08-30-2015, 04:41 PM
Thank you for the feed back. Viladin, I initially made the duration1d4 rounds + 1 round per Turk level, would that work better?
Also I'll try to proof read it again for grammar errors. I don't want to ask too much, but if you could elaborate on specific examples, I would be very grateful.
Also I've just recently drafted this on the nature of assignments which are not just specifically for the Turk PRC be can also be used for other Shinra aligned PCs.
Assignments: For certain campaigns set on the world of Gaia, player characters could choose to join Shinra or even begin their campaign in its service. For roleplaying purposes, fighters with the SOLDIER archetype and characters who choose the Turk prestige class can begin as initiates in Shinra corps military, research, and or investigative branches, the advancing of their character levels representing their rising in the ranks of their respective careers.
A GM can implement assignments to initiate the main and side storylines for the campaign. Assignments are basically quests given to the party to accomplish in service of Shinra. Fulfilling these missions, rewards the player characters with both experience and gil as well character development, world building, and story progression. In short, assignments are encounters and story threads tailored to the Shinra campaign setting.
The GM may determine these assignments through any number of methods. For example, the GM could have Shinra present a list of assignments that the party is free to choose from or the npc superiors could issue assignments as mandatory orders for the player characters to follow. In either, the GM should take follow similar guidelines for appropriate and inappropriate encounters when determining what assignments for the party.
The nature of assignments should share a common thread of being intended to serve Shinra’s interests as a corporation and a political entity. They can range from guarding the assets of the company to taking action enemies such as AVALANCHE, Wu Tai, or Fort Condor. While primarily self interested, they may not be completely evil or militant in flavor. Despite profiting from killing the Planet and maintaining their power base through oppressive means, Shinra provides security and an elevated quality of life in the eyes of the public. So assignments can also be tasks that help and protect communities for the purposes of good PR. Conversely, anti-Shinra factions are not entirely benevolent in their methods despite their best intentions. Thus the GM can present assignments that are as much about preventing collateral damage to the populace they are protecting corporate property. Overall, the GM is encouraged to show both sides of Shinra and their enemies in their assignments, in order to challenge player character alignment and motivations.
Assignments come in three categories: basic, standard, and major.
Basic assignments are mundane tasks with simple objectives. In JRPG terms, these would be fetch quests. Normally, basic assignments involve little more than skill and knowledge checks that the player can take 10 or even 20 on with little to no help from other characters.
Standard assignments function more like encounters. In JRPG terms, these would be random battles, hunting quests, or mini games. Standard assignments can be missions that require a series of skill checks, engaging a group of enemies, interacting with NPCs, or a combination thereof. One example of a standard assignment in Final Fantasy VII would be Reno’s attempt to bring Aerith Gainsborough into custody at her chapel.
Major assignments are equivalent to dungeon crawls and large encounters. These have the most potential to be a turning point that changes the face of the campaign setting. They are often military and black operations that involve a coordinated effort between members of the party and even NPCs. An example of major assignments in Final Fantasy VII would be the attack on Sector 7’s support beam.
The category of an assignment need not determine its importance in progressing the main storyline. Major assignments can simply be side stories such as routing an enemy base. Standard assignments may involve critical NPCs or items that catalyze a greater plot. Even basic assignments may give players information that becomes relevant in later story threads.
Examples of Basic Assignments:
• Shinra is conducting an inspection of one of it shindroid factories. 3rd Class SOLDIERs have been deployed to accompany the inspector. Skill Checks for Perception and or Knowledge (engineering).
• The head of the military department is holding an exhibition for maneuvers. Skill Checks for Profession (soldier) and/or Knowledge (military).
• You have been assigned to transport a package or person between secure locations via automobile. Skill checks for Drive, Profession (driver), and or Knowledge (urban planning).
Examples of Standard Assignments:
• You are tasked with taking a flower girl of the Slums into custody and delivering her to HQ.
• A rogue shindroid is thought to be hiding in Kalm. Find and eliminate the target.
• A Shinra employee in North Corel is suspected of having ties to AVALANCHE. Investigate the target and deal with him appropriately.
• There are reports of abnormalities at the Nibelheim Mako Reactor. You are to accompany two 1st Class SOLDIERs assigned to investigate the matter…
• Creatures from the Slums have emerged in the city, evacuate civilians and neutralize the threat.
Examples of Major Assignments:
• An assault against an AVALANCHE hideout in the Sector 7 Slums.
• Terrorists are attacking the Reactor at Port Junon, you are tasked with protecting it.
• Shinra’s army is about to assault Fort Condor, your party must infiltrate and sabotage their defenses from within.
Also I'll try to proof read it again for grammar errors. I don't want to ask too much, but if you could elaborate on specific examples, I would be very grateful.
Also I've just recently drafted this on the nature of assignments which are not just specifically for the Turk PRC be can also be used for other Shinra aligned PCs.
Assignments: For certain campaigns set on the world of Gaia, player characters could choose to join Shinra or even begin their campaign in its service. For roleplaying purposes, fighters with the SOLDIER archetype and characters who choose the Turk prestige class can begin as initiates in Shinra corps military, research, and or investigative branches, the advancing of their character levels representing their rising in the ranks of their respective careers.
A GM can implement assignments to initiate the main and side storylines for the campaign. Assignments are basically quests given to the party to accomplish in service of Shinra. Fulfilling these missions, rewards the player characters with both experience and gil as well character development, world building, and story progression. In short, assignments are encounters and story threads tailored to the Shinra campaign setting.
The GM may determine these assignments through any number of methods. For example, the GM could have Shinra present a list of assignments that the party is free to choose from or the npc superiors could issue assignments as mandatory orders for the player characters to follow. In either, the GM should take follow similar guidelines for appropriate and inappropriate encounters when determining what assignments for the party.
The nature of assignments should share a common thread of being intended to serve Shinra’s interests as a corporation and a political entity. They can range from guarding the assets of the company to taking action enemies such as AVALANCHE, Wu Tai, or Fort Condor. While primarily self interested, they may not be completely evil or militant in flavor. Despite profiting from killing the Planet and maintaining their power base through oppressive means, Shinra provides security and an elevated quality of life in the eyes of the public. So assignments can also be tasks that help and protect communities for the purposes of good PR. Conversely, anti-Shinra factions are not entirely benevolent in their methods despite their best intentions. Thus the GM can present assignments that are as much about preventing collateral damage to the populace they are protecting corporate property. Overall, the GM is encouraged to show both sides of Shinra and their enemies in their assignments, in order to challenge player character alignment and motivations.
Assignments come in three categories: basic, standard, and major.
Basic assignments are mundane tasks with simple objectives. In JRPG terms, these would be fetch quests. Normally, basic assignments involve little more than skill and knowledge checks that the player can take 10 or even 20 on with little to no help from other characters.
Standard assignments function more like encounters. In JRPG terms, these would be random battles, hunting quests, or mini games. Standard assignments can be missions that require a series of skill checks, engaging a group of enemies, interacting with NPCs, or a combination thereof. One example of a standard assignment in Final Fantasy VII would be Reno’s attempt to bring Aerith Gainsborough into custody at her chapel.
Major assignments are equivalent to dungeon crawls and large encounters. These have the most potential to be a turning point that changes the face of the campaign setting. They are often military and black operations that involve a coordinated effort between members of the party and even NPCs. An example of major assignments in Final Fantasy VII would be the attack on Sector 7’s support beam.
The category of an assignment need not determine its importance in progressing the main storyline. Major assignments can simply be side stories such as routing an enemy base. Standard assignments may involve critical NPCs or items that catalyze a greater plot. Even basic assignments may give players information that becomes relevant in later story threads.
Examples of Basic Assignments:
• Shinra is conducting an inspection of one of it shindroid factories. 3rd Class SOLDIERs have been deployed to accompany the inspector. Skill Checks for Perception and or Knowledge (engineering).
• The head of the military department is holding an exhibition for maneuvers. Skill Checks for Profession (soldier) and/or Knowledge (military).
• You have been assigned to transport a package or person between secure locations via automobile. Skill checks for Drive, Profession (driver), and or Knowledge (urban planning).
Examples of Standard Assignments:
• You are tasked with taking a flower girl of the Slums into custody and delivering her to HQ.
• A rogue shindroid is thought to be hiding in Kalm. Find and eliminate the target.
• A Shinra employee in North Corel is suspected of having ties to AVALANCHE. Investigate the target and deal with him appropriately.
• There are reports of abnormalities at the Nibelheim Mako Reactor. You are to accompany two 1st Class SOLDIERs assigned to investigate the matter…
• Creatures from the Slums have emerged in the city, evacuate civilians and neutralize the threat.
Examples of Major Assignments:
• An assault against an AVALANCHE hideout in the Sector 7 Slums.
• Terrorists are attacking the Reactor at Port Junon, you are tasked with protecting it.
• Shinra’s army is about to assault Fort Condor, your party must infiltrate and sabotage their defenses from within.