05-04-2013, 11:13 AM
(This post was last modified: 05-04-2013, 11:18 AM by Asteron Questar.)
I like the idea of changing roles in the middle of combat, so I am working on a system that will take advantage of this.
The roles:
Attacker-Dealing damage, pure and simple (Commando and Ravager)
Defender-Preventing damage and covering allies (Sentinel)
Controller-Negative effects on enemy (Saboteur)
Supporter-Positive effects on allies (Medic and Synergist)
Assister-Indirect abilities-DOT, Pure/Dispel, Summoning...
Every class has skill tree(s) dedicated to every role, but every class usually specializes in 2 or 3 roles. (Mages are great Attackers and Controllers, but their Support skills are mostly some minor power boosts)
You can switch your role every other turn.
What do you guys think?
The roles:
Attacker-Dealing damage, pure and simple (Commando and Ravager)
Defender-Preventing damage and covering allies (Sentinel)
Controller-Negative effects on enemy (Saboteur)
Supporter-Positive effects on allies (Medic and Synergist)
Assister-Indirect abilities-DOT, Pure/Dispel, Summoning...
Every class has skill tree(s) dedicated to every role, but every class usually specializes in 2 or 3 roles. (Mages are great Attackers and Controllers, but their Support skills are mostly some minor power boosts)
You can switch your role every other turn.
What do you guys think?