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Minor suggesgtion for Generalist Atchetype
#2
Glad you liked it! I mentioned the idea of a 'versatile' Red Mage Hume Archetype to Vil some time back but he had other things on his plate so I ended up making my own- granted he prettied it up a little and changed some class ability names to be more serious... but that's not what this is about.


I actually figured you could still take Extra Quick Casts as the only way for a Generalist to gain any, but having played one for a session now I found Quick Mind (extra swift actions) is practically paramount to a Generalist.

But I do like the concept of increasing the duration of abilities, since not every Red Mage is going to be carrying around a L3 Cha Boost or something to get the most out of them...

If Vil decided to implement such a thing I'd say following Ruby Knowledge Mastery something like 'Charisma treated as 4 higher for determining the duration of class abilities. This is not counted when determining how many Arcane Points or uses of other abilities the Red Mage has.' That's 2 extra rounds per Red Magery, or 4 max.

Extra Arcane Points... there's already a feat for that, but I think there was a racial Favored Class Bonus in PF that gave +1/4 an Arcane Point. No ffd20 races have that but adding the option maybe?

Alternatively, Red Mageries in general are a little stronger than feats so having one be '+2 Arcane Points' doesn't seem outrageous, just unnecessary because of already existing options.
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RE: Minor suggesgtion for Generalist Atchetype - by dairius_chi - 07-20-2014, 02:13 PM

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