05-06-2016, 01:27 AM
Y'know, speaking of Quickened/Maximized/Empowered maneuvers, what say you to the idea of making metamagic-esque feats for maneuvers? I'm thinking to divide them between metastrike, metaboost, and metacounter feats, and give each one a drawback to use them. All of the feats also make the maneuver unable to be recovered for the rest of the encounter as well.
Metastrike feats- attack roll penalty
Metaboost feats- nonlethal damage
Metacounter feats- AC penalty
Metastrike feats- attack roll penalty
Metaboost feats- nonlethal damage
Metacounter feats- AC penalty