03-06-2017, 12:24 PM
(This post was last modified: 06-08-2017, 10:03 PM by Fortheseen.)
Bomb Family
Ballon(Green Bomb)
A green, floating ball of emerald fire, with big eyes, and en even bigger mouth. Ballons are often shaped similarly to an fireball with arms and a face, and are capable of self-destructing. They usually have bright green eyes and a wicked, toothy grin.
CR 5 XP 1600
CE Medium Outsider (Fiend)
Init: +7; Senses Darkvision 60 ft., low-light vision; Perception +10
AC 17, touch 14, flat-footed 13(+3 Dex, +3 natural, +1 dodge)
hp 50(6d10+12)
mp 11
Fort +5, Ref +8, Will +6
Immune Fire, outsider traits
Weakness water
Speed Fly 30 ft. (average)
Melee Bite +8 (1d8+2)
Spells Known (Red Mage CL 6th; concentration +7)
1st – Fire(DC 12)
2nd – Fire II(DC 13)
Str 14, Dex 16, Con 15, Int 3, Wis 10, Cha 12
Base Atk +6; CMB +8; CMD 21
Feat Dodge, Improved Initiative, Mobility
Skill Fly + 10, Perception +10, Survival +9
Language Infernal, Abyssal
SQ Self-Destruct
Self-Destruct(Ex)
After each successful physical attack made against the ballon, the ballon increase in size by 1-ft. in diameter (the ballon increases Strength by 2 per physical attack, size increase lasts for 1d6+4 rounds); after the 3rd successful physical attack, the bomb explodes as an immediate action, destroying itself and dealing 6d6 points of fire and physical (half & half) dmg to everything within a 15-ft.-radius (Reflex save DC 14 for half dmg).
Bomb
A red, floating ball of crimson fire, with big eyes, and en even bigger mouth. Bombs are often shaped similarly to an fireball with arms and a face, and are capable of self-destructing. They usually have bright yellow eyes and a wicked, toothy grin.
CR 3 XP 800
CE Medium Outsider (Fiend)
Init: +7; Senses Darkvision 60 ft., low-light vision; Perception +8
AC 15, touch 13, flat-footed 12 (+2 Dex, +2 natural, +1 dodge)
hp 33(4d10+8)
mp 5
Fort +3, Ref +6, Will +4
Immune Fire, outsider traits
Weakness water
Speed Fly 30 ft. (average)
Melee Bite +5 (1d8+1)
Spells Known (Red Mage CL 4th; concentration +4)
1st – Fire(DC 11)
2nd – Fire II(DC 12)
Str 12, Dex 15, Con 14, Int 3, Wis 10, Cha 10
Base Atk +4; CMB +5; CMD 17
Feat Dodge, Improved Initiative
Skill Fly + 8, Perception +8, Survival +7
Language Infernal, Abyssal
SQ Self-Destruct
Self-Destruct(Ex)
After each successful physical attack made against the bomb, the bomb increase in size by 1-ft. in diameter (the bomb increases Strength by 2 per physical attack, size increase lasts for 1d6+4 rounds); after the 3rd successful physical attack, the bomb explodes as an immediate action, destroying itself and dealing 4d6 points of fire and physical (half & half) dmg to everything within a 15-ft.-radius (Reflex save DC 14 for half dmg).
Circuitron(Lightning Bomb)
A yellow, floating ball of topaz lightning, with big eyes, and en even bigger mouth. Circuitron are often shaped similarly to an lightningball with arms and a face, and are capable of self-destructing. They usually have bright purple eyes and a wicked, toothy grin.
CR 7 XP 3200
CE Medium Outsider (Fiend)
Init: +9; Senses Darkvision 60 ft., low-light vision; Perception +12
AC 19, touch 15, flat-footed 14 (+4 Dex, +4 natural, +1 dodge)
hp 72(8d10+24)
mp 21
Fort +6, Ref +10, Will +6
Immune Lightning, outsider traits
Weakness earth
Speed Fly 30 ft. (average)
Melee Bite +10 (1d8+2)
Spells Known (Red Mage CL 8th; concentration +10)
1st – Thunder(DC 13)
2nd – Thunder II(DC 14)
3rd – Thunder III(DC 15)
Str 15, Dex 18, Con 16, Int 3, Wis 10, Cha 14
Base Atk +8; CMB +10; CMD 24
Feat Dodge, Improved Initiative, Mobility, Spring Attack
Skill Fly + 14, Perception +12, Survival +11
Language Infernal, Abyssal
SQ Self-Destruct
Self-Destruct(Ex)
After each successful physical attack made against the circuitron, the circuitron increase in size by 1-ft. in diameter (the circuitron increases Strength by 2 per physical attack, size increase lasts for 1d6+4 rounds); after the 3rd successful physical attack, the circuitron explodes as an immediate action, destroying itself and dealing 8d6 points of lightning and physical (half & half) dmg to everything within a 15-ft.-radius (Reflex save DC 18 for half dmg).
Cryohedron(Ice Bomb)
A blue, floating ball of azure ice, with big eyes, and en even bigger mouth. Cryohedron are often shaped similarly to an iceball with arms and a face, and are capable of self-destructing. They usually have bright blue eyes and a wicked, toothy grin.
CR 7 XP 3200
CE Medium Outsider (Fiend)
Init: +9; Senses Darkvision 60 ft., low-light vision; Perception +12
AC 19, touch 15, flat-footed 14 (+4 Dex, +4 natural, +1 dodge)
hp 72(8d10+24)
mp 21
Fort +6, Ref +10, Will +6
Immune Ice, outsider traits
Weakness fire
Speed Fly 30 ft. (average)
Melee Bite +10 (1d8+2)
Spells Known (Red Mage CL 8th; concentration +10)
1st – Blizzard(DC 13)
2nd – Blizzard II(DC 14)
3rd – Blizzard III(DC 15)
Str 15, Dex 18, Con 16, Int 3, Wis 10, Cha 14
Base Atk +8; CMB +10; CMD 24
Feat Dodge, Improved Initiative, Mobility, Spring Attack
Skill Fly + 14, Perception +12, Survival +11
Language Infernal, Abyssal
SQ Self-Destruct
Self-Destruct(Ex)
After each successful physical attack made against the Cyrohedron, the cyrohedron increase in size by 1-ft. in diameter (the cryohedron increases Strength by 2 per physical attack, size increase lasts for 1d6+4 rounds); after the 3rd successful physical attack, the Cyrohedron explodes as an immediate action, destroying itself and dealing 8d6 points of ice and physical (half & half) dmg to everything within a 15-ft.-radius (Reflex save DC 18 for half dmg).
Cryonade
A blue, floating ball of azure ice, with big eyes, and en even bigger mouth. Cryonade are often shaped similarly to an iceball with arms and a face, and are capable of self-destructing. They usually have bright blue eyes and a wicked, toothy grin.
CR 5 XP 1600
CE Medium Outsider (Fiend)
Init: +7; Senses Darkvision 60 ft., low-light vision; Perception +10
AC 17, touch 14, flat-footed 13(+3 Dex, +3 natural, +1 dodge)
hp 50(6d10+12)
mp 11
Fort +5, Ref +8, Will +6
Immune Ice, outsider traits
Weakness fire
Speed Fly 30 ft. (average)
Melee Bite +8 (1d8+2)
Spells Known (Red Mage CL 6th; concentration +7)
1st – Blizzard(DC 12)
2nd – Blizzard II(DC 13)
Str 14, Dex 16, Con 15, Int 3, Wis 10, Cha 12
Base Atk +6; CMB +8; CMD 21
Feat Dodge, Improved Initiative, Mobility
Skill Fly + 10, Perception +10, Survival +9
Language Infernal, Abyssal
SQ Self-Destruct
Self-Destruct(Ex)
After each successful physical attack made against the bomb, the cryonade increase in size by 1-ft. in diameter (the cryonade increases Strength by 2 per physical attack, size increase lasts for 1d6+4 rounds); after the 3rd successful physical attack, the cyronade explodes as an immediate action, destroying itself and dealing 6d6 points of ice and physical (half & half) dmg to everything within a 15-ft.-radius (Reflex save DC 14 for half dmg).
Galvanade
A yellow, floating ball of topaz lightning, with big eyes, and en even bigger mouth. Galvanade are often shaped similarly to an lightningball with arms and a face, and are capable of self-destructing. They usually have bright purple eyes and a wicked, toothy grin.
CR 5 XP 1600
CE Medium Outsider (Fiend)
Init: +7; Senses Darkvision 60 ft., low-light vision; Perception +10
AC 17, touch 14, flat-footed 13(+3 Dex, +3 natural, +1 dodge)
hp 50(6d10+12)
mp 11
Fort +5, Ref +8, Will +6
Immune Lightning, outsider traits
Weakness earth
Speed Fly 30 ft. (average)
Melee Bite +8 (1d8+2)
Spells Known (Red Mage CL 6th; concentration +7)
1st – Thunder(DC 12)
2nd – Thunder II(DC 13)
Str 14, Dex 16, Con 15, Int 3, Wis 10, Cha 12
Base Atk +6; CMB +8; CMD 21
Feat Dodge, Improved Initiative, Mobility
Skill Fly + 10, Perception +10, Survival +9
Language Infernal, Abyssal
SQ Self-Destruct
Self-Destruct(Ex)
After each successful physical attack made against the galvanade, the galvanade increase in size by 1-ft. in diameter (the galvanade increases Strength by 2 per physical attack, size increase lasts for 1d6+4 rounds); after the 3rd successful physical attack, the galvanade explodes as an immediate action, destroying itself and dealing 6d6 points of lightning and physical (half & half) dmg to everything within a 15-ft.-radius (Reflex save DC 14 for half dmg).
Grenade(Black Bomb)
A black, floating ball of ebony fire, with big eyes, and en even bigger mouth. Grenades are often shaped similarly to an fireball with arms and a face, and are capable of self-destructing. They usually have bright blue eyes and a wicked, toothy grin.
CR 7 XP 3200
CE Medium Outsider (Fiend)
Init: +9; Senses Darkvision 60 ft., low-light vision; Perception +12
AC 19, touch 15, flat-footed 14 (+4 Dex, +4 natural, +1 dodge)
hp 72(8d10+24)
mp 21
Fort +6, Ref +10, Will +6
Immune Fire, outsider traits
Weakness water
Speed Fly 30 ft. (average)
Melee Bite +10 (1d8+2)
Spells Known (Red Mage CL 8th; concentration +10)
1st – Fire(DC 13)
2nd – Fire II(DC 14)
2rd – Fire III(DC 15)
Str 15, Dex 18, Con 16, Int 3, Wis 10, Cha 14
Base Atk +8; CMB +10; CMD 24
Feat Dodge, Improved Initiative, Mobility, Spring Attack
Skill Fly + 14, Perception +12, Survival +11
Language Infernal, Abyssal
SQ Self-Destruct
Self-Destruct(Ex)
After each successful physical attack made against the grenade, the grenade increase in size by 1-ft. in diameter (the grenade increases Strength by 2 per physical attack, size increase lasts for 1d6+4 rounds); after the 3rd successful physical attack, the grenade explodes as an immediate action, destroying itself and dealing 8d6 points of fire and physical (half & half) dmg to everything within a 15-ft.-radius (Reflex save DC 18 for half dmg).
Ice Bomb
A blue, floating ball of azure ice, with big eyes, and en even bigger mouth. Ice bombs are often shaped similarly to an iceball with arms and a face, and are capable of self-destructing. They usually have bright blue eyes and a wicked, toothy grin.
CR 3 XP 800
CE Medium Outsider (Fiend)
Init: +7; Senses Darkvision 60 ft., low-light vision; Perception +8
AC 15, touch 13, flat-footed 12 (+2 Dex, +2 natural, +1 dodge)
hp 33(4d10+8)
mp 5
Fort +3, Ref +6, Will +4
Immune Ice, outsider traits
Weakness fire
Speed Fly 30 ft. (average)
Melee Bite +5 (1d8+1)
Spells Known (Red Mage CL 4th; concentration +4)
1st – Blizzard(DC 11)
2nd – Blizzard II(DC 12)
Str 12, Dex 15, Con 14, Int 3, Wis 10, Cha 10
Base Atk +4; CMB +5; CMD 17
Feat Dodge, Improved Initiative
Skill Fly + 8, Perception +8, Survival +7
Language Infernal, Abyssal
SQ Self-Destruct
Self-Destruct(Ex)
After each successful physical attack made against the ice bomb, the ice bomb increase in size by 1-ft. in diameter (the ice bomb increases Strength by 2 per physical attack, size increase lasts for 1d6+4 rounds); after the 3rd successful physical attack, the ice bomb explodes as an immediate action, destroying itself and dealing 4d6 points of ice and physical (half & half) dmg to everything within a 15-ft.-radius (Reflex save DC 14 for half dmg).
King Bomb
This bomb is a larger version of itself and makes itself known to be king of the bombs. The king bomb will not self-destruct until it dies making many other bombs from its remains.
CR 12 XP 19200
CE Large Outsider (Fiend)
Init: +10; Senses Darkvision 60 ft., low-light vision; Perception +20
AC 24, touch 16, flat-footed 18(+6 Dex, +8 natural, +1 dodge, - 1 size)
hp 179(16d10+96)
mp 77
Fort +10, Ref +16, Will +11
Immune Fire, outsider traits
Weakness water
Speed Fly 40 ft. (average)
Melee 2 Bites +20 (2d8+5)
Spells Known(Red Mage CL 16th; concentration +20)
1st – Fire(DC 15)
2nd – Fire II(DC 16)
3rd – Fira(DC 17), Fire III(DC 17)
4th – Blaze Spikes
5th – Burn(DC 19), Firaga(DC 19)
6th – Blaze Spikes II
Str 20, Dex 22, Con 20, Int 3, Wis 12, Cha 18
Base Atk +16; CMB +22; CMD 38
Feat Dodge, Improved Initiative, Improved Natural Attack (Bite), Juke, Mobility, Sidestep, Spring Attack, Toughness
Skill Fly + 23, Perception +20, Survival +20
Language Infernal, Abyssal
SQ Self-Destruct
Self-Destruct(Ex)
After the king bomb goes unconscious or dies, it explodes as an immediate action, destroying itself and dealing 14d6 points of fire and physical (half & half) dmg to everything within a 15-ft.-radius (Reflex save DC 23 for half dmg). After its own destruction it creates 1d6+1 bombs in its place anywhere the explosion was at.
Krysta
A blue, floating ball of azure ice, with big eyes, and en even bigger mouth. Krysta are often shaped similarly to an iceball with arms and a face, and are capable of self-destructing. They usually have bright blue eyes and a wicked, toothy grin.
CR 9 XP 6400
CE Medium Outsider (Fiend)
Init: +9; Senses Darkvision 60 ft., low-light vision; Perception +15
AC 21, touch 15, flat-footed 16 (+4 Dex, +6 natural, +1 dodge)
hp 107(11d10+44)
mp 39
Fort +7, Ref +12, Will +7
Immune Ice, outsider traits
Weakness fire
Speed Fly 30 ft. (average)
Melee Bite +14 (2d6+3)
Spells Known (Red Mage CL 11th; concentration +14)
1st – Blizzard(DC 14)
2nd – Blizzard II(DC 15)
3rd – Blizzara(DC 16), Blizzard III(DC 16)
4th – Ice Spikes
Str 16, Dex 20, Con 18, Int 3, Wis 10, Cha 16
Base Atk +11; CMB +13; CMD 28
Feat Dodge, Improved Initiative, Improved Natural Attack (Bite), Mobility, Sidestep, Spring Attack
Skill Fly + 18, Perception +15, Survival +15
Language Infernal, Abyssal
SQ Self-Destruct
Self-Destruct(Ex)
After each successful physical attack made against the krysta, the krysta increase in size by 1-ft. in diameter (the krysta increases Strength by 2 per physical attack, size increase lasts for 1d6+4 rounds); after the 3rd successful physical attack, the krysta explodes as an immediate action, destroying itself and dealing 10d6 points of ice and physical (half & half) dmg to everything within a 15-ft.-radius (Reflex save DC 19 for half dmg).
Perkunas
A yellow, floating ball of topaz lightning, with big eyes, and en even bigger mouth. Perkunas are often shaped similarly to an lightningball with arms and a face, and are capable of self-destructing. They usually have bright purple eyes and a wicked, toothy grin.
CR 9 XP 6400
CE Medium Outsider (Fiend)
Init: +9; Senses Darkvision 60 ft., low-light vision; Perception +15
AC 21, touch 15, flat-footed 16 (+4 Dex, +6 natural, +1 dodge)
hp 107(11d10+44)
mp 39
Fort +7, Ref +12, Will +7
Immune Thunder, outsider traits
Weakness Earth
Speed Fly 30 ft. (average)
Melee Bite +14 (2d6+3)
Spells Known (Red Mage CL 11th; concentration +14)
1st – Thunder(DC 14)
2nd – Thunder II(DC 15)
3rd – Thundara(DC 16), Thunder III(DC 16)
4th – Shock Spikes
Str 16, Dex 20, Con 18, Int 3, Wis 10, Cha 16
Base Atk +11; CMB +13; CMD 28
Feat Dodge, Improved Initiative, Improved Natural Attack (Bite), Mobility, Sidestep, Spring Attack
Skill Fly + 18, Perception +15, Survival +15
Language Infernal, Abyssal
SQ Self-Destruct
Self-Destruct(Ex)
After each successful physical attack made against the perkunas, the perkunas increase in size by 1-ft. in diameter (the perkunas increases Strength by 2 per physical attack, size increase lasts for 1d6+4 rounds); after the 3rd successful physical attack, the perkunas explodes as an immediate action, destroying itself and dealing 10d6 points of fire and physical (half & half) dmg to everything within a 15-ft.-radius (Reflex save DC 19 for half dmg).
Purobolos(Purple Bomb)
A purple, floating ball of amethyst fire, with big eyes, and en even bigger mouth. Purobolos are often shaped similarly to an fireball with arms and a face, and are capable of self-destructing. They usually have bright violet eyes and a wicked, toothy grin.
CR 9 XP 6400
CE Medium Outsider (Fiend)
Init: +9; Senses Darkvision 60 ft., low-light vision; Perception +15
AC 21, touch 15, flat-footed 16 (+4 Dex, +6 natural, +1 dodge)
hp 107(11d10+44)
mp 39
Fort +7, Ref +12, Will +7
Immune Fire, outsider traits
Weakness water
Speed Fly 30 ft. (average)
Melee Bite +14 (2d6+3)
Spells Known (Red Mage CL 11th; concentration +14)
1st – Fire(DC 14)
2nd – Fire II(DC 15)
3rd – Fira(DC 16), Fire III(DC 16)
4th – Blaze Spikes
Str 16, Dex 20, Con 18, Int 3, Wis 10, Cha 16
Base Atk +11; CMB +13; CMD 28
Feat Dodge, Improved Initiative, Improved Natural Attack (Bite), Mobility, Sidestep, Spring Attack
Skill Fly + 18, Perception +15, Survival +15
Language Infernal, Abyssal
SQ Self-Destruct
Self-Destruct(Ex)
After each successful physical attack made against the purobolos, the purobolos increase in size by 1-ft. in diameter (the purobolos increases Strength by 2 per physical attack, size increase lasts for 1d6+4 rounds); after the 3rd successful physical attack, the purobolos explodes as an immediate action, destroying itself and dealing 10d6 points of fire and physical (half & half) dmg to everything within a 15-ft.-radius (Reflex save DC 19 for half dmg).
Thunder Bomb
A yellow, floating ball of topaz lightning, with big eyes, and en even bigger mouth. Thunder bombs are often shaped similarly to an lightningball with arms and a face, and are capable of self-destructing. They usually have bright purple eyes and a wicked, toothy grin.
CR 3 XP 800
CE Medium Outsider (Fiend)
Init: +7; Senses Darkvision 60 ft., low-light vision; Perception +8
AC 15, touch 13, flat-footed 12 (+2 Dex, +2 natural, +1 dodge)
hp 33(4d10+8)
mp 5
Fort +3, Ref +6, Will +4
Immune Lightning, outsider traits
Weakness earth
Speed Fly 30 ft. (average)
Melee Bite +5 (1d8+1)
Spells Known (Red Mage CL 4th; concentration +4)
1st – Thunder(DC 11)
2nd – Thunder II(DC 12)
Str 12, Dex 15, Con 14, Int 3, Wis 10, Cha 10
Base Atk +4; CMB +5; CMD 17
Feat Dodge, Improved Initiative
Skill Fly + 8, Perception +8, Survival +7
Language Infernal, Abyssal
SQ Self-Destruct
Self-Destruct(Ex)
After each successful physical attack made against the thunder bomb, the thunder bomb increase in size by 1-ft. in diameter (the thunder bomb increases Strength by 2 per physical attack, size increase lasts for 1d6+4 rounds); after the 3rd successful physical attack, the thunder bomb explodes as an immediate action, destroying itself and dealing 4d6 points of lightning and physical (half & half) dmg to everything within a 15-ft.-radius (Reflex save DC 14 for half dmg).
Ballon(Green Bomb)
A green, floating ball of emerald fire, with big eyes, and en even bigger mouth. Ballons are often shaped similarly to an fireball with arms and a face, and are capable of self-destructing. They usually have bright green eyes and a wicked, toothy grin.
CR 5 XP 1600
CE Medium Outsider (Fiend)
Init: +7; Senses Darkvision 60 ft., low-light vision; Perception +10
AC 17, touch 14, flat-footed 13(+3 Dex, +3 natural, +1 dodge)
hp 50(6d10+12)
mp 11
Fort +5, Ref +8, Will +6
Immune Fire, outsider traits
Weakness water
Speed Fly 30 ft. (average)
Melee Bite +8 (1d8+2)
Spells Known (Red Mage CL 6th; concentration +7)
1st – Fire(DC 12)
2nd – Fire II(DC 13)
Str 14, Dex 16, Con 15, Int 3, Wis 10, Cha 12
Base Atk +6; CMB +8; CMD 21
Feat Dodge, Improved Initiative, Mobility
Skill Fly + 10, Perception +10, Survival +9
Language Infernal, Abyssal
SQ Self-Destruct
Self-Destruct(Ex)
After each successful physical attack made against the ballon, the ballon increase in size by 1-ft. in diameter (the ballon increases Strength by 2 per physical attack, size increase lasts for 1d6+4 rounds); after the 3rd successful physical attack, the bomb explodes as an immediate action, destroying itself and dealing 6d6 points of fire and physical (half & half) dmg to everything within a 15-ft.-radius (Reflex save DC 14 for half dmg).
Bomb
A red, floating ball of crimson fire, with big eyes, and en even bigger mouth. Bombs are often shaped similarly to an fireball with arms and a face, and are capable of self-destructing. They usually have bright yellow eyes and a wicked, toothy grin.
CR 3 XP 800
CE Medium Outsider (Fiend)
Init: +7; Senses Darkvision 60 ft., low-light vision; Perception +8
AC 15, touch 13, flat-footed 12 (+2 Dex, +2 natural, +1 dodge)
hp 33(4d10+8)
mp 5
Fort +3, Ref +6, Will +4
Immune Fire, outsider traits
Weakness water
Speed Fly 30 ft. (average)
Melee Bite +5 (1d8+1)
Spells Known (Red Mage CL 4th; concentration +4)
1st – Fire(DC 11)
2nd – Fire II(DC 12)
Str 12, Dex 15, Con 14, Int 3, Wis 10, Cha 10
Base Atk +4; CMB +5; CMD 17
Feat Dodge, Improved Initiative
Skill Fly + 8, Perception +8, Survival +7
Language Infernal, Abyssal
SQ Self-Destruct
Self-Destruct(Ex)
After each successful physical attack made against the bomb, the bomb increase in size by 1-ft. in diameter (the bomb increases Strength by 2 per physical attack, size increase lasts for 1d6+4 rounds); after the 3rd successful physical attack, the bomb explodes as an immediate action, destroying itself and dealing 4d6 points of fire and physical (half & half) dmg to everything within a 15-ft.-radius (Reflex save DC 14 for half dmg).
Circuitron(Lightning Bomb)
A yellow, floating ball of topaz lightning, with big eyes, and en even bigger mouth. Circuitron are often shaped similarly to an lightningball with arms and a face, and are capable of self-destructing. They usually have bright purple eyes and a wicked, toothy grin.
CR 7 XP 3200
CE Medium Outsider (Fiend)
Init: +9; Senses Darkvision 60 ft., low-light vision; Perception +12
AC 19, touch 15, flat-footed 14 (+4 Dex, +4 natural, +1 dodge)
hp 72(8d10+24)
mp 21
Fort +6, Ref +10, Will +6
Immune Lightning, outsider traits
Weakness earth
Speed Fly 30 ft. (average)
Melee Bite +10 (1d8+2)
Spells Known (Red Mage CL 8th; concentration +10)
1st – Thunder(DC 13)
2nd – Thunder II(DC 14)
3rd – Thunder III(DC 15)
Str 15, Dex 18, Con 16, Int 3, Wis 10, Cha 14
Base Atk +8; CMB +10; CMD 24
Feat Dodge, Improved Initiative, Mobility, Spring Attack
Skill Fly + 14, Perception +12, Survival +11
Language Infernal, Abyssal
SQ Self-Destruct
Self-Destruct(Ex)
After each successful physical attack made against the circuitron, the circuitron increase in size by 1-ft. in diameter (the circuitron increases Strength by 2 per physical attack, size increase lasts for 1d6+4 rounds); after the 3rd successful physical attack, the circuitron explodes as an immediate action, destroying itself and dealing 8d6 points of lightning and physical (half & half) dmg to everything within a 15-ft.-radius (Reflex save DC 18 for half dmg).
Cryohedron(Ice Bomb)
A blue, floating ball of azure ice, with big eyes, and en even bigger mouth. Cryohedron are often shaped similarly to an iceball with arms and a face, and are capable of self-destructing. They usually have bright blue eyes and a wicked, toothy grin.
CR 7 XP 3200
CE Medium Outsider (Fiend)
Init: +9; Senses Darkvision 60 ft., low-light vision; Perception +12
AC 19, touch 15, flat-footed 14 (+4 Dex, +4 natural, +1 dodge)
hp 72(8d10+24)
mp 21
Fort +6, Ref +10, Will +6
Immune Ice, outsider traits
Weakness fire
Speed Fly 30 ft. (average)
Melee Bite +10 (1d8+2)
Spells Known (Red Mage CL 8th; concentration +10)
1st – Blizzard(DC 13)
2nd – Blizzard II(DC 14)
3rd – Blizzard III(DC 15)
Str 15, Dex 18, Con 16, Int 3, Wis 10, Cha 14
Base Atk +8; CMB +10; CMD 24
Feat Dodge, Improved Initiative, Mobility, Spring Attack
Skill Fly + 14, Perception +12, Survival +11
Language Infernal, Abyssal
SQ Self-Destruct
Self-Destruct(Ex)
After each successful physical attack made against the Cyrohedron, the cyrohedron increase in size by 1-ft. in diameter (the cryohedron increases Strength by 2 per physical attack, size increase lasts for 1d6+4 rounds); after the 3rd successful physical attack, the Cyrohedron explodes as an immediate action, destroying itself and dealing 8d6 points of ice and physical (half & half) dmg to everything within a 15-ft.-radius (Reflex save DC 18 for half dmg).
Cryonade
A blue, floating ball of azure ice, with big eyes, and en even bigger mouth. Cryonade are often shaped similarly to an iceball with arms and a face, and are capable of self-destructing. They usually have bright blue eyes and a wicked, toothy grin.
CR 5 XP 1600
CE Medium Outsider (Fiend)
Init: +7; Senses Darkvision 60 ft., low-light vision; Perception +10
AC 17, touch 14, flat-footed 13(+3 Dex, +3 natural, +1 dodge)
hp 50(6d10+12)
mp 11
Fort +5, Ref +8, Will +6
Immune Ice, outsider traits
Weakness fire
Speed Fly 30 ft. (average)
Melee Bite +8 (1d8+2)
Spells Known (Red Mage CL 6th; concentration +7)
1st – Blizzard(DC 12)
2nd – Blizzard II(DC 13)
Str 14, Dex 16, Con 15, Int 3, Wis 10, Cha 12
Base Atk +6; CMB +8; CMD 21
Feat Dodge, Improved Initiative, Mobility
Skill Fly + 10, Perception +10, Survival +9
Language Infernal, Abyssal
SQ Self-Destruct
Self-Destruct(Ex)
After each successful physical attack made against the bomb, the cryonade increase in size by 1-ft. in diameter (the cryonade increases Strength by 2 per physical attack, size increase lasts for 1d6+4 rounds); after the 3rd successful physical attack, the cyronade explodes as an immediate action, destroying itself and dealing 6d6 points of ice and physical (half & half) dmg to everything within a 15-ft.-radius (Reflex save DC 14 for half dmg).
Galvanade
A yellow, floating ball of topaz lightning, with big eyes, and en even bigger mouth. Galvanade are often shaped similarly to an lightningball with arms and a face, and are capable of self-destructing. They usually have bright purple eyes and a wicked, toothy grin.
CR 5 XP 1600
CE Medium Outsider (Fiend)
Init: +7; Senses Darkvision 60 ft., low-light vision; Perception +10
AC 17, touch 14, flat-footed 13(+3 Dex, +3 natural, +1 dodge)
hp 50(6d10+12)
mp 11
Fort +5, Ref +8, Will +6
Immune Lightning, outsider traits
Weakness earth
Speed Fly 30 ft. (average)
Melee Bite +8 (1d8+2)
Spells Known (Red Mage CL 6th; concentration +7)
1st – Thunder(DC 12)
2nd – Thunder II(DC 13)
Str 14, Dex 16, Con 15, Int 3, Wis 10, Cha 12
Base Atk +6; CMB +8; CMD 21
Feat Dodge, Improved Initiative, Mobility
Skill Fly + 10, Perception +10, Survival +9
Language Infernal, Abyssal
SQ Self-Destruct
Self-Destruct(Ex)
After each successful physical attack made against the galvanade, the galvanade increase in size by 1-ft. in diameter (the galvanade increases Strength by 2 per physical attack, size increase lasts for 1d6+4 rounds); after the 3rd successful physical attack, the galvanade explodes as an immediate action, destroying itself and dealing 6d6 points of lightning and physical (half & half) dmg to everything within a 15-ft.-radius (Reflex save DC 14 for half dmg).
Grenade(Black Bomb)
A black, floating ball of ebony fire, with big eyes, and en even bigger mouth. Grenades are often shaped similarly to an fireball with arms and a face, and are capable of self-destructing. They usually have bright blue eyes and a wicked, toothy grin.
CR 7 XP 3200
CE Medium Outsider (Fiend)
Init: +9; Senses Darkvision 60 ft., low-light vision; Perception +12
AC 19, touch 15, flat-footed 14 (+4 Dex, +4 natural, +1 dodge)
hp 72(8d10+24)
mp 21
Fort +6, Ref +10, Will +6
Immune Fire, outsider traits
Weakness water
Speed Fly 30 ft. (average)
Melee Bite +10 (1d8+2)
Spells Known (Red Mage CL 8th; concentration +10)
1st – Fire(DC 13)
2nd – Fire II(DC 14)
2rd – Fire III(DC 15)
Str 15, Dex 18, Con 16, Int 3, Wis 10, Cha 14
Base Atk +8; CMB +10; CMD 24
Feat Dodge, Improved Initiative, Mobility, Spring Attack
Skill Fly + 14, Perception +12, Survival +11
Language Infernal, Abyssal
SQ Self-Destruct
Self-Destruct(Ex)
After each successful physical attack made against the grenade, the grenade increase in size by 1-ft. in diameter (the grenade increases Strength by 2 per physical attack, size increase lasts for 1d6+4 rounds); after the 3rd successful physical attack, the grenade explodes as an immediate action, destroying itself and dealing 8d6 points of fire and physical (half & half) dmg to everything within a 15-ft.-radius (Reflex save DC 18 for half dmg).
Ice Bomb
A blue, floating ball of azure ice, with big eyes, and en even bigger mouth. Ice bombs are often shaped similarly to an iceball with arms and a face, and are capable of self-destructing. They usually have bright blue eyes and a wicked, toothy grin.
CR 3 XP 800
CE Medium Outsider (Fiend)
Init: +7; Senses Darkvision 60 ft., low-light vision; Perception +8
AC 15, touch 13, flat-footed 12 (+2 Dex, +2 natural, +1 dodge)
hp 33(4d10+8)
mp 5
Fort +3, Ref +6, Will +4
Immune Ice, outsider traits
Weakness fire
Speed Fly 30 ft. (average)
Melee Bite +5 (1d8+1)
Spells Known (Red Mage CL 4th; concentration +4)
1st – Blizzard(DC 11)
2nd – Blizzard II(DC 12)
Str 12, Dex 15, Con 14, Int 3, Wis 10, Cha 10
Base Atk +4; CMB +5; CMD 17
Feat Dodge, Improved Initiative
Skill Fly + 8, Perception +8, Survival +7
Language Infernal, Abyssal
SQ Self-Destruct
Self-Destruct(Ex)
After each successful physical attack made against the ice bomb, the ice bomb increase in size by 1-ft. in diameter (the ice bomb increases Strength by 2 per physical attack, size increase lasts for 1d6+4 rounds); after the 3rd successful physical attack, the ice bomb explodes as an immediate action, destroying itself and dealing 4d6 points of ice and physical (half & half) dmg to everything within a 15-ft.-radius (Reflex save DC 14 for half dmg).
King Bomb
This bomb is a larger version of itself and makes itself known to be king of the bombs. The king bomb will not self-destruct until it dies making many other bombs from its remains.
CR 12 XP 19200
CE Large Outsider (Fiend)
Init: +10; Senses Darkvision 60 ft., low-light vision; Perception +20
AC 24, touch 16, flat-footed 18(+6 Dex, +8 natural, +1 dodge, - 1 size)
hp 179(16d10+96)
mp 77
Fort +10, Ref +16, Will +11
Immune Fire, outsider traits
Weakness water
Speed Fly 40 ft. (average)
Melee 2 Bites +20 (2d8+5)
Spells Known(Red Mage CL 16th; concentration +20)
1st – Fire(DC 15)
2nd – Fire II(DC 16)
3rd – Fira(DC 17), Fire III(DC 17)
4th – Blaze Spikes
5th – Burn(DC 19), Firaga(DC 19)
6th – Blaze Spikes II
Str 20, Dex 22, Con 20, Int 3, Wis 12, Cha 18
Base Atk +16; CMB +22; CMD 38
Feat Dodge, Improved Initiative, Improved Natural Attack (Bite), Juke, Mobility, Sidestep, Spring Attack, Toughness
Skill Fly + 23, Perception +20, Survival +20
Language Infernal, Abyssal
SQ Self-Destruct
Self-Destruct(Ex)
After the king bomb goes unconscious or dies, it explodes as an immediate action, destroying itself and dealing 14d6 points of fire and physical (half & half) dmg to everything within a 15-ft.-radius (Reflex save DC 23 for half dmg). After its own destruction it creates 1d6+1 bombs in its place anywhere the explosion was at.
Krysta
A blue, floating ball of azure ice, with big eyes, and en even bigger mouth. Krysta are often shaped similarly to an iceball with arms and a face, and are capable of self-destructing. They usually have bright blue eyes and a wicked, toothy grin.
CR 9 XP 6400
CE Medium Outsider (Fiend)
Init: +9; Senses Darkvision 60 ft., low-light vision; Perception +15
AC 21, touch 15, flat-footed 16 (+4 Dex, +6 natural, +1 dodge)
hp 107(11d10+44)
mp 39
Fort +7, Ref +12, Will +7
Immune Ice, outsider traits
Weakness fire
Speed Fly 30 ft. (average)
Melee Bite +14 (2d6+3)
Spells Known (Red Mage CL 11th; concentration +14)
1st – Blizzard(DC 14)
2nd – Blizzard II(DC 15)
3rd – Blizzara(DC 16), Blizzard III(DC 16)
4th – Ice Spikes
Str 16, Dex 20, Con 18, Int 3, Wis 10, Cha 16
Base Atk +11; CMB +13; CMD 28
Feat Dodge, Improved Initiative, Improved Natural Attack (Bite), Mobility, Sidestep, Spring Attack
Skill Fly + 18, Perception +15, Survival +15
Language Infernal, Abyssal
SQ Self-Destruct
Self-Destruct(Ex)
After each successful physical attack made against the krysta, the krysta increase in size by 1-ft. in diameter (the krysta increases Strength by 2 per physical attack, size increase lasts for 1d6+4 rounds); after the 3rd successful physical attack, the krysta explodes as an immediate action, destroying itself and dealing 10d6 points of ice and physical (half & half) dmg to everything within a 15-ft.-radius (Reflex save DC 19 for half dmg).
Perkunas
A yellow, floating ball of topaz lightning, with big eyes, and en even bigger mouth. Perkunas are often shaped similarly to an lightningball with arms and a face, and are capable of self-destructing. They usually have bright purple eyes and a wicked, toothy grin.
CR 9 XP 6400
CE Medium Outsider (Fiend)
Init: +9; Senses Darkvision 60 ft., low-light vision; Perception +15
AC 21, touch 15, flat-footed 16 (+4 Dex, +6 natural, +1 dodge)
hp 107(11d10+44)
mp 39
Fort +7, Ref +12, Will +7
Immune Thunder, outsider traits
Weakness Earth
Speed Fly 30 ft. (average)
Melee Bite +14 (2d6+3)
Spells Known (Red Mage CL 11th; concentration +14)
1st – Thunder(DC 14)
2nd – Thunder II(DC 15)
3rd – Thundara(DC 16), Thunder III(DC 16)
4th – Shock Spikes
Str 16, Dex 20, Con 18, Int 3, Wis 10, Cha 16
Base Atk +11; CMB +13; CMD 28
Feat Dodge, Improved Initiative, Improved Natural Attack (Bite), Mobility, Sidestep, Spring Attack
Skill Fly + 18, Perception +15, Survival +15
Language Infernal, Abyssal
SQ Self-Destruct
Self-Destruct(Ex)
After each successful physical attack made against the perkunas, the perkunas increase in size by 1-ft. in diameter (the perkunas increases Strength by 2 per physical attack, size increase lasts for 1d6+4 rounds); after the 3rd successful physical attack, the perkunas explodes as an immediate action, destroying itself and dealing 10d6 points of fire and physical (half & half) dmg to everything within a 15-ft.-radius (Reflex save DC 19 for half dmg).
Purobolos(Purple Bomb)
A purple, floating ball of amethyst fire, with big eyes, and en even bigger mouth. Purobolos are often shaped similarly to an fireball with arms and a face, and are capable of self-destructing. They usually have bright violet eyes and a wicked, toothy grin.
CR 9 XP 6400
CE Medium Outsider (Fiend)
Init: +9; Senses Darkvision 60 ft., low-light vision; Perception +15
AC 21, touch 15, flat-footed 16 (+4 Dex, +6 natural, +1 dodge)
hp 107(11d10+44)
mp 39
Fort +7, Ref +12, Will +7
Immune Fire, outsider traits
Weakness water
Speed Fly 30 ft. (average)
Melee Bite +14 (2d6+3)
Spells Known (Red Mage CL 11th; concentration +14)
1st – Fire(DC 14)
2nd – Fire II(DC 15)
3rd – Fira(DC 16), Fire III(DC 16)
4th – Blaze Spikes
Str 16, Dex 20, Con 18, Int 3, Wis 10, Cha 16
Base Atk +11; CMB +13; CMD 28
Feat Dodge, Improved Initiative, Improved Natural Attack (Bite), Mobility, Sidestep, Spring Attack
Skill Fly + 18, Perception +15, Survival +15
Language Infernal, Abyssal
SQ Self-Destruct
Self-Destruct(Ex)
After each successful physical attack made against the purobolos, the purobolos increase in size by 1-ft. in diameter (the purobolos increases Strength by 2 per physical attack, size increase lasts for 1d6+4 rounds); after the 3rd successful physical attack, the purobolos explodes as an immediate action, destroying itself and dealing 10d6 points of fire and physical (half & half) dmg to everything within a 15-ft.-radius (Reflex save DC 19 for half dmg).
Thunder Bomb
A yellow, floating ball of topaz lightning, with big eyes, and en even bigger mouth. Thunder bombs are often shaped similarly to an lightningball with arms and a face, and are capable of self-destructing. They usually have bright purple eyes and a wicked, toothy grin.
CR 3 XP 800
CE Medium Outsider (Fiend)
Init: +7; Senses Darkvision 60 ft., low-light vision; Perception +8
AC 15, touch 13, flat-footed 12 (+2 Dex, +2 natural, +1 dodge)
hp 33(4d10+8)
mp 5
Fort +3, Ref +6, Will +4
Immune Lightning, outsider traits
Weakness earth
Speed Fly 30 ft. (average)
Melee Bite +5 (1d8+1)
Spells Known (Red Mage CL 4th; concentration +4)
1st – Thunder(DC 11)
2nd – Thunder II(DC 12)
Str 12, Dex 15, Con 14, Int 3, Wis 10, Cha 10
Base Atk +4; CMB +5; CMD 17
Feat Dodge, Improved Initiative
Skill Fly + 8, Perception +8, Survival +7
Language Infernal, Abyssal
SQ Self-Destruct
Self-Destruct(Ex)
After each successful physical attack made against the thunder bomb, the thunder bomb increase in size by 1-ft. in diameter (the thunder bomb increases Strength by 2 per physical attack, size increase lasts for 1d6+4 rounds); after the 3rd successful physical attack, the thunder bomb explodes as an immediate action, destroying itself and dealing 4d6 points of lightning and physical (half & half) dmg to everything within a 15-ft.-radius (Reflex save DC 14 for half dmg).
Those who wield red magic and blue magic are know as violet mages but very few are actually known and even fewer are actually masters of the violet magic.