09-24-2015, 04:30 AM
Eh, I believe it states that when items with charges are depleted they just break apart, freeing up your Tech points... this would be the case for a Staff as well, if uncharged by the group mage.
Also, because of the vastly cheaper cost, I'd personally rule they can't be recharged...
And I forget if the Technomancer has a feature that gets around this, but normally a Staff requires spell slots (or an MP pool) to make use of, since it runs off your own Casting modifier, which is nothing if you are not a caster.
I don't even think UMD lets you use a Staff without the proper abilities... but I could be wrong.
Also, because of the vastly cheaper cost, I'd personally rule they can't be recharged...
And I forget if the Technomancer has a feature that gets around this, but normally a Staff requires spell slots (or an MP pool) to make use of, since it runs off your own Casting modifier, which is nothing if you are not a caster.
I don't even think UMD lets you use a Staff without the proper abilities... but I could be wrong.