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Sanctified Blade (Holy Knight archetype)
#2
Swordskills

Though sword saints may claim to be the first to have mastered such abilities, weaponizing the spirit inside themselves and their swords is no longer a jealously-kept secret. The sword is a material focus for all swordskills, though it doesn’t need to be crafted by the sanctified blade. The sanctified blade can use any swordskill she knows at will, provided she is wielding a sword. As long as she is wielding a sword she forged herself, increase the DCs of all her swordskills by 1.

The three forms of swordskills, in order of their relative power, are basic, advance, and master. A sanctified blade begins with knowledge of two swordskills, which must be of the basic form. As a sanctified blade gains levels, she can learn new swordskills. At 6th level, a sanctified blade can learn advance forms, and at 12th level, she can learn master forms.

Basic Forms
  • Cleansing Strike: You deal damage equal to a melee attack using the focus sword + your Charisma modifier to a single creature within 15 feet. That creature gains a cumulative -1 penalty on attack rolls, saving throws, skill checks, and ability checks, each round for a number of rounds equal to your Charisma modifier. The penalty disappears at the end of the last round. A creature hit with this ability multiple times does not have the duration refreshed or extended.
  • Crush Accessory: You deal damage equal to a melee attack using the focus sword to a single creature within 15 feet. One non-weapon, non-armor object of your choice in the creature’s possession takes the same amount of damage.
  • Lightning Stab: You deal damage equal to a melee attack using the focus sword + 1d8 lightning damage and inflict the Static condition for a number of rounds equal to your Charisma modifier.
  • Lingering Edge: You deal damage equal to twice your Strength modifier to each creature in a 5-ft.-radius burst within 20 feet. A creature hit by lingering edge takes damage equal to your Strength modifier at the beginning of their turn for a number of rounds equal to your Charisma modifier.
  • Magicsap: You deal damage equal to a melee attack using the focus sword + your Charisma modifier to a single creature within 20 feet. That creature’s caster level is reduced by 1d4 for a number of rounds equal to your Charisma modifier (multiple reductions stack) and that creature must make a successful Concentration check with a DC equal to 10 + the save DC when it casts its next spell or the spell is disrupted.
  • Powersap: You deal damage equal to a melee attack using the focus sword + twice your Charisma modifier to a single creature within 20 feet. That creature takes 1d6 points of Strength damage if it failed the save.

Advance Forms
  • Crush Weapon: You deal damage equal to a melee attack using the focus sword to a single creature within 15 feet. Deal the same amount of damage to one weapon in wielded by the target creature. If the creature isn’t holding a weapon the creature takes extra damage equal to three times your Charisma modifier.
  • Holy Explosion: You deal holy damage equal to a melee attack using the focus sword + twice your Charisma modifier to all creatures in a 10 ft. radius burst within a range of 30 feet.
  • Judgment Blade: You deal damage equal to a melee attack using the focus sword to each creature in a 5-ft.-radius burst within 10 feet. A creature hit by Judgment Blade has all their modes of movement reduced to 0 ft. and standard actions require a full-round action to use for 1 round.
  • Mindsap: You deal damage equal to a melee attack using the focus sword + twice your Charisma modifier to a single creature within 20 feet. That creature takes your choice of 1d6 points of Intelligence damage, 1d6 points of Wisdom damage, or 1d6 points of Charisma damage if it failed the save.
  • Northswain’s Strike: You deal damage equal to a melee attack using the focus sword + three times your Charisma modifier to a single creature within 15 feet. The creature is staggered for 1 round (this is regardless of the target’s current HP relative to his nonlethal damage). If the creature rolled a 1 on their save the damage is multiplied by the focus sword’s critical multiplier.
  • Phantom Edge: You deal force damage equal to three times your Charisma modifier to a single creature within 30 feet. A creature hit by this technique takes force damage equal to your Charisma modifier for a number of rounds equal to half your sword saint level.
  • Speedsap: You deal damage equal to a melee attack using the focus sword + twice your Charisma modifier to a single creature within 20 feet. That creature under the effect of slow for a number of rounds equal to your Charisma modifier.

Master Forms
  • Crushing Blow: You deal damage equal to a melee attack using the focus sword + four times your Charisma modifier to a single creature within 15 feet. That creature is stunned for 1 round.
  • Crush Punch: You reduce an evil-aligned enemy to 0 hit points, or deal damage equal to a melee attack using the focus sword if the save is successful.
  • Divine Ruination: You deal damage equal to a melee attack using the focus sword + twice your Charisma modifier to each creature in a 5-ft.-wide, 25-ft.-line. A creature hit by this technique is under the effect of confusion for 1 round.
  • Hallowed Bolt: You deal damage equal to a melee attack using the focus sword + three times your Charisma modifier to each creature in a 5-ft.-radius burst within 15 feet. A creature hit by this technique is unable to speak for a number of rounds equal to your Charisma modifier and cannot cast any spells or spell-like abilities for 1 round.
  • Stasis Sword: You deal damage equal to a melee attack using the focus sword + three times your Charisma modifier to a single creature within 15 ft. and inflict the Stop status for 1d3 rounds.
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RE: Sanctified Blade (Holy Knight archetype) - by Manly Man - 01-10-2019, 06:33 AM

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