04-18-2016, 10:40 PM
(This post was last modified: 04-18-2016, 11:02 PM by Shield Wolf.)
I once worked up a subjob system, years ago. I forget the details exactly though. Maybe I can find the notebook I wrote it in and take a look.
EDIT: Well I couldn't find the notebook, and I've moved a couple times since I came up with it, so chances are the notebook is either gone, or buried in a box somewhere in storage. If I recall correctly, I think each player would have chosen a second class at character creation, for the sake of continuity we'll stick with a Ninja, and say he chose Black Mage as his secondary. At 4th level he would gain his normal Ninja abilities and the abilities of a 1st level Black Mage, including an MP pool. Every 4 levels from there he would gain another "level" of Black Mage, ending up with 5 levels of Black Mage to augment his Ninja abilities. This would give him access to third level spells, and actually kinda mimics how Ninjas in FF1 could cast limited Black Magic.
Had I implemented this system into a game when I wrote it I would not have allowed multi-classing, except to take levels in a PrC if they were able to qualify. The sub-class though would never change. So let's say a Fighter chose Red Mage as his sub-class he would actually not be able to qualify for Ruby Magister or even Paradigm Shifter, as he would never gain access to 3rd level Rdm spells by the time he reached 20. If the same character had instead chose Rdm as primary and subbed Fighter though he would be able to qualify, changing his primary to the PrC and still gaining the Fighter abilities at intervals of 4.
The other issue I ran into with this system though was how to handle BAB, Saves, and HD. In a true gestalt game you take the better of the two classes, so would a character with sub-fighter then get the higher HD, Fort save, and BAB for that level of Fighter compared to what he would have gotten as a Rdm? Or would I simply ignore those aspects as this is only gestalt-lite?
EDIT: Well I couldn't find the notebook, and I've moved a couple times since I came up with it, so chances are the notebook is either gone, or buried in a box somewhere in storage. If I recall correctly, I think each player would have chosen a second class at character creation, for the sake of continuity we'll stick with a Ninja, and say he chose Black Mage as his secondary. At 4th level he would gain his normal Ninja abilities and the abilities of a 1st level Black Mage, including an MP pool. Every 4 levels from there he would gain another "level" of Black Mage, ending up with 5 levels of Black Mage to augment his Ninja abilities. This would give him access to third level spells, and actually kinda mimics how Ninjas in FF1 could cast limited Black Magic.
Had I implemented this system into a game when I wrote it I would not have allowed multi-classing, except to take levels in a PrC if they were able to qualify. The sub-class though would never change. So let's say a Fighter chose Red Mage as his sub-class he would actually not be able to qualify for Ruby Magister or even Paradigm Shifter, as he would never gain access to 3rd level Rdm spells by the time he reached 20. If the same character had instead chose Rdm as primary and subbed Fighter though he would be able to qualify, changing his primary to the PrC and still gaining the Fighter abilities at intervals of 4.
The other issue I ran into with this system though was how to handle BAB, Saves, and HD. In a true gestalt game you take the better of the two classes, so would a character with sub-fighter then get the higher HD, Fort save, and BAB for that level of Fighter compared to what he would have gotten as a Rdm? Or would I simply ignore those aspects as this is only gestalt-lite?