02-12-2013, 05:14 PM
If I do Archetypes, it won't be many. Maybe 1 or 2 per class.
Itching to get back into it, but...
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02-12-2013, 05:14 PM
If I do Archetypes, it won't be many. Maybe 1 or 2 per class.
02-12-2013, 07:57 PM
The only archetypes I like are the racial archetypes from the advanced race guide.
02-12-2013, 11:03 PM
(This post was last modified: 02-12-2013, 11:04 PM by Nihilarian.)
I'd love to see a Juggler ACF, for a thief of chemist.
03-31-2013, 02:34 AM
(This post was last modified: 03-31-2013, 02:35 AM by Nihilarian.)
Now, this is interesting.
https://sites.google.com/site/pathfinder...arnivalist Could be useful for a trainer type archetype. http://finalfantasy.wikia.com/wiki/Train...ntasy_X-2)
03-31-2013, 10:48 AM
In case anyone cares to know... I am working on the Summoner spell list.
Ultimate End Summoning/Non-elemental Level: Summoner 8 Casting Time: 1 round Range: Close (25 ft. + 5ft./2 levels) Target: One creature Duration: Instantaneous Saving Throw: None Spell Resistance: No You call forth the Knights of the Round, a legendary set of thirteen knights who attacks your enemy. Each knight has a separate attack that deals damage which ignores damage reduction and elemental resistance (see below). They use the summoner's level as their base attack bonus and uses the summoner’s Charisma modifier for attack and damage rolls. • The first knight attacks with a knight sword (1d10). • The second knight attacks with a lance (1d8). • The third knight wields a fire rod and deals 1d6 fire damage. • The fourth knight attacks with a heavy mace (1d8). • The fifth knight attacks with a longsword (1d8). • The sixth knight attacks with a warhammer (1d8). • The seventh knight wields an ice rod and deals 1d6 ice damage. • The eighth knight attacks with a trident (1d8). • The ninth knight wields an earth staff and deals 1d8 earth damage. • The tenth knight attacks with a halberd (1d10). • The eleventh knight attacks with a battleaxe (1d8). • The twelfth knight attacks with a shortsword (1d6). • The thirteenth knight attacks with a greatsword (2d6).
03-31-2013, 02:29 PM
No saving throw or spell resistance? Charisma x13 damage in addition to 13 weapon attacks? Yeah, that looks pretty good. Of course, it's an 8th level spell so it should. Only thing I'd recommend is to let each knight target whoever they want, instead of all of them ganging up on the same guy.
04-01-2013, 05:40 PM
First off, congratulations on a successful conversion to Pathfinder, Viladin!
Now, after the Summoner spells have been completed, what's next down the pipeline? If your list from the original post is still being referenced, there are a number of things to still choose from, all of which are exciting.
04-01-2013, 09:37 PM
I think after the Summoner spell list, probably might take a gander at archetypes. Nih has a couple of awesome archetypes readily available.
04-01-2013, 09:48 PM
04-01-2013, 10:12 PM
Why, thank you.
My favorite's the Magitek Operator. Gun Mage is regurgitated from PF and the other two feel like they need tweaking, but the Magitek Operator feels right.
04-03-2013, 07:32 PM
04-03-2013, 09:00 PM
04-03-2013, 09:03 PM
Are you certain that it wouldn't function better as an archetype? Either a rogue archetype that got unique abilities or an archetype for something else that gives it sneak attack (or something similar?).
04-03-2013, 09:04 PM
04-04-2013, 08:43 AM
Or, it could work as a prestige class if you wanted to go that route.
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