Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
ZeronosVega's Creation Index
#7
Sneak Attack/Bomb Progression: Any PrC of a chemist or thief should have some damage die progression (+3 to +5 damage die, depending on your preference), unless it has quite a bit to make up for not having it. I see two ways you can give the juggler more damage die.

1) Stacking Progression: Put an ability at the first level (like Bomb-Thrower from my suggestions above) that specifically states that you add your juggler levels to either your chemist levels (for bombs) or your thief levels (for sneak attack). Unfortunately, sneak attack isn't often advanced like that.

2) Bonus Die: At certain intervals, give the character bonus damage die for one of the abilities (their choice). For example, Bonus Damage +1d6 at 2nd level, Bonus Damage +2d6 at 4th level, etc. There's a sneaky casting PrC somewhere (CMage?) that might have wording you can borrow.

Names aren't set in stone, of course.
Reply


Messages In This Thread
ZeronosVega's Creation Index - by ZeronosVega - 12-10-2012, 10:33 PM
RE: Juggler - by Nihilarian - 12-14-2012, 11:55 AM
RE: Juggler - by ZeronosVega - 12-14-2012, 01:09 PM
RE: ZeronosVega's Creation Index - by ZeronosVega - 12-14-2012, 08:03 PM
RE: ZeronosVega's Creation Index - by Nihilarian - 12-14-2012, 09:30 PM
RE: ZeronosVega's Creation Index - by ZeronosVega - 12-14-2012, 09:37 PM
RE: ZeronosVega's Creation Index - by Nihilarian - 12-14-2012, 10:27 PM
RE: ZeronosVega's Creation Index - by ZeronosVega - 01-08-2013, 11:08 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)