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Onion Knight - Base Class
#19
This is a lot to go through but I appreciate the feedback. Ill try to work a few things out and get back to you.

Push the Limit: I hadn't even considered the abusibility of free actions, ha ha. Plus it kind of clashes with limit fusion.
Onion Flurry :I had originally had something like that in mind but I didnt know if that was where I really wanted to take it, but its probably the better option.
Hit Die: Gonna change it to a d6.
Self Taught: Ill figure something out for armor profs.
Spells: Had originally planned to exclude summoner and blue mage, that being said, available spell level should have been 6th max but eh, I don't know why I changed it. And I guess I could see the class overall being a more charisma based class but I'm not sure if I want to change that.
Arcane Insight: Yes Blue mage and summoner were not originally intended and I'm not opposed to taking that off the list.
Arcane Onion: Might just change it to your suggestion.
Onion combat: Agreed.
Tenacity: Its supposed to be a swift action, must have forgot to change it ha ha.
Onion Casting: Will probably change to once per day every 6 levels or something like that.
Skill Savvy: Using it in combat seemed strong at first, but neh I guess it wouldn't be too big a deal.
Indomitable, Mettle, and Sharp Instincts: May combine into a single talent, giving +1 to all saves instead of +2 to a single stat.
Improved Weapon Bond: Will probably split the feats you gain access to.
Onion Spirit : Yes only one ability, should have been more clear. lower the level you attain it at to make some of the talents make more sense.
Ominous Presence: 1 Use it is, I felt like it may have been a bit to strong to only allow one use,
Limit Mimic : Will probably just do something similar to Brandish the Elements.
Assumed Destiny - Will probably get an entire rework.
Onion Aura: Might move it to a lower level, but im not sure to where yet.

Soul of Onion - Ha ha ha ha I know. Yes probably just 1.

Overall I knew it was gonna be a really strong, Ill have to think over some more stuff and fix it up a bit more.
I like to start big and whittle my way down ha ha.

But I will look at this stuff some more and see what I can do.
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Messages In This Thread
Onion Knight - Base Class - by Luphey - 07-18-2014, 07:50 PM
RE: Onion Knight - Base Class - by Fatal Rose - 07-20-2014, 10:59 AM
RE: Onion Knight - Base Class - by Luphey - 07-20-2014, 09:41 PM
RE: Onion Knight - Base Class - by Luphey - 07-22-2014, 04:23 PM
RE: Onion Knight - Base Class - by Fatal Rose - 07-23-2014, 09:41 AM
RE: Onion Knight - Base Class - by Luphey - 07-23-2014, 12:29 PM
RE: Onion Knight - Base Class - by Luphey - 08-15-2014, 07:40 PM
RE: Onion Knight - Base Class - by Fatal Rose - 08-15-2014, 10:16 PM
RE: Onion Knight - Base Class - by Luphey - 08-16-2014, 11:38 AM
RE: Onion Knight - Base Class - by Gizmo - 08-16-2014, 12:22 PM
RE: Onion Knight - Base Class - by Luphey - 08-16-2014, 02:04 PM
RE: Onion Knight - Base Class - by Fatal Rose - 08-18-2014, 11:51 PM
RE: Onion Knight - Base Class - by Luphey - 08-23-2014, 06:48 PM
RE: Onion Knight - Base Class - by Luphey - 08-24-2014, 03:23 PM
RE: Onion Knight - Base Class - by Luphey - 05-19-2015, 07:27 PM
RE: Onion Knight - Base Class - by dairius_chi - 05-19-2015, 08:41 PM
RE: Onion Knight - Base Class - by Luphey - 05-19-2015, 10:22 PM
RE: Onion Knight - Base Class - by Luphey - 05-20-2015, 06:17 PM
RE: Onion Knight - Base Class - by dairius_chi - 05-20-2015, 06:55 PM
RE: Onion Knight - Base Class - by Luphey - 05-20-2015, 07:56 PM
RE: Onion Knight - Base Class - by NeloAngelo - 05-22-2015, 06:36 PM
RE: Onion Knight - Base Class - by dairius_chi - 05-22-2015, 06:50 PM
RE: Onion Knight - Base Class - by Luphey - 05-25-2015, 05:40 PM
RE: Onion Knight - Base Class - by Luphey - 09-14-2015, 11:51 AM
RE: Onion Knight - Base Class - by Archmagel - 09-15-2015, 01:21 AM

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