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Necromancer
#2
It's certainly interesting.

I'd recommend expanding the spell list to include Blue Mage spells with the shadow descriptor as well. The summoner has more spells due to being able to cast all elemental spells from the Black/White mage class (though only one element at a time). Ice might also be appropriate, and would give him something to do in case he runs into a foe resistant to shadow damage.

Do Bone Commanders/Minions have a duration?

can the commander wield weapons?

It has a number of close range abilities, so I'd like to see a gish PrC for it.

Did you intend to make the casting based on Int but the abilities based on Cha?
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Messages In This Thread
Necromancer - by Viladin - 10-23-2012, 11:51 PM
RE: Necromancer - by Nihilarian - 10-24-2012, 12:13 AM
RE: Necromancer - by Viladin - 10-24-2012, 12:20 AM
RE: Necromancer - by chaoticangel97 - 10-24-2012, 09:56 AM
RE: Necromancer - by Gizmo - 10-24-2012, 10:24 AM
RE: Necromancer - by Nihilarian - 10-24-2012, 12:59 PM
RE: Necromancer - by Nihilarian - 11-03-2012, 11:52 AM
RE: Necromancer - by Viladin - 11-03-2012, 03:19 PM
RE: Necromancer - by Nihilarian - 11-03-2012, 03:48 PM
RE: Necromancer - by Viladin - 11-03-2012, 03:55 PM
RE: Necromancer - by Randel - 04-25-2013, 11:23 PM
RE: Necromancer - by Viladin - 04-26-2013, 06:14 AM

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