09-24-2015, 06:28 PM
Maybe to avoid any overpowering damage you can just stipulate that the Crystal Weapons and Armor cannot slot any Elemental or Divine materia? You wanna hold a Utility in there for a couple feats, or +X to a stat? Sure, go for it, but trying to add Holy damage to Fire Crystal has unwanted, if pretty side effects.
I must have missed the part on the Non-Elemental Resistance/All Element Resistance, so my bad on that one.
And yeah, it'd be like if you multiplied the extra dice from Vicious or Bane weapons just cause they added to the attack. The general rule is: No variable damage bonuses are ever multipled regardless of type, only static.
Only way to multiply more dice is to use a larger weapon.
The Armor should probably be used as an Immediate action, otherwise you'd have to spend the MP on your turn and run the risk of the effect being wasted, Immediate lets you do it in response to an attack. And you could probably get away with it lasting until the end of your next turn, rather than 1 attack, since paying MP per attack would burn through the limited resource even more for something that a single spell could be much better at.
I'm still of the mind that the Armor crystal should just give resistance to the element itself rather than the one it's strong against, it's just simpler and fits in line with anything else like it. Dragonhide/skin, for instance.
I must have missed the part on the Non-Elemental Resistance/All Element Resistance, so my bad on that one.
And yeah, it'd be like if you multiplied the extra dice from Vicious or Bane weapons just cause they added to the attack. The general rule is: No variable damage bonuses are ever multipled regardless of type, only static.
Only way to multiply more dice is to use a larger weapon.
The Armor should probably be used as an Immediate action, otherwise you'd have to spend the MP on your turn and run the risk of the effect being wasted, Immediate lets you do it in response to an attack. And you could probably get away with it lasting until the end of your next turn, rather than 1 attack, since paying MP per attack would burn through the limited resource even more for something that a single spell could be much better at.
I'm still of the mind that the Armor crystal should just give resistance to the element itself rather than the one it's strong against, it's just simpler and fits in line with anything else like it. Dragonhide/skin, for instance.