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Medic
#12
(10-12-2013, 06:40 PM)Nihilarian Wrote: Improved First Aid isn't hard to understand, but it is overly complicated mathematically. 1d4+Heal ranks+wis+class level (functionally same as heal ranks)+1d4/10 beyond the heal DC.

How about instead you heal HP = Heal check? At low levels it can potentially be better than white magic but it will drop off eventually. Perhaps a high level improvement that doubles the healing? I'm thinking like TOB Insightful Strike.

At level 16+ you need an improvement to resuscitate.

For other abilities, how about steroids? Non-magical buffs of some kind.

Math isn't gonna kill ya! :p I'll probably drop the Heal ranks bonus at the very least.

I was thinking drugs too.
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Messages In This Thread
Medic - by Viladin - 04-26-2013, 09:33 PM
RE: Medic - by Nihilarian - 04-26-2013, 09:50 PM
RE: Medic - by Viladin - 04-27-2013, 03:56 AM
RE: Medic - by Nihilarian - 04-27-2013, 07:55 AM
RE: Medic - by Viladin - 04-27-2013, 02:18 PM
RE: Medic - by Nihilarian - 04-27-2013, 05:40 PM
RE: Medic - by Viladin - 04-27-2013, 06:24 PM
RE: Medic - by Nihilarian - 04-27-2013, 06:29 PM
RE: Medic - by Viladin - 04-27-2013, 08:15 PM
RE: Medic - by Viladin - 10-12-2013, 06:02 PM
RE: Medic - by Nihilarian - 10-12-2013, 06:40 PM
RE: Medic - by Viladin - 10-12-2013, 06:53 PM
RE: Medic - by Nihilarian - 10-12-2013, 07:00 PM
RE: Medic - by Viladin - 10-12-2013, 10:56 PM
RE: Medic - by Viladin - 10-12-2013, 10:58 PM

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