03-06-2017, 10:52 PM
(This post was last modified: 06-12-2017, 08:31 PM by Fortheseen.)
Nakk Family
Black Nakk
A wolf-like creature with shape fangs like hot coals and thick black fur to protect against fire.
CR 5 XP 1600
NE Large Magical Beast
Init: +8; Senses darkvision 60 ft., low-light vision, scent; Perception +16
AC 20, touch 13, flat-footed 16(+4 Dex, +7 natural, -1 size)
hp 68(7d10+28)
Fort +8; Ref +8; Will +5
Immune Fire
Weakness Water
Speed 50 ft.
Melee Bite +11 (2d6+7 plus 1d6 fire and trip)
Space 10 ft.; Reach 5 ft.
Special Attacks Blood Howl, Howling Moon
Str 20, Dex 18, Con 18, Int 9, Wis 16, Cha 10
Base Atk +7; CMB +13; CMD 27(31 vs. trip)
Feats Improved Initiative, Improved Natural Attack(Bite), Run, Skill Focus(Perception)
Skills Perception +16, Stealth +10, Survival +5(+9 scent tracking) Racial Modifiers +2 Perception, +2 Stealth, +2 Survival
Lanuages Common, Giant, Goblin
Blood Howl(Su)
A black nakk can howl increasing his and his allies dodge/attack roll by 1 within a 15 foot-radius of himself. Blue mages can learn this ability as a 3rd level spell (DC 21).
Howling Moon(Su)
A black nakk can howl with great veracity going berserk with haste and 1 increase to dodge. Blue mages can learn this ability as a 5th level spell (DC 25).
Nakk
This wolf looking creature has an evil, almost intelligent look in it's deep red eyes.
CR 2 XP 600
NE Medium Magical Beast
Init: +2; Senses darkvision 60 ft., low-light vision, scent; Perception +11
AC 14, touch 12, flat-footed 12(+2 Dex, +2 natural)
hp 26(4d10+4)
Fort +5; Ref +6; Will +3
Speed 50 ft.
Melee Bite +7 (1d6+4 plus trip)
Space 5 ft.; Reach 5 ft.
Special Attacks Blood Howl
Str 17, Dex 15, Con 13, Int 6, Wis 14, Cha 10
Base Atk +4; CMB +2; CMD 14(18 vs. trip)
Feats Run, Skill Focus(Perception)
Skills Perception +11, Stealth +6, Survival +1(+5 scent tracking) Racial Modifiers +2 Perception, +2 Stealth, +2 Survival
Lanuages Common, Goblin
Blood Howl(Su)
A nakk can howl increasing his and his allies dodge/attack roll by 1 within a 15 foot-radius of himself. Blue mages can learn this ability as a 3rd level spell (DC 21).
White Nakk
A wolf-like creature with shape fangs and thick fur to protect against the cold.
CR 5 XP 1600
NE Large Magical Beast
Init: +8; Senses darkvision 60 ft., low-light vision, scent; Perception +16
AC 20, touch 13, flat-footed 16(+4 Dex, +7 natural, -1 size)
hp 68(7d10+28)
Fort +9; Ref +9; Will +5
Immune Ice
Weakness Fire
Speed 50 ft.
Melee Bite +11 (2d6+7 plus 1d6 ice and trip)
Space 10 ft.; Reach 5 ft.
Special Attacks Blood Howl, Howling Moon
Str 20, Dex 18, Con 18, Int 9, Wis 16, Cha 10
Base Atk +7; CMB +13; CMD 27(31 vs. trip)
Feats Improved Initiative, Improved Natural Attack(Bite), Run, Skill Focus(Perception)
Skills Perception +16, Stealth +10(+16 in snow), Survival +5(+9 scent tracking) Racial Modifiers +2 Perception, +2 Stealth, +2 Survival
Lanuages Common, Giant, Goblin
Blood Howl(Su)
A white nakk can howl increasing his and his allies dodge/attack roll by 1 within a 15 foot-radius of himself. Blue mages can learn this ability as a 3rd level spell (DC 21).
Howling Moon(Su)
A white nakk can howl with great veracity going berserk with haste. Blue mages can learn this ability as a 5th level spell (DC 25).
Black Nakk
A wolf-like creature with shape fangs like hot coals and thick black fur to protect against fire.
CR 5 XP 1600
NE Large Magical Beast
Init: +8; Senses darkvision 60 ft., low-light vision, scent; Perception +16
AC 20, touch 13, flat-footed 16(+4 Dex, +7 natural, -1 size)
hp 68(7d10+28)
Fort +8; Ref +8; Will +5
Immune Fire
Weakness Water
Speed 50 ft.
Melee Bite +11 (2d6+7 plus 1d6 fire and trip)
Space 10 ft.; Reach 5 ft.
Special Attacks Blood Howl, Howling Moon
Str 20, Dex 18, Con 18, Int 9, Wis 16, Cha 10
Base Atk +7; CMB +13; CMD 27(31 vs. trip)
Feats Improved Initiative, Improved Natural Attack(Bite), Run, Skill Focus(Perception)
Skills Perception +16, Stealth +10, Survival +5(+9 scent tracking) Racial Modifiers +2 Perception, +2 Stealth, +2 Survival
Lanuages Common, Giant, Goblin
Blood Howl(Su)
A black nakk can howl increasing his and his allies dodge/attack roll by 1 within a 15 foot-radius of himself. Blue mages can learn this ability as a 3rd level spell (DC 21).
Howling Moon(Su)
A black nakk can howl with great veracity going berserk with haste and 1 increase to dodge. Blue mages can learn this ability as a 5th level spell (DC 25).
Nakk
This wolf looking creature has an evil, almost intelligent look in it's deep red eyes.
CR 2 XP 600
NE Medium Magical Beast
Init: +2; Senses darkvision 60 ft., low-light vision, scent; Perception +11
AC 14, touch 12, flat-footed 12(+2 Dex, +2 natural)
hp 26(4d10+4)
Fort +5; Ref +6; Will +3
Speed 50 ft.
Melee Bite +7 (1d6+4 plus trip)
Space 5 ft.; Reach 5 ft.
Special Attacks Blood Howl
Str 17, Dex 15, Con 13, Int 6, Wis 14, Cha 10
Base Atk +4; CMB +2; CMD 14(18 vs. trip)
Feats Run, Skill Focus(Perception)
Skills Perception +11, Stealth +6, Survival +1(+5 scent tracking) Racial Modifiers +2 Perception, +2 Stealth, +2 Survival
Lanuages Common, Goblin
Blood Howl(Su)
A nakk can howl increasing his and his allies dodge/attack roll by 1 within a 15 foot-radius of himself. Blue mages can learn this ability as a 3rd level spell (DC 21).
White Nakk
A wolf-like creature with shape fangs and thick fur to protect against the cold.
CR 5 XP 1600
NE Large Magical Beast
Init: +8; Senses darkvision 60 ft., low-light vision, scent; Perception +16
AC 20, touch 13, flat-footed 16(+4 Dex, +7 natural, -1 size)
hp 68(7d10+28)
Fort +9; Ref +9; Will +5
Immune Ice
Weakness Fire
Speed 50 ft.
Melee Bite +11 (2d6+7 plus 1d6 ice and trip)
Space 10 ft.; Reach 5 ft.
Special Attacks Blood Howl, Howling Moon
Str 20, Dex 18, Con 18, Int 9, Wis 16, Cha 10
Base Atk +7; CMB +13; CMD 27(31 vs. trip)
Feats Improved Initiative, Improved Natural Attack(Bite), Run, Skill Focus(Perception)
Skills Perception +16, Stealth +10(+16 in snow), Survival +5(+9 scent tracking) Racial Modifiers +2 Perception, +2 Stealth, +2 Survival
Lanuages Common, Giant, Goblin
Blood Howl(Su)
A white nakk can howl increasing his and his allies dodge/attack roll by 1 within a 15 foot-radius of himself. Blue mages can learn this ability as a 3rd level spell (DC 21).
Howling Moon(Su)
A white nakk can howl with great veracity going berserk with haste. Blue mages can learn this ability as a 5th level spell (DC 25).
Those who wield red magic and blue magic are know as violet mages but very few are actually known and even fewer are actually masters of the violet magic.