09-24-2013, 09:21 PM
A couple things, sorry.
1. You seem to have overlooked Knowledge (Technology) again.
2. The Pathfinder rules for magic item creation allow for magic items to be made without the proper spells available (except in the case of spell completion items {such as scrolls}, spell trigger items {such as wands or staffs} and potions) by increasing the DC by 5 for each prerequisite not met (excluding item creation feats which are mandatory), so the last line isn't strictly needed (though the presence of such from another does drop the DC back down)
3. If you change the line to "He uses his engineer levels as his effective caster level when creating magic items." this would let the engineer take other item creation feats and you could then have them select Item Creation feats from a list (Craft Accessory, Craft Construct, Craft Magic Arms and Armor, Craft Materia, Craft Rod, Craft Wondrous Item and Forge Ring) at the listed levels, which would allow for greater customization and more types of engineers running around doing things for GM's to play with.
4. For the Machinist archetype consider adding something at level 19 to replace the "Primal Technomancy" to better keep with the archetype. Maybe something along the lines of an aura effect of disbelief that requires casters to make a concentration check (such as say 15 + Engineer's Int Mod + spell level) whenever they're within said aura or they lose the spell.
1. You seem to have overlooked Knowledge (Technology) again.
2. The Pathfinder rules for magic item creation allow for magic items to be made without the proper spells available (except in the case of spell completion items {such as scrolls}, spell trigger items {such as wands or staffs} and potions) by increasing the DC by 5 for each prerequisite not met (excluding item creation feats which are mandatory), so the last line isn't strictly needed (though the presence of such from another does drop the DC back down)
3. If you change the line to "He uses his engineer levels as his effective caster level when creating magic items." this would let the engineer take other item creation feats and you could then have them select Item Creation feats from a list (Craft Accessory, Craft Construct, Craft Magic Arms and Armor, Craft Materia, Craft Rod, Craft Wondrous Item and Forge Ring) at the listed levels, which would allow for greater customization and more types of engineers running around doing things for GM's to play with.
4. For the Machinist archetype consider adding something at level 19 to replace the "Primal Technomancy" to better keep with the archetype. Maybe something along the lines of an aura effect of disbelief that requires casters to make a concentration check (such as say 15 + Engineer's Int Mod + spell level) whenever they're within said aura or they lose the spell.