10-05-2015, 05:32 PM
Dilettante:
Limit Break: I like the changes, much cleaner in my opinion and still very useful. Plus if you really wanted even more Counters or Boosts there's a Red Magery that can give additional Swift or Immediate actions.
Accurate Initiation: Even with spellcasting limited to 4th level, the majority of their spells that need Precise Shot are the <Element> I/II/III, and being able to aim the Elemental Flux RTA but not your magical elemental RTA seems strange in my mind.
Martial Spellcaster: Dear god I hadn't even thought of using this with a standard Red Mage using Martial Training >.> Those feats are a godsend, I love everything about Path of War so hoping I get more chances to make use of this.
Sanctified Blade:
Archangel's Baritone: The main issue is just that, I BELIEVE free actions are not normally permitted outside of your own initiative, it's merely an issue of wording rather than intention... I could be wrong on this though in which case it's nothing to worry about >.>
Seraph's Contralto: Oh yeah, it's weaker than Smite Evil- that gives bonus attack/damage and bypasses all forms of DR (technically even DR/epic by RAW), but the benefit of yours is that it isn't limited to one target.
Cherub's Tenor: Yeah, all in all the trades are pretty even. Might even add an option at a much higher level (15 minimum) to have the Regeneration actually be useful for regrowing limbs or organs. End the stance as a full-round action and expend a Lay on Hands to regrow a limb in a number of minutes equal to 10 - 1/2 your Initiator level (min 1). Again, kind of out of nowhere but just a thought I had when thinking on the flavor of the stance.
Dominion's Countertenor: Fair enough, and these are unique 'stances' so it's not like they all have to follow the more common outlines.
Virtue's Soprano: Perhaps the penalties it should impose are 'speed reduced to 0ft' and 'staggered' then. This way even if they chose to use their move action they couldn't move with it, and they only get 1 move/standard action a round on a failed save.
Faithful Protection: Looks good, when you first get it maybe not the strongest thing but it progresses at a fair rate.
Voices of the Gods: Having it be 1 round helps balance it even if it's reusable, maybe worth noting the penalty to saves they can't resist doesn't apply to the Nausea save? It is a pretty nasty condition and getting an automatic -15% to negate it is pretty harsh.
Limit Break: I like the changes, much cleaner in my opinion and still very useful. Plus if you really wanted even more Counters or Boosts there's a Red Magery that can give additional Swift or Immediate actions.
Accurate Initiation: Even with spellcasting limited to 4th level, the majority of their spells that need Precise Shot are the <Element> I/II/III, and being able to aim the Elemental Flux RTA but not your magical elemental RTA seems strange in my mind.
Martial Spellcaster: Dear god I hadn't even thought of using this with a standard Red Mage using Martial Training >.> Those feats are a godsend, I love everything about Path of War so hoping I get more chances to make use of this.
Sanctified Blade:
Archangel's Baritone: The main issue is just that, I BELIEVE free actions are not normally permitted outside of your own initiative, it's merely an issue of wording rather than intention... I could be wrong on this though in which case it's nothing to worry about >.>
Seraph's Contralto: Oh yeah, it's weaker than Smite Evil- that gives bonus attack/damage and bypasses all forms of DR (technically even DR/epic by RAW), but the benefit of yours is that it isn't limited to one target.
Cherub's Tenor: Yeah, all in all the trades are pretty even. Might even add an option at a much higher level (15 minimum) to have the Regeneration actually be useful for regrowing limbs or organs. End the stance as a full-round action and expend a Lay on Hands to regrow a limb in a number of minutes equal to 10 - 1/2 your Initiator level (min 1). Again, kind of out of nowhere but just a thought I had when thinking on the flavor of the stance.
Dominion's Countertenor: Fair enough, and these are unique 'stances' so it's not like they all have to follow the more common outlines.
Virtue's Soprano: Perhaps the penalties it should impose are 'speed reduced to 0ft' and 'staggered' then. This way even if they chose to use their move action they couldn't move with it, and they only get 1 move/standard action a round on a failed save.
Faithful Protection: Looks good, when you first get it maybe not the strongest thing but it progresses at a fair rate.
Voices of the Gods: Having it be 1 round helps balance it even if it's reusable, maybe worth noting the penalty to saves they can't resist doesn't apply to the Nausea save? It is a pretty nasty condition and getting an automatic -15% to negate it is pretty harsh.