03-06-2017, 10:50 PM
(This post was last modified: 06-12-2017, 08:29 PM by Fortheseen.)
Mu Family
Mu
These small squirrel-like creatures live in holes dug into the earth. Their sturdy skin can be used to make armor.
CR 1 XP 400
N Small Magical Beast
Init: +3; Senses low-light vision; Perception +5
AC 16, touch 15, flat-footed 12(+1 size, +3 Dex, +1 dodge, +1 natural)
hp 14(2d10)
Fort +3; Ref +6; Will +1
Speed 20 ft., Burrow 10 ft
Melee Bite +6 (1d4)
Space 5 ft.; Reach 5 ft.
Special Attacks Tail Fling
Str 10, Dex 16, Con 10, Int 4, Wis 12, Cha 6
Base Atk +2; CMB +1; CMD 14
Feats Dodge & Weapons Finesse
Skills Acrobatics +6, Perception +5, Survival +5
Tail Fling(Su)
A mu can fling its tail towards a single target with an energy ball. The mu must make a ranged touch attack (+6), if it hits, the attack deals 1d6+5 earth damage. Blue mages may learn this ability as a 1st level spell (DC 17).
Nutkin
This adorable yet sharp-toothed rodent will stop short of nothing to find a nut.
CR 3 XP 800
N Small Magical Beast
Init: +8; Senses low-light vision; Perception +9
AC 18, touch 16, flat-footed 13(+1 size, +4 Dex, +1 dodge, +2 natural)
hp 30(4d10+4)
Fort +5; Ref +8; Will +2
Speed 20 ft., Burrow 10 ft
Melee Bite +9 (1d6+1/19-20)
Space 5 ft.; Reach 5 ft.
Special Attacks Iron Teeth, Tail Fling
Str 12, Dex 18, Con 12, Int 4, Wis 12, Cha 6
Base Atk +4; CMB +4; CMD 18
Feats Dodge, Improved Initiative, & Weapons Finesse
Skills Acrobatics +9, Perception +7, Survival +7
Iron Teeth(Ex)
A nutkin increases their bite attack by 1 size and critical chance to 19-20.
Tail Fling(Su)
A nutkin can fling its tail towards a single target with an energy ball. The mu must make a ranged touch attack (+9), if it hits, the attack deals 1d6+5 earth damage. Blue mages may learn this ability as a 1st level spell (DC 17).
Skull Eater(Gray Mu)
A mu relative that's constantly munching on a skull but don't be fooled by it appearance, they're quite dangerous.
CR 9 XP 6400
N Medium Magical Beast
Init: +11; Senses low-light vision; Perception +14
AC 23, touch 18, flat-footed 15(+7 Dex, +1 dodge, +5 natural)
hp 110(12d10+36)
Fort +11; Ref +15; Will +6
DR 5/-, Immune Blind and Confuse
Speed 30 ft., Burrow 20 ft
Melee Bite +19 (2d8+6/18-20)
Space 5 ft.; Reach 5 ft.
Special Attacks Incisor, Steel Teeth
Str 18, Dex 24, Con 16, Int 4, Wis 14, Cha 6
Base Atk +12; CMB +16; CMD 33
Feats Canny Tumble, Dodge, Improved Initiative, Improved Natural Attack(Bite), Mobility, Weapons Finesse
Skills Acrobatics +19, Perception +14, Survival +14
Incisor(Su)
Once every 1d4 rounds, a skull eater can bite extremely hard upon a single target that bypasses armor. The skull eater must make a touch attack(+19), if it hits, 14d6 points of non-elemental damage and must make a Fortitude save (DC 18) or be inflicted with the Poison status for 1d6 rounds. Blue mages may learn this ability as a 6th level spell (DC 27).
Steel Teeth(Ex)
A Skull Eater increases their bite attack by 2 sizes and critical chance by 18-20.
Soul Eater(Blue Mu)
A mu looking creature that is usually mistaken as part of the mu family. This creature's bite is not only deadly for its size also inflicts confusion.
CR 14 XP 38400
N Medium Magical Beast
Init: +12; Senses low-light vision; Perception +21
AC 27, touch 18, flat-footed 15(+8 Dex, +1 dodge, +8 natural)
hp 163(18d10+54)
Fort +14; Ref +19; Will +11
DR 15/-; Immune Blind, Confuse, Death, and Doom.
Speed 50 ft., Burrow 30 ft
Melee Bite + 26 (3d6+9/17-20 plus confusion)
Space 5 ft.; Reach 5 ft.
Special Attacks Confusion(1d4 round, DC 22), Incisor, Macabre, Soul Teeth
Str 22, Dex 26, Con 16, Int 4, Wis 16, Cha 6
Base Atk +18; CMB +24; CMD 42
Feats Canny Tumble, Dodge, Improved Initiative, Improved Natural Attack(Bite), Iron Will, Juke, Mobility, Sidestep, Weapons Finesse(Bite)
Skills Acrobatics +26, Perception +21, Survival +21
Incisor(Su)
A soul eater can bite extremely hard upon a single target that bypasses armor. The soul eater must make a touch attack(+26), if it hits, 14d6 points of non-elemental damage and must make a Fortitude save (DC 18) or be inflicted with the Poison status for 1d6 rounds. Blue mages may learn this ability as a 6th level spell (DC 27).
Macabre(Su)
Once every 1d4+2 rounds, a soul eater releases a ghastly wave from himself. Anyone within the 30 foot-radius of this attack takes 20d6 points of non-elemental damage and must make a Reflex save (DC 22) for half damage. Blue mages may learn this ability as a 9th level spell (DC 33).
Soul Teeth(Ex)
A soul eater increases their bite attack by 3 sizes and critical chance to 17-20.
Mu
These small squirrel-like creatures live in holes dug into the earth. Their sturdy skin can be used to make armor.
CR 1 XP 400
N Small Magical Beast
Init: +3; Senses low-light vision; Perception +5
AC 16, touch 15, flat-footed 12(+1 size, +3 Dex, +1 dodge, +1 natural)
hp 14(2d10)
Fort +3; Ref +6; Will +1
Speed 20 ft., Burrow 10 ft
Melee Bite +6 (1d4)
Space 5 ft.; Reach 5 ft.
Special Attacks Tail Fling
Str 10, Dex 16, Con 10, Int 4, Wis 12, Cha 6
Base Atk +2; CMB +1; CMD 14
Feats Dodge & Weapons Finesse
Skills Acrobatics +6, Perception +5, Survival +5
Tail Fling(Su)
A mu can fling its tail towards a single target with an energy ball. The mu must make a ranged touch attack (+6), if it hits, the attack deals 1d6+5 earth damage. Blue mages may learn this ability as a 1st level spell (DC 17).
Nutkin
This adorable yet sharp-toothed rodent will stop short of nothing to find a nut.
CR 3 XP 800
N Small Magical Beast
Init: +8; Senses low-light vision; Perception +9
AC 18, touch 16, flat-footed 13(+1 size, +4 Dex, +1 dodge, +2 natural)
hp 30(4d10+4)
Fort +5; Ref +8; Will +2
Speed 20 ft., Burrow 10 ft
Melee Bite +9 (1d6+1/19-20)
Space 5 ft.; Reach 5 ft.
Special Attacks Iron Teeth, Tail Fling
Str 12, Dex 18, Con 12, Int 4, Wis 12, Cha 6
Base Atk +4; CMB +4; CMD 18
Feats Dodge, Improved Initiative, & Weapons Finesse
Skills Acrobatics +9, Perception +7, Survival +7
Iron Teeth(Ex)
A nutkin increases their bite attack by 1 size and critical chance to 19-20.
Tail Fling(Su)
A nutkin can fling its tail towards a single target with an energy ball. The mu must make a ranged touch attack (+9), if it hits, the attack deals 1d6+5 earth damage. Blue mages may learn this ability as a 1st level spell (DC 17).
Skull Eater(Gray Mu)
A mu relative that's constantly munching on a skull but don't be fooled by it appearance, they're quite dangerous.
CR 9 XP 6400
N Medium Magical Beast
Init: +11; Senses low-light vision; Perception +14
AC 23, touch 18, flat-footed 15(+7 Dex, +1 dodge, +5 natural)
hp 110(12d10+36)
Fort +11; Ref +15; Will +6
DR 5/-, Immune Blind and Confuse
Speed 30 ft., Burrow 20 ft
Melee Bite +19 (2d8+6/18-20)
Space 5 ft.; Reach 5 ft.
Special Attacks Incisor, Steel Teeth
Str 18, Dex 24, Con 16, Int 4, Wis 14, Cha 6
Base Atk +12; CMB +16; CMD 33
Feats Canny Tumble, Dodge, Improved Initiative, Improved Natural Attack(Bite), Mobility, Weapons Finesse
Skills Acrobatics +19, Perception +14, Survival +14
Incisor(Su)
Once every 1d4 rounds, a skull eater can bite extremely hard upon a single target that bypasses armor. The skull eater must make a touch attack(+19), if it hits, 14d6 points of non-elemental damage and must make a Fortitude save (DC 18) or be inflicted with the Poison status for 1d6 rounds. Blue mages may learn this ability as a 6th level spell (DC 27).
Steel Teeth(Ex)
A Skull Eater increases their bite attack by 2 sizes and critical chance by 18-20.
Soul Eater(Blue Mu)
A mu looking creature that is usually mistaken as part of the mu family. This creature's bite is not only deadly for its size also inflicts confusion.
CR 14 XP 38400
N Medium Magical Beast
Init: +12; Senses low-light vision; Perception +21
AC 27, touch 18, flat-footed 15(+8 Dex, +1 dodge, +8 natural)
hp 163(18d10+54)
Fort +14; Ref +19; Will +11
DR 15/-; Immune Blind, Confuse, Death, and Doom.
Speed 50 ft., Burrow 30 ft
Melee Bite + 26 (3d6+9/17-20 plus confusion)
Space 5 ft.; Reach 5 ft.
Special Attacks Confusion(1d4 round, DC 22), Incisor, Macabre, Soul Teeth
Str 22, Dex 26, Con 16, Int 4, Wis 16, Cha 6
Base Atk +18; CMB +24; CMD 42
Feats Canny Tumble, Dodge, Improved Initiative, Improved Natural Attack(Bite), Iron Will, Juke, Mobility, Sidestep, Weapons Finesse(Bite)
Skills Acrobatics +26, Perception +21, Survival +21
Incisor(Su)
A soul eater can bite extremely hard upon a single target that bypasses armor. The soul eater must make a touch attack(+26), if it hits, 14d6 points of non-elemental damage and must make a Fortitude save (DC 18) or be inflicted with the Poison status for 1d6 rounds. Blue mages may learn this ability as a 6th level spell (DC 27).
Macabre(Su)
Once every 1d4+2 rounds, a soul eater releases a ghastly wave from himself. Anyone within the 30 foot-radius of this attack takes 20d6 points of non-elemental damage and must make a Reflex save (DC 22) for half damage. Blue mages may learn this ability as a 9th level spell (DC 33).
Soul Teeth(Ex)
A soul eater increases their bite attack by 3 sizes and critical chance to 17-20.
Those who wield red magic and blue magic are know as violet mages but very few are actually known and even fewer are actually masters of the violet magic.