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07-12-2015, 09:54 AM
(This post was last modified: 07-12-2015, 09:55 AM by PocketsMeow.)
I don't know if anyone has raised this up, but has anyone converted the supernatural and spell-like abilities in standard Pathfinder into Blue Mage spells?
I've been spending the past few days collecting them, (my screenshots folder is massive now) but i don't want to do all the work if someone else has. If they haven't, i may resort to this thread for help determining what level spell each one is.
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Well, when i get done, i'll post it up for ya to critique. It is by no means entirely complete, as i...slightly pick and chose what monsters i wanted their abilities. BUT, it would be at least 90% of the creatures. I am unsure how to handle when two monsters have the same exact ability, but one is stronger? In the case of Yeth Hound and Shadow Mastiff in particular at he moment, along with multiple multiple multiple incarnations of breath attacks.
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Do you take the average then? Because the yeth hound paralyzes for 2d6 rounds, Shadow Mastiff only 1d6 rounds. Also, if five different creatures each have a breath attack that deals fire, do you take tge average and apply that to the single spell each of them would teach?
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I would maybe just give the blue mage the base damage/stats for the spell. Then either make an option where if they gain it multiple times it increases...or they can do empower-type options to raise the damage.
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Yeah, i figured i would keep it static, and do the exact effect that the monster creates. So far I've just been jotting down the notes so that i have them localized. Mostly, fear effects and stunning effects, really, and the odd special ability like Teleport Burst. Therr are several that create a, "Victim makes all attempts to travel to caster, at the expense of even defending itself. Any perilous act, or being attacked by the caster allows a second save." But they're typically all different. Corpse Call affects all living creatures within 100 feet and takes a standard action to maintain, while Captivating Cloud is a 60ft spread that lasts for 5 rounds, any creature ebtering or beginning it's turn must save or fall prey.
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It could get a bit messy, but... in PF there are spells like 'Form of the Dragon I/II/III', and other tiered Polymorph-esque spells. There's also the Lesser/-/Greater versions of some spells like Restoration...
So having different versions of the same 'spell' with different dice amounts and spell levels isn't outrageous... it'd just create a LOT of extra bookwork for the GM.
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I will probably just make a blanket-all Captivate spell, or something.
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Sorry guys. Life got hectic. But if anyone decides to pick it up, i have lots of information i can slide them.