10-12-2013, 06:53 PM
(10-12-2013, 06:40 PM)Nihilarian Wrote: Improved First Aid isn't hard to understand, but it is overly complicated mathematically. 1d4+Heal ranks+wis+class level (functionally same as heal ranks)+1d4/10 beyond the heal DC.
How about instead you heal HP = Heal check? At low levels it can potentially be better than white magic but it will drop off eventually. Perhaps a high level improvement that doubles the healing? I'm thinking like TOB Insightful Strike.
At level 16+ you need an improvement to resuscitate.
For other abilities, how about steroids? Non-magical buffs of some kind.
Math isn't gonna kill ya! :p I'll probably drop the Heal ranks bonus at the very least.
I was thinking drugs too.