10-10-2014, 02:13 PM
@dairius - I must not have posted it but I had conceded on increasing the damage by 1 die for mach 10. And the warlock comparison made it click for me. I was havin trouble wrappin my brain around what at first glance, looked like a semi melee class. Also as to my reasoning for using a d12 for greater damage variation, is that sound is inconsistent. And by that I mean, through different temperatures, materials, and humidity levels, sound may travel farther or not as far. Hence the variation in damage.
I think, you could add some talents that allow your Mach 10 to deal damage to armor/ weapons and to HP at the same time. Or something along those lines.
Maybe something like: "If you successfully land a hit with mach 10, you may choose to split the damage in half, between the target's armor, and HP." I'm not too familiar with hardness and material HP so I don't know how well it would work but it would be an interesting concept.
I think, you could add some talents that allow your Mach 10 to deal damage to armor/ weapons and to HP at the same time. Or something along those lines.
Maybe something like: "If you successfully land a hit with mach 10, you may choose to split the damage in half, between the target's armor, and HP." I'm not too familiar with hardness and material HP so I don't know how well it would work but it would be an interesting concept.