Thanks for the input. That's pretty much my favorite way of doing things, putting in a lot of good stuff and then having help in trimming down the fat instead of putting in something weak and insignificant and trying to patch it up; things come out a lot better in the end this way.
Dilettante should be accessible now, my bad!
Holy Knight:
Skills: I keep assuming that a lot of the Dark/Holy Knight abilities are pretty much copypasta of the (Anti)Paladin. Sanctified Blades lose their tower shield proficiency there. The higher skill points and better skill choice (should they lose Spellcraft? They don't have any disciplines that have Spellcraft as the discipline's skill, but the Tenebris Angelus gets to keep it from their own disciplines) are a good tradeoff for not being able to drag around your own little wall.
Limit Break: Went and edited that a good bit, yeah. I didn't implement everything you suggested, but a good chunk of it. The radius for evil enemies is the same, the radius for everything else is 15 ft., and initiating a strike as an AoO ends the limit break. Also, you get your Charisma modifier in free AoOs per round while it's in effect, instead of just unlimited there-is-no-escape-if-you-come-after-my-friends.
Maneuvers: Yeah, I had already intended that, and I thought it was implied well enough. Added some text for clarification.
Bonus Feats: What would you say to making 4th and 12th be Extra Lay On Hands or style feats (and whatever else in the feat chain you qualify for) related to any of your available disciplines? Like, let's say you wanted to take Silver Crane Style at 4th, you take Silver Crane Feathers as a regular feat at 7th, and then take Silver Crane Wing as the bonus feat at 12th? You'll still have to otherwise qualify for them, and it emphasizes the fact that Sanctified Blades are initiators, not just fancy beatsticks.
Did some editing, but I have to be off for a bit. I should be back tomorrow.
Dilettante should be accessible now, my bad!
Holy Knight:
Skills: I keep assuming that a lot of the Dark/Holy Knight abilities are pretty much copypasta of the (Anti)Paladin. Sanctified Blades lose their tower shield proficiency there. The higher skill points and better skill choice (should they lose Spellcraft? They don't have any disciplines that have Spellcraft as the discipline's skill, but the Tenebris Angelus gets to keep it from their own disciplines) are a good tradeoff for not being able to drag around your own little wall.
Limit Break: Went and edited that a good bit, yeah. I didn't implement everything you suggested, but a good chunk of it. The radius for evil enemies is the same, the radius for everything else is 15 ft., and initiating a strike as an AoO ends the limit break. Also, you get your Charisma modifier in free AoOs per round while it's in effect, instead of just unlimited there-is-no-escape-if-you-come-after-my-friends.
Maneuvers: Yeah, I had already intended that, and I thought it was implied well enough. Added some text for clarification.
Bonus Feats: What would you say to making 4th and 12th be Extra Lay On Hands or style feats (and whatever else in the feat chain you qualify for) related to any of your available disciplines? Like, let's say you wanted to take Silver Crane Style at 4th, you take Silver Crane Feathers as a regular feat at 7th, and then take Silver Crane Wing as the bonus feat at 12th? You'll still have to otherwise qualify for them, and it emphasizes the fact that Sanctified Blades are initiators, not just fancy beatsticks.
Did some editing, but I have to be off for a bit. I should be back tomorrow.