08-21-2019, 05:19 PM
(This post was last modified: 05-11-2020, 01:47 AM by DMLeibfrid.)
[color=#ff3333]These are originally from the old forums and created on 06/13/2011 and have changed and evolved since then. [/color]
Head Slot:
Ability I:
Grants the user with the following: Level 5 Auto-stabilizes (When you hit negative 1 you auto stabilize and take no further damage unless you take further damage afterwards), Level 10 Fast Heal 5, Level 15 Regeneration 10 (Stacks with Fast Heal 5) & Level Auto Revive (As long as you have the items you will be automatically resurrected with a phoenix down upon dying). When using this effect the user does not suffer the status of fatigued.
~OR~
Ability II:
Grants the user to be able to change into one additional job they have selected while they have this relic shard equipped. Effect takes immediately and when removed the classes is turned back to the original class. When equipped or removed user receives the effect of fatigue until healed.
1 Relic- Full-round Action to Change
2 Relic- Standard Action to Change
3 Relic- Movement Action to Change
4 Relic- Swift Action to Change
5 Relic- Free Action to Change
6 Relic- Immediate Action to Change
Note: Cannot use both abilities at the same time.
By Itself: When left alone this item makes a soothing aura that can heal most life and even reverse the effects of diseases.
Description: Its a small pyramid shaped white triangle that is able 6"long, 6"wide, and 6" tall. When combined with other pieces of the Octoforce it sticks to it like a magnet but can easily be removed.
Class Options- Holy Knight, White Mage, Monk, Astrologian
Feet Slot:
Ability I:
Grants the user 10' movement speed at level 6, additional haste at level 12, and blink at level 18. When using this effect the user does not suffer the status of fatigued.
~Or~
Ability II:
Grants the user to be able to change into one additional job they have selected while they have this relic shard equipped. Effect takes immediately and when removed the classes is turned back to the original class. When equipped or removed user receives the effect of fatigue until healed.
1 Relic- Full-round Action to Change
2 Relic- Standard Action to Change
3 Relic- Movement Action to Change
4 Relic- Swift Action to Change
5 Relic- Free Action to Change
6 Relic- Immediate Action to Change
Note: Cannot use both abilities at the same time.
By Itself: When left alone this relic makes massive amounts of winds that put tornadoes to shame.
Description: Its a small pyramid shaped green triangle that is able 6"long, 6"wide, and 6" tall. When combined with other pieces of the Octoforce it sticks to it like a magnet but can easily be removed.
Class Options- Archer, Bard, Samurai, Illusionist, Gunbreaker
Eyes (Glasses) Slot:
Ability I:
Grants the user the ability to use either a straight +5 damage to primary (BAB) attacks or be granted with the spell of water spikes having the opponent take 1d4 points of damage for every physical hit they launch on you. This bonus increases to +10 damage or 2d4 at 10, +15 damage or 3d4 at 15 and +20 damage or 4d4 at 20. When using this effect the user does not suffer the status of fatigued.
~OR~
Ability II:
Grants the user to be able to change into one additional job they have selected while they have this relic shard equipped. Effect takes immediately and when removed the classes is turned back to the original class. When equipped or removed user receives the effect of fatigue until healed.
1 Relic- Full-round Action to Change
2 Relic- Standard Action to Change
3 Relic- Movement Action to Change
4 Relic- Swift Action to Change
5 Relic- Free Action to Change
6 Relic- Immediate Action to Change
Note: Cannot use both abilities at the same time.
By Itself: When left alone this relic makes fresh water nutritious water that will never stop flowing.
Description: Its a small pyramid shaped ??? triangle that is able 6"long, 6"wide, and 6" tall. When combined with other pieces of the Octoforce it sticks to it like a magnet but can easily be removed.
Class Options- Dancer, Chocobo Knight, Blue Mage, Thief, Crystal Blade
Neck Slot:
Ability I:
Grants the user the ability to have a breath weapon of 50' line or 25' cone depending on what they decide when they take it. The element will be fire and it can be part of a full round action or a full attack. When using this effect the user does not suffer the status of fatigued.
50' Line 2D6 Fire (+1D6 for every even level past 5)
25' Cone 2D6 Fire (+1D6 for every even level past 5)
The save DC against this breath weapon is 10 + 1/2 the user’s character level + the user’s Constitution modifier.
Recharging is 1d4+1 Rounds before being able to do it again.
~OR~
Ability II:
Grants the user to be able to change into one additional job they have selected while they have this relic shard equipped. Effect takes immediately and when removed the classes is turned back to the original class. When equipped or removed user receives the effect of fatigue until healed.
1 Relic- Full-round Action to Change
2 Relic- Standard Action to Change
3 Relic- Movement Action to Change
4 Relic- Swift Action to Change
5 Relic- Free Action to Change
6 Relic- Immediate Action to Change
Note: Cannot use both abilities at the same time.
By Itself: When left alone this relic makes massive amounts of heat. Dwarves used to use the Force of the Inferno as a source to heat their forges.
Description: Its a small pyramid shaped ??? triangle that is able 6"long, 6"wide, and 6" tall. When combined with other pieces of the Octoforce it sticks to it like a magnet but can easily be removed.
Class Options- Black Mage, Gambler, Gunner, Chemist, Medic
Chest Slot with corresponding weapon slot:
Ability I:
Grants the user a wall of force that coats the pc protecting them from a certain amount of damage. This damage refreshes on their next turn. At level 5 you gain 5 force protection, at level 10 you gain 10 force protection, at level 15 you gain 15 force protection and at level 20 you gain 20 force protection.
~OR~
Ability II:
Grants the user to be able to change into one additional job they have selected while they have this relic shard equipped. Effect takes immediately and when removed the classes is turned back to the original class. When equipped or removed user user receives the effect of fatigue until healed.
1 Relic- Full-round Action to Change
2 Relic- Standard Action to Change
3 Relic- Movement Action to Change
4 Relic- Swift Action to Change
5 Relic- Free Action to Change
6 Relic- Immediate Action to Change
Note: Cannot use both abilities at the same time.
By Itself: When left alone this relic makes a massive shield barrier around itself against anything that is metal based. It is also a great source of power.
Description: Its a small pyramid shaped purple triangle that is able 6"long, 6"wide, and 6" tall. When combined with other pieces of the Octoforce it sticks to it like a magnet but can easily be removed.
Class Options- Fighter, Engineer, Red Mage, Fencer
Ring Slot:
Ability I:
Grants the user Immunity to atmospheric changes. At level 4 depth pressure, At level 8 extreme heat, At level 12 severe cold, At level 16 lack of oxygen (gain a barrier with a certain amount of oxygen equaling you con x10 per rounds), At level 20 Gain to atmospheric changes that take place (except damage). When using this effect the user does not suffer the status of fatigued.
~OR~
Ability II:
Grants the user to be able to change into one additional job they have selected while they have this relic shard equipped. Effect takes immediately and when removed the classes is turned back to the original class. When equipped or removed user receives the effect of fatigue until healed.
1 Relic- Full-round Action to Change
2 Relic- Standard Action to Change
3 Relic- Movement Action to Change
4 Relic- Swift Action to Change
5 Relic- Free Action to Change
6 Relic- Immediate Action to Change
Note: Cannot use both abilities at the same time.
By Itself: When left alone this relic makes temperature well below freezing throughout an area. Can freeze monsters and humans within minutes without proper protection
Description: Its a small pyramid shaped light blue triangle that is able 6"long, 6"wide, and 6" tall. When combined with other pieces of the Octoforce it sticks to it like a magnet but can easily be removed.
Class Options: Dragoon, Sword Saint, Knight, Black Belt
Earring/Slotless Slot:
Ability I:
If not used to change classes grants the user Resistance 5 Earth & 3 DR/-. This increases to 10 & 6 at level 10, 15 & 9 at level 15 and 20 & 12 at level 20. When using this effect the user does not suffer the status of fatigued.
~OR~
Ability II:
Grants the user to be able to change into one additional job they have selected while they have this relic shard equipped. Effect takes immediately and when removed the classes is turned back to the original class. When equipped or removed user receives the effect of fatigue until healed.
1 Relic- Full-round Action to Change
2 Relic- Standard Action to Change
3 Relic- Movement Action to Change
4 Relic- Swift Action to Change
5 Relic- Free Action to Change
6 Relic- Immediate Action to Change
Note: Cannot use both abilities at the same time.
By Itself: When left alone this item makes sand, ore, dirt, rocks, pebbles, materials or the earth that slowly collect in a place. Overtime this can create mountains and planets. The energy it has is limitless.
Description: Its a small pyramid shaped golden triangle that is able 6"long, 6"wide, and 6" tall. When combined with other pieces of the Octoforce it sticks to it like a magnet but can easily be removed.
Class Options- Geomancer, Summoner, Beastmaster, Scholar, Cleric
Hand Slot:
Ability I:
Allows the user a 1d6 shadow damage or 1d4 shadow spikes per 5 levels gained. Level 5 1d6 damage on a weapon or 1d4 spikes damage and so on. Also 1/2 of that damage is absorbed into Temporary HP that lasts up to an hour after receiving (None of it refills your lost Hit Points). When using this effect the user does not suffer the status of fatigued.
~OR~
Ability II:
Grants the user to be able to change into one additional job they have selected while they have this relic shard equipped. Effect takes immediately and when removed the classes is turned back to the original class. When equipped or removed user receives the effect of fatigue until healed.
1 Relic- Full-round Action to Change
2 Relic- Standard Action to Change
3 Relic- Movement Action to Change
4 Relic- Swift Action to Change
5 Relic- Free Action to Change
6 Relic- Immediate Action to Change
Note: Cannot use both abilities at the same time.
By Itself: When left alone this relic makes Magical Darkness that not even the best moleman can see. No light can penetrate this darkness.
Description: Its a small pyramid shaped black triangle that is able 6"long, 6"wide, and 6" tall. When combined with other pieces of the Octoforce it sticks to it like a magnet but can easily be removed.
Class Options: Necromancer, Ninja, Dark Knight, Time Mage
Body Slot:
Ability I:
Allows the user to absorb all (excluding non elemental and unstable elements) elemental damage dealt to him and be negated. Further you may roll a luck check, on a DC 10 you gain 25% of that elemental damage to replenish missing HP[at level 10 its DC 12 and 50%, at level 15 its DC 14 and 75%, at level 20 its DC 18 and 100%. Furthermore if you roll between those DC's at a higher level you can still benefit from the lower percentages] (overflow will not grant Temporary HP nor will it heal MP in any way, shape or form). When using this effect the user does not suffer the status of fatigued.
~OR~
Ability II:
Grants the ability to cancel someone who is currently changed in another job (including yourself)
~OR~
Ability III:
Grants the user to be able to change into one of his five additional job classes without use of any additional relic shards. All job class that were selected from previous shards (you must select which shards with some sort of note) are now stored onto this shard. You cannot remove jobs once put onto this relic and those relics cannot be in use by any other party member when you infuse them into this one. You can only equip one other relic shard with this shard on you, if you equip more you will instantly be killed (no save) and all creatures within a 5 mile radius will be turned to ash (non resurrectable) and the shards will be scattered throughout the multiverse once again or back to their original universes. Effect takes immediately and when removed the classes is turned back to the original class. When equipped or removed user receives the effect of fatigue until healed.
Cannot drain two of the same relic or it will annihilate everything in that universe or pocket dimension (depending on where it is).[color=#660099][font=arial, sans-serif] [/font][/color]
If you have multiple shards loaded onto this shard for jobs then treat it as multiple shards for the purpose of changing during combat.
1 Relic- Full-round Action to Change
2 Relic- Standard Action to Change
3 Relic- Movement Action to Change
4 Relic- Swift Action to Change
5 Relic- Free Action to Change
6 Relic- Immediate Action to Change
Note: Cannot use all three abilities at the same time.
By Itself: When left alone it absorbs the powers or surrounding elements around it (except non elemental and unstable elements) and hums a low sound.
Description: Its a small pyramid shaped black triangle that is able 6"long, 6"wide, and 6" tall.
Bonuses: +4 temporary ability score boost (may divide).
Classes: Freelancer
------------------------------------------------------------------------------------------------------------------------------------------------------
Assisting Feat:
Flexible Feat-
Prereq: Class Changing Ability Item, Level 5, only odd leveled feats (5,7,9,11,13,15,17,19).
You can choose up to 5 feats (as you get the jobs) that will take up to this one feat slot that will change as you class change depending on your class. You must meet all prerequisites for those feats however. This feat can be taken multiple times.
Note: Only one feat may be used per job. You cannot use two feats in Flexible Feat for the same job.
Note: Cannot use class bonus feat for this feat.
Force Shards
Each universe has a single set of these relics in them. They are the building blocks of the universe, by taking them you stop the growth of that universe. Also if you happen to take them to a different universe their power still works. However if you happen to take two of the same relic and touch them together you will implode that universe completely.
The are 8 Force Shards all together then when combined create a major artifact called the Octoforce. The Octoforce is a powerful item the combines most the abilities of the shards as well as creates some new abilities of its own affecting both the user as well as party members around the user. I will be uploading the Octoforce shortly but with the hype of my Relic Shards in games that I do not run I wanted to officially put them back on the forums for everyone to see.
Force of the Heavens
Head Slot:
Ability I:
Grants the user with the following: Level 5 Auto-stabilizes (When you hit negative 1 you auto stabilize and take no further damage unless you take further damage afterwards), Level 10 Fast Heal 5, Level 15 Regeneration 10 (Stacks with Fast Heal 5) & Level Auto Revive (As long as you have the items you will be automatically resurrected with a phoenix down upon dying). When using this effect the user does not suffer the status of fatigued.
~OR~
Ability II:
Grants the user to be able to change into one additional job they have selected while they have this relic shard equipped. Effect takes immediately and when removed the classes is turned back to the original class. When equipped or removed user receives the effect of fatigue until healed.
1 Relic- Full-round Action to Change
2 Relic- Standard Action to Change
3 Relic- Movement Action to Change
4 Relic- Swift Action to Change
5 Relic- Free Action to Change
6 Relic- Immediate Action to Change
Note: Cannot use both abilities at the same time.
By Itself: When left alone this item makes a soothing aura that can heal most life and even reverse the effects of diseases.
Description: Its a small pyramid shaped white triangle that is able 6"long, 6"wide, and 6" tall. When combined with other pieces of the Octoforce it sticks to it like a magnet but can easily be removed.
Class Options- Holy Knight, White Mage, Monk, Astrologian
Force of Gales
Feet Slot:
Ability I:
Grants the user 10' movement speed at level 6, additional haste at level 12, and blink at level 18. When using this effect the user does not suffer the status of fatigued.
~Or~
Ability II:
Grants the user to be able to change into one additional job they have selected while they have this relic shard equipped. Effect takes immediately and when removed the classes is turned back to the original class. When equipped or removed user receives the effect of fatigue until healed.
1 Relic- Full-round Action to Change
2 Relic- Standard Action to Change
3 Relic- Movement Action to Change
4 Relic- Swift Action to Change
5 Relic- Free Action to Change
6 Relic- Immediate Action to Change
Note: Cannot use both abilities at the same time.
By Itself: When left alone this relic makes massive amounts of winds that put tornadoes to shame.
Description: Its a small pyramid shaped green triangle that is able 6"long, 6"wide, and 6" tall. When combined with other pieces of the Octoforce it sticks to it like a magnet but can easily be removed.
Class Options- Archer, Bard, Samurai, Illusionist, Gunbreaker
Force of Riptide
Eyes (Glasses) Slot:
Ability I:
Grants the user the ability to use either a straight +5 damage to primary (BAB) attacks or be granted with the spell of water spikes having the opponent take 1d4 points of damage for every physical hit they launch on you. This bonus increases to +10 damage or 2d4 at 10, +15 damage or 3d4 at 15 and +20 damage or 4d4 at 20. When using this effect the user does not suffer the status of fatigued.
~OR~
Ability II:
Grants the user to be able to change into one additional job they have selected while they have this relic shard equipped. Effect takes immediately and when removed the classes is turned back to the original class. When equipped or removed user receives the effect of fatigue until healed.
1 Relic- Full-round Action to Change
2 Relic- Standard Action to Change
3 Relic- Movement Action to Change
4 Relic- Swift Action to Change
5 Relic- Free Action to Change
6 Relic- Immediate Action to Change
Note: Cannot use both abilities at the same time.
By Itself: When left alone this relic makes fresh water nutritious water that will never stop flowing.
Description: Its a small pyramid shaped ??? triangle that is able 6"long, 6"wide, and 6" tall. When combined with other pieces of the Octoforce it sticks to it like a magnet but can easily be removed.
Class Options- Dancer, Chocobo Knight, Blue Mage, Thief, Crystal Blade
Force of the Inferno
Neck Slot:
Ability I:
Grants the user the ability to have a breath weapon of 50' line or 25' cone depending on what they decide when they take it. The element will be fire and it can be part of a full round action or a full attack. When using this effect the user does not suffer the status of fatigued.
50' Line 2D6 Fire (+1D6 for every even level past 5)
25' Cone 2D6 Fire (+1D6 for every even level past 5)
The save DC against this breath weapon is 10 + 1/2 the user’s character level + the user’s Constitution modifier.
Recharging is 1d4+1 Rounds before being able to do it again.
~OR~
Ability II:
Grants the user to be able to change into one additional job they have selected while they have this relic shard equipped. Effect takes immediately and when removed the classes is turned back to the original class. When equipped or removed user receives the effect of fatigue until healed.
1 Relic- Full-round Action to Change
2 Relic- Standard Action to Change
3 Relic- Movement Action to Change
4 Relic- Swift Action to Change
5 Relic- Free Action to Change
6 Relic- Immediate Action to Change
Note: Cannot use both abilities at the same time.
By Itself: When left alone this relic makes massive amounts of heat. Dwarves used to use the Force of the Inferno as a source to heat their forges.
Description: Its a small pyramid shaped ??? triangle that is able 6"long, 6"wide, and 6" tall. When combined with other pieces of the Octoforce it sticks to it like a magnet but can easily be removed.
Class Options- Black Mage, Gambler, Gunner, Chemist, Medic
Force of Thunders
Chest Slot with corresponding weapon slot:
Ability I:
Grants the user a wall of force that coats the pc protecting them from a certain amount of damage. This damage refreshes on their next turn. At level 5 you gain 5 force protection, at level 10 you gain 10 force protection, at level 15 you gain 15 force protection and at level 20 you gain 20 force protection.
~OR~
Ability II:
Grants the user to be able to change into one additional job they have selected while they have this relic shard equipped. Effect takes immediately and when removed the classes is turned back to the original class. When equipped or removed user user receives the effect of fatigue until healed.
1 Relic- Full-round Action to Change
2 Relic- Standard Action to Change
3 Relic- Movement Action to Change
4 Relic- Swift Action to Change
5 Relic- Free Action to Change
6 Relic- Immediate Action to Change
Note: Cannot use both abilities at the same time.
By Itself: When left alone this relic makes a massive shield barrier around itself against anything that is metal based. It is also a great source of power.
Description: Its a small pyramid shaped purple triangle that is able 6"long, 6"wide, and 6" tall. When combined with other pieces of the Octoforce it sticks to it like a magnet but can easily be removed.
Class Options- Fighter, Engineer, Red Mage, Fencer
Force of the Arctic
Ring Slot:
Ability I:
Grants the user Immunity to atmospheric changes. At level 4 depth pressure, At level 8 extreme heat, At level 12 severe cold, At level 16 lack of oxygen (gain a barrier with a certain amount of oxygen equaling you con x10 per rounds), At level 20 Gain to atmospheric changes that take place (except damage). When using this effect the user does not suffer the status of fatigued.
~OR~
Ability II:
Grants the user to be able to change into one additional job they have selected while they have this relic shard equipped. Effect takes immediately and when removed the classes is turned back to the original class. When equipped or removed user receives the effect of fatigue until healed.
1 Relic- Full-round Action to Change
2 Relic- Standard Action to Change
3 Relic- Movement Action to Change
4 Relic- Swift Action to Change
5 Relic- Free Action to Change
6 Relic- Immediate Action to Change
Note: Cannot use both abilities at the same time.
By Itself: When left alone this relic makes temperature well below freezing throughout an area. Can freeze monsters and humans within minutes without proper protection
Description: Its a small pyramid shaped light blue triangle that is able 6"long, 6"wide, and 6" tall. When combined with other pieces of the Octoforce it sticks to it like a magnet but can easily be removed.
Class Options: Dragoon, Sword Saint, Knight, Black Belt
Force of Sands
Earring/Slotless Slot:
Ability I:
If not used to change classes grants the user Resistance 5 Earth & 3 DR/-. This increases to 10 & 6 at level 10, 15 & 9 at level 15 and 20 & 12 at level 20. When using this effect the user does not suffer the status of fatigued.
~OR~
Ability II:
Grants the user to be able to change into one additional job they have selected while they have this relic shard equipped. Effect takes immediately and when removed the classes is turned back to the original class. When equipped or removed user receives the effect of fatigue until healed.
1 Relic- Full-round Action to Change
2 Relic- Standard Action to Change
3 Relic- Movement Action to Change
4 Relic- Swift Action to Change
5 Relic- Free Action to Change
6 Relic- Immediate Action to Change
Note: Cannot use both abilities at the same time.
By Itself: When left alone this item makes sand, ore, dirt, rocks, pebbles, materials or the earth that slowly collect in a place. Overtime this can create mountains and planets. The energy it has is limitless.
Description: Its a small pyramid shaped golden triangle that is able 6"long, 6"wide, and 6" tall. When combined with other pieces of the Octoforce it sticks to it like a magnet but can easily be removed.
Class Options- Geomancer, Summoner, Beastmaster, Scholar, Cleric
Force of Darkness
Hand Slot:
Ability I:
Allows the user a 1d6 shadow damage or 1d4 shadow spikes per 5 levels gained. Level 5 1d6 damage on a weapon or 1d4 spikes damage and so on. Also 1/2 of that damage is absorbed into Temporary HP that lasts up to an hour after receiving (None of it refills your lost Hit Points). When using this effect the user does not suffer the status of fatigued.
~OR~
Ability II:
Grants the user to be able to change into one additional job they have selected while they have this relic shard equipped. Effect takes immediately and when removed the classes is turned back to the original class. When equipped or removed user receives the effect of fatigue until healed.
1 Relic- Full-round Action to Change
2 Relic- Standard Action to Change
3 Relic- Movement Action to Change
4 Relic- Swift Action to Change
5 Relic- Free Action to Change
6 Relic- Immediate Action to Change
Note: Cannot use both abilities at the same time.
By Itself: When left alone this relic makes Magical Darkness that not even the best moleman can see. No light can penetrate this darkness.
Description: Its a small pyramid shaped black triangle that is able 6"long, 6"wide, and 6" tall. When combined with other pieces of the Octoforce it sticks to it like a magnet but can easily be removed.
Class Options: Necromancer, Ninja, Dark Knight, Time Mage
Force of the Empty
Cannot merge together with the other Shards
Body Slot:
Ability I:
Allows the user to absorb all (excluding non elemental and unstable elements) elemental damage dealt to him and be negated. Further you may roll a luck check, on a DC 10 you gain 25% of that elemental damage to replenish missing HP[at level 10 its DC 12 and 50%, at level 15 its DC 14 and 75%, at level 20 its DC 18 and 100%. Furthermore if you roll between those DC's at a higher level you can still benefit from the lower percentages] (overflow will not grant Temporary HP nor will it heal MP in any way, shape or form). When using this effect the user does not suffer the status of fatigued.
~OR~
Ability II:
Grants the ability to cancel someone who is currently changed in another job (including yourself)
~OR~
Ability III:
Grants the user to be able to change into one of his five additional job classes without use of any additional relic shards. All job class that were selected from previous shards (you must select which shards with some sort of note) are now stored onto this shard. You cannot remove jobs once put onto this relic and those relics cannot be in use by any other party member when you infuse them into this one. You can only equip one other relic shard with this shard on you, if you equip more you will instantly be killed (no save) and all creatures within a 5 mile radius will be turned to ash (non resurrectable) and the shards will be scattered throughout the multiverse once again or back to their original universes. Effect takes immediately and when removed the classes is turned back to the original class. When equipped or removed user receives the effect of fatigue until healed.
Cannot drain two of the same relic or it will annihilate everything in that universe or pocket dimension (depending on where it is).[color=#660099][font=arial, sans-serif] [/font][/color]
If you have multiple shards loaded onto this shard for jobs then treat it as multiple shards for the purpose of changing during combat.
1 Relic- Full-round Action to Change
2 Relic- Standard Action to Change
3 Relic- Movement Action to Change
4 Relic- Swift Action to Change
5 Relic- Free Action to Change
6 Relic- Immediate Action to Change
Note: Cannot use all three abilities at the same time.
By Itself: When left alone it absorbs the powers or surrounding elements around it (except non elemental and unstable elements) and hums a low sound.
Description: Its a small pyramid shaped black triangle that is able 6"long, 6"wide, and 6" tall.
Bonuses: +4 temporary ability score boost (may divide).
Classes: Freelancer
------------------------------------------------------------------------------------------------------------------------------------------------------
Assisting Feat:
Flexible Feat-
Prereq: Class Changing Ability Item, Level 5, only odd leveled feats (5,7,9,11,13,15,17,19).
You can choose up to 5 feats (as you get the jobs) that will take up to this one feat slot that will change as you class change depending on your class. You must meet all prerequisites for those feats however. This feat can be taken multiple times.
Note: Only one feat may be used per job. You cannot use two feats in Flexible Feat for the same job.
Note: Cannot use class bonus feat for this feat.