I am unsure if this is an error, or if I'm being weird.
TLDR: Puppet Master's automaton and Alpha seem to be missing base AC(is it just 10, and no bonuses unlike the original Automaton), and base Speed. Additionally, Alpha states it can not use armour, while puppets do not have any restrictions.
Engineer Puppet automaton.
What are their base AC?
The Alpha and the puppet automaton I see no indication of their base AC.
There are plenty of Innovations and greater Inovations that provide AC bonus. There are listings about the Alpha not being able to wear armour (Although I don't remember seeing one for the puppets now that I think about it. I assume you meant to disallow a puppet master from being small light armor for them) but over all I can not find anything listing their AC itself.
So should it be assumed they have only 10 AC and only gain more from Innovations, Master's prescence, and then DEX bonuses?
10+Masters BAB +Innovations+dex (Does it have any AC bonuses for its size? or is that preworked into it in someway?)
Well, in theory it should have some sort of AC bonus due to being small sized as well?
Weirdly prior to realizing that I didn't know their AC (was writing blueprint stat boxes for easy grabbing) I had been thinking that I would just end up choosing the platting from the standard automaton.. but I don't think that is right.
Also. I realized while writing this, there aren't any indication of base movement speeds that I noticed either.
or were we suppose to chose (for each blueprint) one of the base models (aquatic, humanoid, tread, serpentine) use its' speed, and or base AC bonus, and replace everything else listed on the table in puppetry. If this is the case, if we chose humanoid does it come with Arms for free?
I feel like using the 4 base models, their movements, and the small starting AC bonus might be the easiest answer to this question. That would solve the AC confusion (Except maybe; armour on small puppets, the size bonus thing. but its easy enough to ignore and just assume it comes from the base model's ac bonus) improve the concept of puppet creation variety, solve the speed issue as well.
In which case, would any of their choices for blueprints be permi? Or woud it just change as one changes blueprints?
TLDR: Puppet Master's automaton and Alpha seem to be missing base AC(is it just 10, and no bonuses unlike the original Automaton), and base Speed. Additionally, Alpha states it can not use armour, while puppets do not have any restrictions.
Engineer Puppet automaton.
What are their base AC?
The Alpha and the puppet automaton I see no indication of their base AC.
There are plenty of Innovations and greater Inovations that provide AC bonus. There are listings about the Alpha not being able to wear armour (Although I don't remember seeing one for the puppets now that I think about it. I assume you meant to disallow a puppet master from being small light armor for them) but over all I can not find anything listing their AC itself.
So should it be assumed they have only 10 AC and only gain more from Innovations, Master's prescence, and then DEX bonuses?
10+Masters BAB +Innovations+dex (Does it have any AC bonuses for its size? or is that preworked into it in someway?)
Well, in theory it should have some sort of AC bonus due to being small sized as well?
Weirdly prior to realizing that I didn't know their AC (was writing blueprint stat boxes for easy grabbing) I had been thinking that I would just end up choosing the platting from the standard automaton.. but I don't think that is right.
Also. I realized while writing this, there aren't any indication of base movement speeds that I noticed either.
or were we suppose to chose (for each blueprint) one of the base models (aquatic, humanoid, tread, serpentine) use its' speed, and or base AC bonus, and replace everything else listed on the table in puppetry. If this is the case, if we chose humanoid does it come with Arms for free?
I feel like using the 4 base models, their movements, and the small starting AC bonus might be the easiest answer to this question. That would solve the AC confusion (Except maybe; armour on small puppets, the size bonus thing. but its easy enough to ignore and just assume it comes from the base model's ac bonus) improve the concept of puppet creation variety, solve the speed issue as well.
In which case, would any of their choices for blueprints be permi? Or woud it just change as one changes blueprints?