12-14-2012, 08:03 PM
Optional Rule: Holy Dragoon
Inspired by Final Fantasy IV: The After Years, the Holy Dragoon is an alternative take on the typical Dragoon class. By incorporating the use of white magic, as well as new skills, the Holy Dragoon is a knight of righteousness and good. The alterations made to the original class are outlined below; except for these changes the abilities all function the same.
GAME RULE INFORMATION
Holy Dragoons have the following game statistics.
Alignment: Holy Dragoons must be of any good alignment.
Special: A character may convert any number of levels in dragoon to holy dragoon at the GM's discretion.
Class Skills
In addition to a dragoon's class skills, the holy dragoon also has Concentration (Con) and Heal (Wis).
Class Features
Limit Break:
The following limit break replaces Falling Meteor.
Saint Dive (Su): This Limit Break allows the holy dragoon to make a giant leap to crash like a meteor upon his enemies within 60 feet, affecting a 20-foot-radius area. Enemies in the area of effect take 2d6 points of holy damage + an additional 2d6 points of damage per four holy dragoon class levels, a Reflex save (DC 10 + 1/2 holy dragoon class level + Strength modifier) or fall prone.
Spells: Beginning at 4th level, a holy dragoon gains the ability to cast white magic spells, which are drawn from the white mage spell list, gaining the same spells as a holy knight. Like most spellcasters, a holy dragoon can find or purchase scrolls with spells to add to her repertoire. Unlike other spellcasters, a holy dragoon wearing armor does not affect her spellcasting ability.
To learn or cast a spell, the holy dragoon must have a Wisdom score equal to at least 10 + the spell level (Wis 11 for 1st-level spells, Wis 12 for 2nd-level spells, and so forth). The Difficulty Class for a saving throw against a holy dragoon’s spell is 10 + the spell level + the holy dragoon’s Wisdom modifier. In addition, a holy dragoon gains additional MP for having a high attribute (Wisdom). See the holy knight class for MP and spell level progression.
Inspired by Final Fantasy IV: The After Years, the Holy Dragoon is an alternative take on the typical Dragoon class. By incorporating the use of white magic, as well as new skills, the Holy Dragoon is a knight of righteousness and good. The alterations made to the original class are outlined below; except for these changes the abilities all function the same.
GAME RULE INFORMATION
Holy Dragoons have the following game statistics.
Alignment: Holy Dragoons must be of any good alignment.
Special: A character may convert any number of levels in dragoon to holy dragoon at the GM's discretion.
Class Skills
In addition to a dragoon's class skills, the holy dragoon also has Concentration (Con) and Heal (Wis).
Class Features
Limit Break:
The following limit break replaces Falling Meteor.
Saint Dive (Su): This Limit Break allows the holy dragoon to make a giant leap to crash like a meteor upon his enemies within 60 feet, affecting a 20-foot-radius area. Enemies in the area of effect take 2d6 points of holy damage + an additional 2d6 points of damage per four holy dragoon class levels, a Reflex save (DC 10 + 1/2 holy dragoon class level + Strength modifier) or fall prone.
Spells: Beginning at 4th level, a holy dragoon gains the ability to cast white magic spells, which are drawn from the white mage spell list, gaining the same spells as a holy knight. Like most spellcasters, a holy dragoon can find or purchase scrolls with spells to add to her repertoire. Unlike other spellcasters, a holy dragoon wearing armor does not affect her spellcasting ability.
To learn or cast a spell, the holy dragoon must have a Wisdom score equal to at least 10 + the spell level (Wis 11 for 1st-level spells, Wis 12 for 2nd-level spells, and so forth). The Difficulty Class for a saving throw against a holy dragoon’s spell is 10 + the spell level + the holy dragoon’s Wisdom modifier. In addition, a holy dragoon gains additional MP for having a high attribute (Wisdom). See the holy knight class for MP and spell level progression.