voidfrost Robe(Ice)
Hold Breath(Ex)
An quacho queen can hold its breath for a number of minutes equal to 6 times its Constitution score before it risks drowning.
Rage Bomber(Ex)
There is a 25% chance an quacho queen can counter a physical attack. The attacker must be within 5 feet to counter.
Chill(Su)
An quacho queen can imbue his bite to inflict additional 1d6 ice damage, and any creature that takes this additional ice damage must make a Fortitude save(DC 15) or be staggered for 1 round. Blue mages may learn this ability as a 1st level spell (DC 17).
Sweet Breath(Su)
An quacho queen blows a sweet smelling breath in a 15 foot-radius cone. Creatures within the area of effect must make a Will save(DC 18) or be inflicted Sleep status 1d6+1 rounds. Blue mages may learn this ability as a 4th level spell (DC 23).
Those who wield red magic and blue magic are know as violet mages but very few are actually known and even fewer are actually masters of the violet magic.