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Technomancer Gadgets
#7
Alright, if UMD works for them then that'd be why a Technomancer can craft them I suppose...

I'll be honest I haven't looked the class over thoroughly since it was released but I think by the points not being 'spent' it means that they are temporarily 'occupied' by the staff, but when it's freed up so are they. No such thing as a permanent expenditure unless the item in question never disappears.

Being able to make endless items at 1/20th the cost is just too much, any and every GM would regret the class's existence >_> It's kind of like with the Buster, you can make 2 of them for TWF or whatever- go for it, but you have to use your one pool of points to craft the both of them.

You have have 8 gadgets, go for it, but they can't all be worth your maximum amount available...

This is also why I figure the items aren't meant to be recharged. You use them till they break, or you break them, and then you have your points freed up again.
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Messages In This Thread
Technomancer Gadgets - by What's in the box? - 09-22-2015, 10:23 AM
RE: Technomancer Gadgets - by NeloAngelo - 09-22-2015, 04:27 PM
RE: Technomancer Gadgets - by What's in the box? - 09-23-2015, 08:26 AM
RE: Technomancer Gadgets - by dairius_chi - 09-24-2015, 04:30 AM
RE: Technomancer Gadgets - by What's in the box? - 09-24-2015, 08:14 AM
RE: Technomancer Gadgets - by Archmagel - 09-24-2015, 11:39 AM
RE: Technomancer Gadgets - by dairius_chi - 09-24-2015, 06:19 PM
RE: Technomancer Gadgets - by What's in the box? - 09-25-2015, 09:21 AM
RE: Technomancer Gadgets - by dairius_chi - 09-26-2015, 01:07 AM
RE: Technomancer Gadgets - by What's in the box? - 09-28-2015, 08:47 AM
RE: Technomancer Gadgets - by dairius_chi - 09-28-2015, 03:28 PM
RE: Technomancer Gadgets - by Viladin - 09-28-2015, 08:04 PM
RE: Technomancer Gadgets - by What's in the box? - 09-29-2015, 09:16 AM
RE: Technomancer Gadgets - by dairius_chi - 09-30-2015, 12:01 AM
RE: Technomancer Gadgets - by Viladin - 09-30-2015, 12:08 AM

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