12-12-2013, 05:00 PM
Here's a few of the class abilities, for now. Everything is subject to change though.
Quote:Limit BreakThe rest of the abilities allow you to activate LB's at higher HP percentages or grant more uses/day.
[i]Limit Combo (Su): This Limit Break allows the onion knight to use two Limit Breaks he has gained from other classes in the same turn. The onion knight chooses two limit breaks he has access to (not including Limit Combo); he can perform these limit breaks in any order he wishes, however each limit break functions off of the character's onion knight class level rather than the level of the relevent class. This limit break requires a full-round action.
Mirrored: When the onion knight is struck by a limit break he has access to, he gains a bonus on his saving throw equal to his class level. If the onion knight strikes an enemy under the effect of a limit break he has access to, he gains a bonus on his damage roll equal to his class level.
Desperation (Su): Every 25 points of damage dealt to the onion knight grants him 1 Desperation Point. Can spend points to use a Limit Break without losing a use/day; The number of DP spent determines the level of the Limit Break. Can store a number of DP = 2xOnion Knight level.
Counterstroke: Once per day, Limit Break as an Immediate action.