03-06-2017, 10:40 PM
(This post was last modified: 07-21-2017, 10:00 AM by Fortheseen.)
Iron Giant Family
Chrome Giant
This enemy wears dark purple armor while wielding a very large sword. These rarely seen extremely powerful giants can reflect spells back with their armor and are highly spell resistant making them quite difficult to defeat.
CR 20 XP 307200
NE Huge Construct (Living Construct)
Init +7; Senses darkvision 60 ft., low-light vision; Perception +38
AC 37, touch 11, flat-footed 34(+3 Dex, +26 natural, -2 size)
hp 448(32d10+320)
Fort +19, Ref +13, Will +11
Defensive Abilities ray reflection; DR 15/epic; Immune living construct traits; Resist all 15 expect lightning; SR 31
Weakness lightning
Speed 20 ft.
Melee +5 vicious keen greatsword +45/+45/+40 (4d6+33/17-20)
Space 15 ft.; Reach 15 ft.
Special Attacks Mighty Guard III, Powerful Swings
Str 38, Dex 16, Con 28, Int 13, Wis 12, Cha 1
Base Atk +32; CMB +48; CMD 61
Feats Alertness, Cleave, Cleaving Finish, Combat Expertise, Combat Reflexes, Critical Focus, Dazing Assault, Great Cleave, Furious Focus, Improved Initiative, Power Attack, Staggering Critical, Step Up, Stunning Critical, Toughness, Weapon Focus(Greatsword)
Skills Perception +38, Climb +34
Languages Common (cannot speak)
SQ Mirrorskin
Mirrorskin(Ex)
All hostile spells and spell-like abilities that affect a chrome giant of 3rd-level or lower are automatic reflected back at the caster as though countered by an unbeatable Reflect effect. Any other hostile spells or spell-like abilities that fail to penetrate the chrome giant's spell resistance have a 50% chance of reflecting back at the caster; those that are not reflected are simply nullified.
Powerful Swings(Ex)
A chrome giant inflicts two times its Strength modifier and increases the critical hit by 2 with a greatsword.
Ray Reflection(Ex)
A chrome giant's armor reflects ray spells back upon the ray's source if the ray fails to overcome the chrome giant's spell resistance.
Mighty Guard III(Su)
A chrome giant can create a magical barrier around itself and its nearby allies that lasts nine rounds. Blue mages may learn this ability as a 9th level spell (DC 33).
Iron Giant
This enemy wears blue armor while wielding a very large sword. They're extremely dangerous and heavily armored foes who destroy all in their path.
CR 13 XP 25600
NE Large Construct (Living Construct)
Init: +4; Senses darkvision 60 ft., low-light vision; Perception +22
AC 30, touch 10, flat-footed 29(+1 Dex, +20 natural, -1 size)
hp 214(18d10+126)
Fort +13, Ref +7, Will +6
DR 15/adamantine; Immune living construct traits; Resist all 10 expect lightning
Weakness lightning
Speed 20 ft.
Melee 2 +3 Keen Greatsword +31 (3d6+25/17-20)
Space 10 ft.; Reach 10 ft.
Special Attacks Mighty Guard, Powerful Swings
Str 32, Dex 13, Con 24, Int 11, Wis 11, Cha 1
Base Atk +18; CMB +30; CMD 41
Feats Alertness, Cleave, Cleaving Finish, Dazing Assault, Great Cleave, Furious Focus, Improved Initiative, Power Attack, Toughness, Weapon Focus(Greatsword)
Skills Perception +18(+22 Alertness), Climb + 18
Powerful Swings(Ex)
An iron giant inflicts two times its Strength modifier and increases the critical hit by 2 with a greatsword.
Mighty Guard(Su)
An Iron Gaint can create a magical barrier around itself and its nearby allies that lasts five rounds. Blue mages may learn this ability as a 5th level spell (DC 25).
Mythril Giant
This enemy wears black armor while wielding a very large sword. They're usually one of the last and most powerful enemies in the game.
CR 18 XP 153600
NE Huge Construct (Living Construct)
Init +7; Senses darkvision 60 ft., low-light vision; Perception +32
AC 35, touch 13, flat-footed 30(+3 Dex, +24 natural, -2 size)
hp 327(26d10+208)
Fort +16, Ref +11, Will +8
DR 15/epic; Immune living construct traits; Resist all 10 expect lightning
Weakness lightning
Speed 20 ft.
Melee 2 +5 keen greatsword +40 (4d6+31/17-20)
Space 15 ft.; Reach 15 ft.
Special Attacks Mighty Guard II, Powerful Swings
Str 36, Dex 16, Con 26, Int 13, Wis 11, Cha 1
Base Atk +26; CMB +41; CMD 54
Feats Alertness, Cleave, Cleaving Finish, Combat Expertise, Combat Reflexes, Dazing Assault, Great Cleave, Furious Focus, Improved Initiative, Power Attack, Step Up, Toughness, Weapon Focus(Greatsword)
Skills Perception +28(+32 Alertness), Climb +28
Powerful Swings(Ex)
A mythril giant inflicts two times its Strength modifier and increases the critical hit by 2 with a greatsword.
Mighty Guard II(Su)
A mythril gaint can create a magical barrier around itself and its nearby allies that lasts seven rounds. Blue mages may learn this ability as a 7th level spell (DC 29).
Chrome Giant
This enemy wears dark purple armor while wielding a very large sword. These rarely seen extremely powerful giants can reflect spells back with their armor and are highly spell resistant making them quite difficult to defeat.
CR 20 XP 307200
NE Huge Construct (Living Construct)
Init +7; Senses darkvision 60 ft., low-light vision; Perception +38
AC 37, touch 11, flat-footed 34(+3 Dex, +26 natural, -2 size)
hp 448(32d10+320)
Fort +19, Ref +13, Will +11
Defensive Abilities ray reflection; DR 15/epic; Immune living construct traits; Resist all 15 expect lightning; SR 31
Weakness lightning
Speed 20 ft.
Melee +5 vicious keen greatsword +45/+45/+40 (4d6+33/17-20)
Space 15 ft.; Reach 15 ft.
Special Attacks Mighty Guard III, Powerful Swings
Str 38, Dex 16, Con 28, Int 13, Wis 12, Cha 1
Base Atk +32; CMB +48; CMD 61
Feats Alertness, Cleave, Cleaving Finish, Combat Expertise, Combat Reflexes, Critical Focus, Dazing Assault, Great Cleave, Furious Focus, Improved Initiative, Power Attack, Staggering Critical, Step Up, Stunning Critical, Toughness, Weapon Focus(Greatsword)
Skills Perception +38, Climb +34
Languages Common (cannot speak)
SQ Mirrorskin
Mirrorskin(Ex)
All hostile spells and spell-like abilities that affect a chrome giant of 3rd-level or lower are automatic reflected back at the caster as though countered by an unbeatable Reflect effect. Any other hostile spells or spell-like abilities that fail to penetrate the chrome giant's spell resistance have a 50% chance of reflecting back at the caster; those that are not reflected are simply nullified.
Powerful Swings(Ex)
A chrome giant inflicts two times its Strength modifier and increases the critical hit by 2 with a greatsword.
Ray Reflection(Ex)
A chrome giant's armor reflects ray spells back upon the ray's source if the ray fails to overcome the chrome giant's spell resistance.
Mighty Guard III(Su)
A chrome giant can create a magical barrier around itself and its nearby allies that lasts nine rounds. Blue mages may learn this ability as a 9th level spell (DC 33).
Iron Giant
This enemy wears blue armor while wielding a very large sword. They're extremely dangerous and heavily armored foes who destroy all in their path.
CR 13 XP 25600
NE Large Construct (Living Construct)
Init: +4; Senses darkvision 60 ft., low-light vision; Perception +22
AC 30, touch 10, flat-footed 29(+1 Dex, +20 natural, -1 size)
hp 214(18d10+126)
Fort +13, Ref +7, Will +6
DR 15/adamantine; Immune living construct traits; Resist all 10 expect lightning
Weakness lightning
Speed 20 ft.
Melee 2 +3 Keen Greatsword +31 (3d6+25/17-20)
Space 10 ft.; Reach 10 ft.
Special Attacks Mighty Guard, Powerful Swings
Str 32, Dex 13, Con 24, Int 11, Wis 11, Cha 1
Base Atk +18; CMB +30; CMD 41
Feats Alertness, Cleave, Cleaving Finish, Dazing Assault, Great Cleave, Furious Focus, Improved Initiative, Power Attack, Toughness, Weapon Focus(Greatsword)
Skills Perception +18(+22 Alertness), Climb + 18
Powerful Swings(Ex)
An iron giant inflicts two times its Strength modifier and increases the critical hit by 2 with a greatsword.
Mighty Guard(Su)
An Iron Gaint can create a magical barrier around itself and its nearby allies that lasts five rounds. Blue mages may learn this ability as a 5th level spell (DC 25).
Mythril Giant
This enemy wears black armor while wielding a very large sword. They're usually one of the last and most powerful enemies in the game.
CR 18 XP 153600
NE Huge Construct (Living Construct)
Init +7; Senses darkvision 60 ft., low-light vision; Perception +32
AC 35, touch 13, flat-footed 30(+3 Dex, +24 natural, -2 size)
hp 327(26d10+208)
Fort +16, Ref +11, Will +8
DR 15/epic; Immune living construct traits; Resist all 10 expect lightning
Weakness lightning
Speed 20 ft.
Melee 2 +5 keen greatsword +40 (4d6+31/17-20)
Space 15 ft.; Reach 15 ft.
Special Attacks Mighty Guard II, Powerful Swings
Str 36, Dex 16, Con 26, Int 13, Wis 11, Cha 1
Base Atk +26; CMB +41; CMD 54
Feats Alertness, Cleave, Cleaving Finish, Combat Expertise, Combat Reflexes, Dazing Assault, Great Cleave, Furious Focus, Improved Initiative, Power Attack, Step Up, Toughness, Weapon Focus(Greatsword)
Skills Perception +28(+32 Alertness), Climb +28
Powerful Swings(Ex)
A mythril giant inflicts two times its Strength modifier and increases the critical hit by 2 with a greatsword.
Mighty Guard II(Su)
A mythril gaint can create a magical barrier around itself and its nearby allies that lasts seven rounds. Blue mages may learn this ability as a 7th level spell (DC 29).
Those who wield red magic and blue magic are know as violet mages but very few are actually known and even fewer are actually masters of the violet magic.