09-23-2015, 10:38 PM
Any instances of +xdy damage is NOT multiplied on a critical hit, only static increases such as a +2 Morale Bonus or a +2 Circumstance bonus would be multiplied, unless you have an instance of +3 Precision damage but I can't think of anything like that off the top of my head.
Deep Crystal, and these similar material weapons, would not confer additional dice on a critical... and if they did it would follow the outlines of the XXX Burst weapons (1d10 for X2, 2d10 for X3, etc...) and cost a chunk more. I'd advise against this though so we don't have Special Weapon Properties without taking Enhancement bonuses to worry about since Materia already covers that.
Since Cosmic is the most expensive, for armor you might follow how the Bahamut Materia functions and gain Energy Resistance against ALL elements (confers non-elemental damage to weapons, like Cosmic) since aside from Cosmic weapons, non-elemental damage is actually quite uncommon so it'd be a bit of an odd thing to pay extra for.
And while I like the elmental wheel (bonuses against the weak element) or the opposing (fire - ice, water - electricity, etc), it might be simpler to just gain resistance against the element the crystal is attuned to. Fire protects against Fire, Water to Water, yada yada.
All in all the idea looks fine but how it would mesh with an FFd20 game is questionable since Vil chose to cut down materia slots for the express reason of avoiding tacking on too many dice to attacks, and this gives another source of damage that doesn't take up any slots. Yeah you pay more for it, but it ends up feeling like a workaround...
If there was a special line about Crystal Weapons and Armor not being able to contain materia because of the different energies clashing, or something along those lines, it could work out a bit better.
Deep Crystal, and these similar material weapons, would not confer additional dice on a critical... and if they did it would follow the outlines of the XXX Burst weapons (1d10 for X2, 2d10 for X3, etc...) and cost a chunk more. I'd advise against this though so we don't have Special Weapon Properties without taking Enhancement bonuses to worry about since Materia already covers that.
Since Cosmic is the most expensive, for armor you might follow how the Bahamut Materia functions and gain Energy Resistance against ALL elements (confers non-elemental damage to weapons, like Cosmic) since aside from Cosmic weapons, non-elemental damage is actually quite uncommon so it'd be a bit of an odd thing to pay extra for.
And while I like the elmental wheel (bonuses against the weak element) or the opposing (fire - ice, water - electricity, etc), it might be simpler to just gain resistance against the element the crystal is attuned to. Fire protects against Fire, Water to Water, yada yada.
All in all the idea looks fine but how it would mesh with an FFd20 game is questionable since Vil chose to cut down materia slots for the express reason of avoiding tacking on too many dice to attacks, and this gives another source of damage that doesn't take up any slots. Yeah you pay more for it, but it ends up feeling like a workaround...
If there was a special line about Crystal Weapons and Armor not being able to contain materia because of the different energies clashing, or something along those lines, it could work out a bit better.