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Cie'th
#4
Cie’th, Fomoire

Looming over you is a massive bipedal creature of flesh and black, scarlet, and lime crystals, with an oversized arm about the size of two ogres standing on each other’s shoulders. It looks down at you with a passive glance, as though it were a man pondering on whether to crush an insect underfoot.

Fomoire (CR 18)
XP 153,600
NE Huge outsider (Cie’th, native)
Init +5; Senses blindsense 120 ft.; Perception +33

DEFENSE
AC 39, touch 9, flat-footed 38 (+40 natural, +1 Dex, -2 size)
hp 452 (21d10+336)
Fort +21 Ref +15 Will +13
DR 20/adamantine and good and magic or crystal and good and magic Immune mind-affecting, bleed, curse, death effects, daze, stun, sickening, nauseating; Resist fire 20, ice 20, wind 20, earth 20, lightning 20, water 20, holy 10, shadow 10; SR 29

OFFENSE
Speed 40 ft.
Melee slam +42 (2d8+54)
Space/Reach 15 ft./15 ft.
Special Attacks dominating fist

STATISTICS
Str 45, Dex 12, Con 41, Int 2, Wis 28 Cha 19
Base Atk +21; CMB +42 (+44 when using awesome blow); CMD 46 (48 vs. awesome blow)
Feats Toughness, Improved Initiative, Weapon Focus (slam), Power Attack, Furious Focus, Vital Strike, Improved Bull Rush, Awesome Blow, Improved Awesome Blow, Greater Awesome Blow*, Mighty Blow*
Skills Acrobatics +3, Intimidate +25, Perception +33
Languages Common (cannot speak)
SQ gigantic fist, murderous might

SPECIAL ABILITIES

Dominating Fist (Ex): As a full-round action that does not provoke attacks of opportunity, the fomoire can strike any single point on the ground within its reach. All creatures within 20 ft., save the fomoire itself, take the damage of its slam attack and must make a DC 32 Reflex save or be knocked prone.

Gigantic Fist (Ex): The great size of a fomoire’s arm lets it apply immense amounts of force into each and every attack. It treats its slam attack as though it was made by a creature two size categories larger, applies double its Strength bonus, and doubles the damage granted by Power Attack. However, its limb is very cumbersome, allowing the fomoire to make one attack per round, including attacks of opportunity. The effects of this ability, including use of the Power Attack feat, are included in the statistics above.

Murderous Might (Su): With a great bellow, the crystals covering the fomoire’s body begin to glow. As a standard action, the fomoire grants its slam attack a +5 enhancement bonus, increases the crit range by 1, and it now bypasses any and all damage reduction. Its damage reduction is replaced with DR 15/-, and its spell resistance increases by 5. These effects last for 2d6 rounds. Blue mages can learn this as an 8th-level spell (DC 31), applying the effects to all of their natural attacks and giving them spell resistance 26 if they do not already have spell resistance from another source.

ECOLOGY
Environment any
Organization solitary
Treasure Cie’th tear, defender’s topaz

Obscenely large and just as mean, fomoires are almost never seen nowadays. On the off chance that one is to be encountered, they typically stare for a moment before making a decision on how to attack. Normally, it simply charges forth, but if faced with a foe of Large size or greater, or one that does not die after the first hit or two, it uses its murderous might ability before continuing. They are utterly fearless, and fight to the death.

About one in twenty fomoires have, instead of a normal Cie'th tear, a golden yellow gem called a defender’s topaz. This stone is a 1-inch sphere and perfectly smooth, and bolsters its user's defensive abilities. When wearing this stone in the neck slot as a pendant, you are given DR 10/adamantine and magic. Up to three times per day, the topaz can also be activated as an immediate action to negate all damage dealt to you until the beginning of your next turn, but inflicting you with the Immobilized condition until the end of your next turn. This does not affect the source of the damage, e.g. using this power while standing in a fire does not extinguish the fire, nor would it cure you of the Poison status if you were taking damage from it. Alternately, it may be used as a double-strength Cie'th tear. These stones can be sold for up to 50,000 gil on the open market, should the buyer know it for what it is.

Fomoires are about 21 feet tall and weigh close to 25 tons.

*Two of the feats listed are not official material. Greater Awesome Blow functions as Mythic Awesome Blow, from the third-party publisher Legendary Games, save that it has no function with mythic power. Mighty Blow is from the third-party publisher Frog God Games.

Cie’th, Malebranche

You once thought them naught but mere legend, but before you stands the most fearsome Cie’th this side of the Undying themselves, perched atop the corpse of a behemoth it had slain with a single stroke. Covered in white, gold, and aquamarine crystal, it resembles a wladislaus, but you know better; such fierce animosity could come from none other than the malebranche, and horrifyingly, it turns its attention to you.

Malebranche (CR 20)
XP 307,200
NE Medium outsider (Cie’th, native)
Init +16; Senses blindsense 120 ft.; Perception +37

DEFENSE
AC 45, touch 30, flat-footed 33 (+15 natural, +8 deflection, +12 Dex)
hp 449 (23d10+322)
Fort +26 Ref +25 Will +18
DR 20/adamantine and epic and good or crystal and epic and good Immune mind-affecting, bleed, curse, death effects, stagger, daze, stun, sickened, nauseated; Resist fire 20, ice 20, wind 20, earth 20, lightning 20, water 20, holy 10, shadow 10; SR 31

OFFENSE
Speed 50 ft.
Melee Large +5 keen buster sword +45/+35/+30/+25 (3d8+40, 19-20/x3), Unrelenting Blade +45/+35/+30/+25 (3d8+2d6+40, 19-20/x3), Peerless Blade +46/+41/+36/+31/+26 (4d8+2d6+41, 19-20/x3)
Special Attacks concentrate, deadly charge, meditate

STATISTICS
Str 44, Dex 34, Con 37, Int 2, Wis 32 Cha 21
Base Atk +23; CMB +40; CMD 60
Feats Improved Initiative, Power Attack, Furious Focus, Lunge, Vital Strike, Improved Vital Strike, Critical Focus, Staggering Critical, Greater Vital Strike, Stunning Critical, Bleeding Critical, Crippling Critical, Critical Mastery
Skills Acrobatics +25, Perception +37, Stealth +24
Languages Common (cannot speak)
SQ peerless blade, perfect combatant, strength personified, unrelenting blade

SPECIAL ABILITIES

Concentrate (Ex): When making a full attack, the malebranche may apply its Vital Strike feats’ effects to the first attack made, and make the rest of their attacks as with a normal full attack.

Deadly Charge (Ex): A malebranche may use its Vital Strike feats when making a charge.

Meditate (Su): The malebranche thrives on abhorrence and a desire to slay all that live. When this hatred is at its peak, its Peerless Blade in hand, the malebranche can condense it all into a single, infinitely sharp edge before releasing it in all its death-dealing glory. As a full-round action that provokes attacks of opportunity, the malebranche may select a single target within 50 ft. and make a full attack upon them. All of the attacks automatically hit, although none are critical hits, and all damage dealt is converted into non-elemental damage. This ability can only be used while the malebranche is wielding its Peerless Blade. Blue mages may learn this ability as a 9th-level spell (DC 33), but may only cast it when using their natural weapons or a weapon with a +6 in total enchantments.

Peerless Blade (Su): When at 50% health or lower, the malebranche casts aside its Unrelenting Blade, which crumbles into white ashes immediately, and draws its ultimate weapon from its glowing core as a move action. Known as the Peerless Blade, this is a Huge +6 keen vicious adamantine buster sword of speed, and once drawn, the malebranche uses it until the end of the encounter, even if its health is brought above 50% again. Upon the death of the malebranche, the Peerless Blade dissipates into black mist.

Perfect Combatant (Ex): The malebranche’s skill in swordplay is unmatched; it is treated as a 20th-level fighter when qualifying for combat feats.

Strength Personified (Ex): The single arm of a malebranche holds strength nearly without equal, allowing it to wield weapons up to two size categories larger than normal without penalty. All weapons it wields are considered to be wielded with two hands for the purposes of applying its Strength modifier to damage and when using the Power Attack feat.

Unrelenting Blade (Su): When at 75% health or lower, the malebranche drops its initial sword, which disappears into smoke. It then draws forth from its core a more powerful sword, known as the Unrelenting Blade, as a move action. This is a Large +5 keen vicious mithral buster sword, and once drawn, the malebranche uses it until the end of the encounter or until it reaches 50% health or lower, even if brought above 75% health again.

ECOLOGY
Environment any
Organization solitary
Treasure Cie’th tear, berserker’s ruby

Even in times of old, when Cie’th were far more numerous, the malebranche had a shroud of skepticism towards its very existence. Unfortunately for everyone and everything, it is indeed real, and second only to the Undying in the threat it poses and the amount of burning, seething hatred it holds within its raging core. It is, thankfully, the rarest of all Cie’th, having gone without one reported sighting for three lifetimes, though there are a few who believe they have spotted one; these are usually regarded as little more than delusions of hallucinating, mistaken madmen. The last confirmed malebranche had slaughtered entire armies on its own, cutting through warriors like a farmer through so much ripe wheat. Steeped in myth and speculation, this Cie’th’s origins are widely debated. Some credit the fal’Cie Odin for the creation of such a powerful creature, while some state that they were made through the effort of multiple fal’Cie at once. Others yet claim that this particular grade of Cie’th was made not by the fal’Cie, but by a bona fide god. Common belief amongst those who blame the deities is that they were made by Etro, or her brother, Pulse. Regardless of the instigator of its conception, the malebranche is undebatable in its status as a supreme killer. Most terrifyingly, there are rumors of seeing more than one together. Of course, such a tall tale could not possibly be true.

...Could it?

About one in twenty malebranches have, instead of a normal Cie'th tear, a crimson gem called a berserker’s ruby. This stone is a 1-inch sphere and perfectly smooth, and bolsters its user's combat abilities. When wearing this stone in the neck slot as a pendant, you are given a +2 competence bonus on either attack rolls or damage rolls, determined after having worn the ruby for an hour; to change this, you must take it off, put it back on, and wait for another hour to reattune yourself. Up to three times per day, the ruby can also be activated as a swift action to make all damage dice dealt by your next attack be considered to have roll their maximum. If your next attack is a miss, the effect is wasted. Alternately, it may be used as a double-strength Cie'th tear. These stones can be sold for up to 50,000 gil on the open market, should the buyer know it for what it is.

Malebranches are 7 ½ feet tall and weigh 750 pounds.
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Messages In This Thread
Cie'th - by Manly Man - 04-26-2017, 03:13 PM
RE: Cie'th - by Manly Man - 04-26-2017, 03:21 PM
RE: Cie'th - by Manly Man - 04-26-2017, 08:36 PM
RE: Cie'th - by Fortheseen - 09-04-2017, 12:41 PM
RE: Cie'th - by Manly Man - 04-26-2017, 09:04 PM
RE: Cie'th - by Manly Man - 04-26-2017, 09:39 PM
RE: Cie'th - by Fortheseen - 04-29-2017, 10:07 AM
RE: Cie'th - by Manly Man - 04-29-2017, 03:43 PM
RE: Cie'th - by Fortheseen - 04-29-2017, 11:23 PM
RE: Cie'th - by Manly Man - 06-05-2017, 05:19 AM
RE: Cie'th - by Manly Man - 06-05-2017, 05:32 AM
RE: Cie'th - by Manly Man - 06-05-2017, 05:36 AM
RE: Cie'th - by Manly Man - 06-14-2017, 01:59 PM
RE: Cie'th - by Manly Man - 06-14-2017, 02:19 PM
RE: Cie'th - by Manly Man - 06-14-2017, 02:21 PM
RE: Cie'th - by Manly Man - 07-12-2017, 04:29 PM
RE: Cie'th - by Fortheseen - 07-27-2017, 01:21 PM
RE: Cie'th - by Manly Man - 07-27-2017, 03:34 PM
RE: Cie'th - by Fortheseen - 07-27-2017, 10:14 PM
RE: Cie'th - by Manly Man - 07-28-2017, 04:18 AM
RE: Cie'th - by Fortheseen - 07-28-2017, 08:50 AM
RE: Cie'th - by Manly Man - 07-28-2017, 05:53 PM
RE: Cie'th - by Fortheseen - 07-28-2017, 07:07 PM
RE: Cie'th - by Manly Man - 08-25-2017, 04:41 PM
RE: Cie'th - by Manly Man - 09-04-2017, 03:36 PM
RE: Cie'th - by Fortheseen - 09-05-2017, 03:50 PM
RE: Cie'th - by Manly Man - 09-05-2017, 06:42 PM
RE: Cie'th - by 18colemant - 09-27-2017, 11:58 AM
RE: Cie'th - by Manly Man - 09-27-2017, 05:12 PM
RE: Cie'th - by Manly Man - 10-23-2017, 02:10 PM
RE: Cie'th - by Manly Man - 12-28-2017, 11:27 PM
RE: Cie'th - by Manly Man - 11-26-2018, 05:13 AM
RE: Cie'th - by Manly Man - 12-04-2018, 10:23 PM

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