10-08-2015, 05:47 PM
(This post was last modified: 10-08-2015, 05:56 PM by dairius_chi.)
I'd say the Fighter should get a fair bit more, I like the idea of picking any X as long as they aren't supernatural, but the Myrmidon archetype they made has I think 7 or 9 available? While it's PF Fighter and is overkill since at most they'd likely be grabbing 2-3 disciplines, I'd say being able to pick any 5 could give the freedom and vast options that the Martialest of Martial classes should have.
The only issue with limiting Spellstrike and Maneuvers even without the Arcana, is that a regular Red Mage with Martial Training isn't limited in such a way. They are paying feats to get Maneuvers, but the Archetype is supposed to be the 'Martial Red Mage', and while spending 2 rounds, a Hero Point, or a Quickened Spell to get off a Spellstrike Maneuver is action or resource generally a bad idea- the fact that a vanilla Red Mage CAN and a Martial Adept Red Mage CAN'T just doesn't sit right.
EDIT: Eldritch Striker should remove 'range of touch' from the spell channeled, since FFd20 doesn't possess many Touch Range spells other than some PF-translated buffs. Spellstrike works with single-target ranged spells so this should too.
Also the Sleeping Goddess should probably have some notation... Power Points are more plentiful than MP, so I'd say the limit on MP you can spend is 1/2 your level rather than full level, and each MP spent counts as 2 PP for Augmenting things. The amount of bonus PP/MP you get for having maneuvers should be fine though, it's not a lot but the class already has less than normal so this gives a decent buffer.
The only issue with limiting Spellstrike and Maneuvers even without the Arcana, is that a regular Red Mage with Martial Training isn't limited in such a way. They are paying feats to get Maneuvers, but the Archetype is supposed to be the 'Martial Red Mage', and while spending 2 rounds, a Hero Point, or a Quickened Spell to get off a Spellstrike Maneuver is action or resource generally a bad idea- the fact that a vanilla Red Mage CAN and a Martial Adept Red Mage CAN'T just doesn't sit right.
EDIT: Eldritch Striker should remove 'range of touch' from the spell channeled, since FFd20 doesn't possess many Touch Range spells other than some PF-translated buffs. Spellstrike works with single-target ranged spells so this should too.
Also the Sleeping Goddess should probably have some notation... Power Points are more plentiful than MP, so I'd say the limit on MP you can spend is 1/2 your level rather than full level, and each MP spent counts as 2 PP for Augmenting things. The amount of bonus PP/MP you get for having maneuvers should be fine though, it's not a lot but the class already has less than normal so this gives a decent buffer.