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Alchemical Items?
#6
(03-20-2014, 10:30 AM)Tchazzar Wrote: Thanks.

Alchemical Bullet (Ex): A chemist learns to modify bullets to carry alchemical effects, allowing them to reach farther than normal. When using Alchemical Bullet to carry the effects of a Chemist's Bomb, the chemist may modify, load and fire the bullet as part of the action of creating the bomb, instead of throwing it. The chemist may not use Discoveries to further modify the bomb. When using Alchemical Bullet to carry the effects of any other alchemical item, modifying the bullet requires a move action, while loading and firing the bullet must be performed separately. Splash weapons that have been modified to be carried by the bullet are no longer splash weapons, nor are they thrown, and do not gain the benefit of Throw Anything (including Int to damage) nor any other feat that only affects thrown or splash weapons. The chemist must provide the alchemical item and the ammunition. Prerequisites: Chemist 4

This Discovery: weapon damage is added to the bomb / alchemist item or not?
2d6 damage weapon + 2d6 damage bomb(chemist level 4) or 2d6 damage bomb(chemist level 4)

Weapon damage + bomb damage.
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Messages In This Thread
Alchemical Items? - by Tchazzar - 03-19-2014, 02:53 PM
RE: Alchemical Items? - by Viladin - 03-19-2014, 03:39 PM
RE: Alchemical Items? - by Tchazzar - 03-19-2014, 04:21 PM
RE: Alchemical Items? - by Viladin - 03-19-2014, 05:06 PM
RE: Alchemical Items? - by Tchazzar - 03-20-2014, 10:30 AM
RE: Alchemical Items? - by Viladin - 03-20-2014, 12:24 PM

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