02-20-2016, 03:00 PM
Got two more abilities for the Eblanese Ninja's secrets done.
Ghost-Faced Killer: Initiating a Shattered Mirror boost before using a Veiled Moon strike makes the strike do an additional 2d6 nonelemental damage that also counts as piercing and slashing damage. If used on an incorporeal opponent, the strike instead does 4d6 nonelemental damage that also counts as piercing and slashing damage, and the opponent must make a Will save against the strike (DC = level of strike maneuver + Wis modifier) or be stunned for 1d3 rounds. This bypasses any immunity the target may have to stunning effects.
Moonlit Hanami: Initiating a Veiled Moon boost while in an Elemental Flux stance grants the effects of the boost to all allies within 30 ft., and their attacks also deal +1d6 damage of the element you are attuned to when you initiate the boost for a number of rounds equal to your Wisdom modifier. Changing your active element during this time does not change the element your party uses, unless you activate this ability again, in which case it restarts the time limit and replaces the previous element with the new one.
Thoughts?
Ghost-Faced Killer: Initiating a Shattered Mirror boost before using a Veiled Moon strike makes the strike do an additional 2d6 nonelemental damage that also counts as piercing and slashing damage. If used on an incorporeal opponent, the strike instead does 4d6 nonelemental damage that also counts as piercing and slashing damage, and the opponent must make a Will save against the strike (DC = level of strike maneuver + Wis modifier) or be stunned for 1d3 rounds. This bypasses any immunity the target may have to stunning effects.
Moonlit Hanami: Initiating a Veiled Moon boost while in an Elemental Flux stance grants the effects of the boost to all allies within 30 ft., and their attacks also deal +1d6 damage of the element you are attuned to when you initiate the boost for a number of rounds equal to your Wisdom modifier. Changing your active element during this time does not change the element your party uses, unless you activate this ability again, in which case it restarts the time limit and replaces the previous element with the new one.
Thoughts?