03-06-2017, 10:44 PM
(This post was last modified: 07-21-2017, 10:08 AM by Fortheseen.)
Lizard Family
Anacondaur
This black anacondaur-like creature petrifies his foes and strikes them down with his two long extended claws. Watch out for his sonic tail which can daze anyone nearby him.
CR 8 XP 4800
N Large Magical Beast
Init: +7, Senses Darkvision 60 ft., low-light vision, Perception +15
AC 22, touch 12, flat-footed 19(+3 Dex, +10 natural, -1 size)
hp 105(10d10+50)
Fort +12, Ref +10, Will +7
Immune Sonic, Petrify; Resist Lightning 10, Earth 5
Weakness Water
Speed 40 ft., climb 20 ft., swim 20 ft.
Melee Bite +15 (2d6+6), 2 Claws +15 (1d8+6)
Space 10 ft.; Reach 5 ft.
Special Attacks Petrify, Rend(2 claws, 1d8+9), Sonic Tail
Str 22, Dex 17, Con 20, Int 3, Wis 18, Cha 7
Base Atk +10; CMB +17; CMD 30(34 vs trip)
Feats Cleave, Gorgon's Fist, Improved Initiative, Power Attack, Scorpion Style
Skills Climb +15, Perception +15, Stealth +12, Swim +15; Racial Modifier +2 Perception, +4 Stealth
Petrify(Su)
3/day, an anacondaur can focus its stony gaze upon a single target within 30 feet. The target receives the Petrify status (Fortitude save DC 18 to negate). Blue mages may learn this ability as a 4th level spell (DC 23).
Sonic Tail(Su)
An anaconduar will vibrate its tail sending out sonic waves around itself and those within a 20-ft. radius around himself. Anyone caught in the sonic waves takes 5d4 points of sonic damage and are dazed for 1 round unless they make a Reflex save(DC 17) to take half of the damage and negate the status effect. This ability can also shatter anyone who is already petrified unless they make a Fortitude save(DC 17). Anyone immune to Sonic damage or they cannot hear is immune to this affect. Blue mages may learn this ability as a 3rd level spell(DC 21).
Basilisk
This anacondaur-like creature has two long extended claws meant to rend his foes and a third eye for petrifying unsuspecting foes.
CR 5 XP 1600
N Large Magical Beast
Init: +7, Senses Darkvision 60 ft., low-light vision, Perception +10
AC 19, touch 12, flat-footed 16(+3 Dex, +7 natural, -1 size)
hp 68(7d10+28)
Fort +9, Ref +8, Will +5
Immune Sonic, Petrify
Weakness Water
Speed 40 ft., climb 20 ft., swim 20 ft.
Melee Bite +11 (2d6+5), 2 Claws +11 (1d8+5)
Space 10 ft.; Reach 5 ft.
Special Attacks Petrify, Rend(2 claws, 1d8+7)
Str 20, Dex 16, Con 18, Int 3, Wis 16, Cha 7
Base Atk +7; CMB +13; CMD 26(30 vs trip)
Feats Cleave, Improved Initiative, Power Attack, Scorpion Style
Skills Climb +11, Perception +11, Stealth +9, Swim +11; Racial Modifier +2 Perception, +4 Stealth
Petrify(Su)
3/day, a basilisk can focus its stony gaze upon a single target within 30 feet. The target receives the Petrify status (Fortitude save DC 17 to negate). Blue mages may learn this ability as a 4th level spell (DC 23).
Black Lizard
This black looking lizard can breath out an earthen breath and loves sandy areas. They're known to blind unsuspecting foes.
CR 6 XP 2400
N Large Magical Beast
Init: +7, Senses Darkvision 60 ft., low-light vision, Perception +8
AC 20, touch 12, flat-footed 17(+3 Dex, +8 natural, -1 size)
hp 78(8d10+32)
Fort +10, Ref +9, Will +5
Weakness Ice
Speed 40 ft., climb 20 ft., swim 20 ft.
Melee Bite +13 (2d6+5), Tail Slap +7 (1d8+5)
Space 10 ft.; Reach 5 ft.
Special Attack Breath Weapon(20-ft. cone, 6d6 earth damge, Reflex DC 18, usable every 1d4 rounds), Sandstorm
Str 21, Dex 16, Con 18, Int 3, Wis 16, Cha 7
Base Atk +8; CMB +14; CMD 27(31 vs trip)
Feats Cleave, Improved Initiative, Power Attack, Weapon Focus(Bite)
Skills Climb +14, Perception +14, Stealth +12, Swim +14; Racial Modifier +2 Perception, +4 Stealth
Sandstorm(Su)
1/day, the black lizard can cause a sandstorm at its enemies within a 30-ft.-radius. Creatures within the area of effect must make a Fortitude save(DC 19) or take 6d6 points of wind damage, 6d6 points of earth damage, and be inflicted with Blind status for 1d6 rounds. Blue mages may learn this ability as a 6th level spell(DC 27).
Fire Lizard
This red looking lizard can breath out fire and loves warm temperature areas. They're known to live in lava.
CR 4 XP 1200
N Large Magical Beast
Init: +6, Senses Darkvision 60 ft., low-light vision, Perception +1
AC 16, touch 11, flat-footed 14(+2 Dex, +5 natural, -1 size)
hp 45(5d10+15)
Fort +7, Ref +6, Will +4
Immune Fire
Weakness Water
Speed 40 ft., climb 20 ft., swim 20 ft.
Melee Bite +10 (2d6+5), Tail Slap +4 (1d8+5)
Space 10 ft.; Reach 5 ft.
Special Attack Breath Weapon(20-ft. cone, 4d6 fire damge, Reflex DC 15, usable every 1d4 rounds)
Str 20, Dex 15, Con 17, Int 3, Wis 16, Cha 7
Base Atk +5; CMB +11; CMD 23(27 vs trip)
Feats Improved Initiative, Power Attack, Weapon Focus(Bite)
Skills Climb +11, Perception +11, Stealth +9, Swim +11; Racial Modifier +2 Perception, +4 Stealth
Ice Lizard
This blue looking lizard can breath out an icy breath and loves cold temperature areas. They're known to live in icy cold water.
CR 4 XP 1200
N Large Magical Beast
Init: +6, Senses Darkvision 60 ft., low-light vision, Perception +11
AC 16, touch 11, flat-footed 14(+2 Dex, +5 natural, -1 size)
hp 45(5d10+15)
Fort +7, Ref +6, Will +4
Immune Ice
Weakness Fire
Speed 40 ft., climb 20 ft., swim 20 ft.
Melee Bite +10 (2d6+5), Tail Slap +4 (1d8+5)
Space 10 ft.; Reach 5 ft.
Special Attack Breath Weapon(20-ft. cone, 4d6 ice damge, Reflex DC 15, usable every 1d4 rounds)
Str 20, Dex 15, Con 17, Int 3, Wis 16, Cha 7
Base Atk +5; CMB +11; CMD 23(27 vs trip)
Feats Improved Initiative, Power Attack, Weapon Focus(Bite)
Skills Climb +11, Perception +11, Stealth +9, Swim +11; Racial Modifier +2 Perception, +4 Stealth
Kukulcan
This red anacondaur-like creature likes to weaken her enemies with Heaven's Cataract first. Then strike them down while they're weak.
CR 12 XP 19200
N Large Magical Beast
Init: +8, Senses Darkvision 60 ft., low-light vision, Perception +22
AC 25, touch 13, flat-footed 21(+4 Dex, +12 natural, -1 size)
hp 168(15d10+90)
Fort +15, Ref +13, Will +11
Immune Sonic, Petrify; Resist Lightning 15, Earth 10; SR 23
Weakness Water
Speed 40 ft., climb 20 ft., swim 20 ft.
Melee Bite +21 (2d6+7), 2 Claws +21 (1d8+7)
Space 10 ft.; Reach 5 ft.
Special Attacks Heaven's Cataract, Petrify, Rend(2 claws, 1d8+10), Sonic Tail
Str 24, Dex 18, Con 22, Int 3, Wis 22, Cha 7
Base Atk +15; CMB +23; CMD 37(40 vs trip)
Feats Cleave, Cockatrice Strike, Gorgon's Fist, Great Cleave, Improved Initiative, Medusa's Wrath, Power Attack, Scorpion Style
Skills Climb +21, Perception +22, Stealth +18, Swim +21; Racial Modifier +2 Perception, +4 Stealth
Heaven's Cataract(Su)
3/day and once every 1d4 rounds, a kukulcan creates an eerie sound affecting anyone within a 30-ft. radius from her. Those caught in the eerie waves takes 12d4 points of sonic damage and must make a Will save(DC 22) to negate the affects and half the damage. The status effect reduces all enemies resistance to Saving Throws versus spells by 2 and deflection bonus to Armor Class by 2 for the duration. Anyone immune to Sonic damage or they cannot hear is immune to this affect. Blue mages may learn this ability as a 6th level spell(DC 27).
Petrify(Su)
A kukulcan can focus its stony gaze upon a single target within 30 feet once every 1d3 rounds. The target receives the Petrify status (Fortitude save DC 20 to negate). Blue mages may learn this ability as a 4th level spell (DC 23).
Sonic Tail(Su)
A kukulcan will vibrate its tail sending out sonic waves around itself and those within a 20-ft. radius around herself. Anyone caught in the sonic waves takes 5d4 points of sonic damage and are dazed for 1 round unless they make a Reflex save(DC 19) to take half of the damage and negate the status effect. This ability can also shatter anyone who is already petrified unless they make a Fortitude save(DC 19). Anyone immune to Sonic damage or they cannot hear is immune to this affect. Blue mages may learn this ability as a 3rd level spell(DC 21).
Lizard
This googly-eyed lizard's form is based on an iguna or gecko. The lizard generally isn't a challenging enemy unless your party comes unprepared.
CR 1 XP 400
N Medium Animal
Init: +6, Senses Darkvision 60 ft., low-light vision, Perception +8
AC 14, touch 12, flat-footed 12(+2 Dex, +2 natural)
hp 12(2d8+2)
Fort +4, Ref +5, Will +2
Weakness Ice
Speed 40 ft., climb 20 ft., swim 20 ft.
Melee Bite +3 (2d4+2), Tail Slap -2 (1d6+2)
Str 14, Dex 15, Con 12, Int 2, Wis 14, Cha 7
Base Atk +1; CMB +3; CMD 15(19 vs trip)
Feats Improved Initiative
Skills Climb +8, Perception +8, Stealth +10, Swim +8; Racial Modifier +2 Perception, +4 Stealth
Anacondaur
This black anacondaur-like creature petrifies his foes and strikes them down with his two long extended claws. Watch out for his sonic tail which can daze anyone nearby him.
CR 8 XP 4800
N Large Magical Beast
Init: +7, Senses Darkvision 60 ft., low-light vision, Perception +15
AC 22, touch 12, flat-footed 19(+3 Dex, +10 natural, -1 size)
hp 105(10d10+50)
Fort +12, Ref +10, Will +7
Immune Sonic, Petrify; Resist Lightning 10, Earth 5
Weakness Water
Speed 40 ft., climb 20 ft., swim 20 ft.
Melee Bite +15 (2d6+6), 2 Claws +15 (1d8+6)
Space 10 ft.; Reach 5 ft.
Special Attacks Petrify, Rend(2 claws, 1d8+9), Sonic Tail
Str 22, Dex 17, Con 20, Int 3, Wis 18, Cha 7
Base Atk +10; CMB +17; CMD 30(34 vs trip)
Feats Cleave, Gorgon's Fist, Improved Initiative, Power Attack, Scorpion Style
Skills Climb +15, Perception +15, Stealth +12, Swim +15; Racial Modifier +2 Perception, +4 Stealth
Petrify(Su)
3/day, an anacondaur can focus its stony gaze upon a single target within 30 feet. The target receives the Petrify status (Fortitude save DC 18 to negate). Blue mages may learn this ability as a 4th level spell (DC 23).
Sonic Tail(Su)
An anaconduar will vibrate its tail sending out sonic waves around itself and those within a 20-ft. radius around himself. Anyone caught in the sonic waves takes 5d4 points of sonic damage and are dazed for 1 round unless they make a Reflex save(DC 17) to take half of the damage and negate the status effect. This ability can also shatter anyone who is already petrified unless they make a Fortitude save(DC 17). Anyone immune to Sonic damage or they cannot hear is immune to this affect. Blue mages may learn this ability as a 3rd level spell(DC 21).
Basilisk
This anacondaur-like creature has two long extended claws meant to rend his foes and a third eye for petrifying unsuspecting foes.
CR 5 XP 1600
N Large Magical Beast
Init: +7, Senses Darkvision 60 ft., low-light vision, Perception +10
AC 19, touch 12, flat-footed 16(+3 Dex, +7 natural, -1 size)
hp 68(7d10+28)
Fort +9, Ref +8, Will +5
Immune Sonic, Petrify
Weakness Water
Speed 40 ft., climb 20 ft., swim 20 ft.
Melee Bite +11 (2d6+5), 2 Claws +11 (1d8+5)
Space 10 ft.; Reach 5 ft.
Special Attacks Petrify, Rend(2 claws, 1d8+7)
Str 20, Dex 16, Con 18, Int 3, Wis 16, Cha 7
Base Atk +7; CMB +13; CMD 26(30 vs trip)
Feats Cleave, Improved Initiative, Power Attack, Scorpion Style
Skills Climb +11, Perception +11, Stealth +9, Swim +11; Racial Modifier +2 Perception, +4 Stealth
Petrify(Su)
3/day, a basilisk can focus its stony gaze upon a single target within 30 feet. The target receives the Petrify status (Fortitude save DC 17 to negate). Blue mages may learn this ability as a 4th level spell (DC 23).
Black Lizard
This black looking lizard can breath out an earthen breath and loves sandy areas. They're known to blind unsuspecting foes.
CR 6 XP 2400
N Large Magical Beast
Init: +7, Senses Darkvision 60 ft., low-light vision, Perception +8
AC 20, touch 12, flat-footed 17(+3 Dex, +8 natural, -1 size)
hp 78(8d10+32)
Fort +10, Ref +9, Will +5
Weakness Ice
Speed 40 ft., climb 20 ft., swim 20 ft.
Melee Bite +13 (2d6+5), Tail Slap +7 (1d8+5)
Space 10 ft.; Reach 5 ft.
Special Attack Breath Weapon(20-ft. cone, 6d6 earth damge, Reflex DC 18, usable every 1d4 rounds), Sandstorm
Str 21, Dex 16, Con 18, Int 3, Wis 16, Cha 7
Base Atk +8; CMB +14; CMD 27(31 vs trip)
Feats Cleave, Improved Initiative, Power Attack, Weapon Focus(Bite)
Skills Climb +14, Perception +14, Stealth +12, Swim +14; Racial Modifier +2 Perception, +4 Stealth
Sandstorm(Su)
1/day, the black lizard can cause a sandstorm at its enemies within a 30-ft.-radius. Creatures within the area of effect must make a Fortitude save(DC 19) or take 6d6 points of wind damage, 6d6 points of earth damage, and be inflicted with Blind status for 1d6 rounds. Blue mages may learn this ability as a 6th level spell(DC 27).
Fire Lizard
This red looking lizard can breath out fire and loves warm temperature areas. They're known to live in lava.
CR 4 XP 1200
N Large Magical Beast
Init: +6, Senses Darkvision 60 ft., low-light vision, Perception +1
AC 16, touch 11, flat-footed 14(+2 Dex, +5 natural, -1 size)
hp 45(5d10+15)
Fort +7, Ref +6, Will +4
Immune Fire
Weakness Water
Speed 40 ft., climb 20 ft., swim 20 ft.
Melee Bite +10 (2d6+5), Tail Slap +4 (1d8+5)
Space 10 ft.; Reach 5 ft.
Special Attack Breath Weapon(20-ft. cone, 4d6 fire damge, Reflex DC 15, usable every 1d4 rounds)
Str 20, Dex 15, Con 17, Int 3, Wis 16, Cha 7
Base Atk +5; CMB +11; CMD 23(27 vs trip)
Feats Improved Initiative, Power Attack, Weapon Focus(Bite)
Skills Climb +11, Perception +11, Stealth +9, Swim +11; Racial Modifier +2 Perception, +4 Stealth
Ice Lizard
This blue looking lizard can breath out an icy breath and loves cold temperature areas. They're known to live in icy cold water.
CR 4 XP 1200
N Large Magical Beast
Init: +6, Senses Darkvision 60 ft., low-light vision, Perception +11
AC 16, touch 11, flat-footed 14(+2 Dex, +5 natural, -1 size)
hp 45(5d10+15)
Fort +7, Ref +6, Will +4
Immune Ice
Weakness Fire
Speed 40 ft., climb 20 ft., swim 20 ft.
Melee Bite +10 (2d6+5), Tail Slap +4 (1d8+5)
Space 10 ft.; Reach 5 ft.
Special Attack Breath Weapon(20-ft. cone, 4d6 ice damge, Reflex DC 15, usable every 1d4 rounds)
Str 20, Dex 15, Con 17, Int 3, Wis 16, Cha 7
Base Atk +5; CMB +11; CMD 23(27 vs trip)
Feats Improved Initiative, Power Attack, Weapon Focus(Bite)
Skills Climb +11, Perception +11, Stealth +9, Swim +11; Racial Modifier +2 Perception, +4 Stealth
Kukulcan
This red anacondaur-like creature likes to weaken her enemies with Heaven's Cataract first. Then strike them down while they're weak.
CR 12 XP 19200
N Large Magical Beast
Init: +8, Senses Darkvision 60 ft., low-light vision, Perception +22
AC 25, touch 13, flat-footed 21(+4 Dex, +12 natural, -1 size)
hp 168(15d10+90)
Fort +15, Ref +13, Will +11
Immune Sonic, Petrify; Resist Lightning 15, Earth 10; SR 23
Weakness Water
Speed 40 ft., climb 20 ft., swim 20 ft.
Melee Bite +21 (2d6+7), 2 Claws +21 (1d8+7)
Space 10 ft.; Reach 5 ft.
Special Attacks Heaven's Cataract, Petrify, Rend(2 claws, 1d8+10), Sonic Tail
Str 24, Dex 18, Con 22, Int 3, Wis 22, Cha 7
Base Atk +15; CMB +23; CMD 37(40 vs trip)
Feats Cleave, Cockatrice Strike, Gorgon's Fist, Great Cleave, Improved Initiative, Medusa's Wrath, Power Attack, Scorpion Style
Skills Climb +21, Perception +22, Stealth +18, Swim +21; Racial Modifier +2 Perception, +4 Stealth
Heaven's Cataract(Su)
3/day and once every 1d4 rounds, a kukulcan creates an eerie sound affecting anyone within a 30-ft. radius from her. Those caught in the eerie waves takes 12d4 points of sonic damage and must make a Will save(DC 22) to negate the affects and half the damage. The status effect reduces all enemies resistance to Saving Throws versus spells by 2 and deflection bonus to Armor Class by 2 for the duration. Anyone immune to Sonic damage or they cannot hear is immune to this affect. Blue mages may learn this ability as a 6th level spell(DC 27).
Petrify(Su)
A kukulcan can focus its stony gaze upon a single target within 30 feet once every 1d3 rounds. The target receives the Petrify status (Fortitude save DC 20 to negate). Blue mages may learn this ability as a 4th level spell (DC 23).
Sonic Tail(Su)
A kukulcan will vibrate its tail sending out sonic waves around itself and those within a 20-ft. radius around herself. Anyone caught in the sonic waves takes 5d4 points of sonic damage and are dazed for 1 round unless they make a Reflex save(DC 19) to take half of the damage and negate the status effect. This ability can also shatter anyone who is already petrified unless they make a Fortitude save(DC 19). Anyone immune to Sonic damage or they cannot hear is immune to this affect. Blue mages may learn this ability as a 3rd level spell(DC 21).
Lizard
This googly-eyed lizard's form is based on an iguna or gecko. The lizard generally isn't a challenging enemy unless your party comes unprepared.
CR 1 XP 400
N Medium Animal
Init: +6, Senses Darkvision 60 ft., low-light vision, Perception +8
AC 14, touch 12, flat-footed 12(+2 Dex, +2 natural)
hp 12(2d8+2)
Fort +4, Ref +5, Will +2
Weakness Ice
Speed 40 ft., climb 20 ft., swim 20 ft.
Melee Bite +3 (2d4+2), Tail Slap -2 (1d6+2)
Str 14, Dex 15, Con 12, Int 2, Wis 14, Cha 7
Base Atk +1; CMB +3; CMD 15(19 vs trip)
Feats Improved Initiative
Skills Climb +8, Perception +8, Stealth +10, Swim +8; Racial Modifier +2 Perception, +4 Stealth
Those who wield red magic and blue magic are know as violet mages but very few are actually known and even fewer are actually masters of the violet magic.