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Magic+
#42
Red Magic

Aquaveil
Enhancing
Level: Astrologian/Red Mage/White Mage 2
Casting Time: 1 standard action
Range: personal
Target: you
Duration: 1 round/level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

This spell helps prevent interruption while being struck and increases your concentration by tripling your casting modifier during the duration.


Blindna
Healing
Level: Astrologian/White Mage/Red Mage/Holy Knight 2
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)

Blindna cures blindness Status Effect, whether the effect is normal or magical in nature. The spell does not restore ears or eyes that have been lost, but it repairs them if they're damaged. Blindna counters and dispels blindness.


Cleanse
Healing
Level: Astrologian/White Mage/Red Mage/Holy Knight 3
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)

Cleanse can cure all diseases from which a subject is suffering. You must make a caster level check (1d20 + caster level) against the DC of each disease affecting the target. Success means that the disease is cured. Since the spell's duration is instantaneous, it does not prevent reinfection after a new exposure to the same disease at a later date.


Cross
Healing
Level: Astrologian/White Mage/Red Mage/Holy Knight 3
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

Cross can remove all curses on an object or a creature. If the target is a creature, you must make a caster level check (1d20 + caster level) against the DC of each curse affecting the target. Success means that the curse is removed. Cross does not remove the curse from a cursed shield, weapon, or suit of armor, although a successful caster level check enables the creature afflicted with any such cursed item to remove and get rid of it. Cross counters and dispels bestow curse.


Deprotect
Enfeebling
Level: Astrologian/White Mage/Red Mage 1
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One Creature
Duration: 1 round/level (D)
Saving Throw: Will negates
Spell Resistance: Yes

The target of this spell has their physical resistance reduced. The target gains a -2 deflection bonus to Armor Class for the duration of the spell. Deprotect counters and dispels Protect.


Deprotect II
Enfeebling
Level: Astrologian/White Mage/Red Mage 3

This spell functions like deprotect, expect the target gains a -4 deflection bonus to Armor Class for the duration of the spell.


Deprotect III
Enfeebling
Level: Astrologian/White Mage/Red Mage 5

This spell functions like deprotect, expect the target gains a -6 deflection bonus to Armor Class for the duration of the spell.


Deshell
Enfeebling
Level: Astrologian/White Mage/Red Mage 1
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One Creature
Duration: 1 round/level (D)
Saving Throw: Will negates
Spell Resistance: Yes

The target of this spell has their magical resistance reduced. The target gains a -2 resistance bonus to Saving Throws versus spells for the duration of the spell. Deshell counters and dispels Shell.


Deshell II
Enfeebling
Level: Astrologian/White Mage/Red Mage 3

This spell functions like deshell, expect the target gains a -4 resistance bonus to Saving Throws versus spells for the duration of the spell.


Deshell III
Enfeebling
Level: Astrologian/White Mage/Red Mage 5

This spell functions like deshell, expect the target gains a -6 resistance bonus to Saving Throws versus spells for the duration of the spell.


Enberserk
Enfeebling/Enhancing
Level: Red Mage 6
Casting Time: 1 swift action
Range: Personal
Target: Weapon touched
Duration: 1 round/level or until discharged; 1 round/level (D)
Saving Throw: Will negates
Spell Resistance: No

Upon casting this spell, this spell infuses the weapon touched with the Berserk status effect. The next time this weapon strikes a creature, it discharges the ailment energy. The spell inflicts the status effect Berserk against the target of the attack. The target will attack all enemies until there are no more, and then turn onto friends until he makes the Will save or is cured of his condition. While also berserking, the subject cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Acrobatics, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a materia), or spell completion to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. The subject can make an additional Will save check when there are no enemies to attack. The weapon loses this property if its wielder drops it or otherwise loses contact with it.


Enbio
Enfeebling/Enhancing
Level: Red Mage 3/Dark Knight 2
Casting Time: 1 swift action
Range: Personal
Target: Weapon touched
Duration: 1 round/level or until discharged; 1 round/level (D)
Saving Throw: Fortitude negates
Spell Resistance: No

Upon casting this spell, this spell infuses the weapon touched with the Sap status effect. The next time this weapon strikes a creature, it discharges the ailment energy. The spell inflicts the status effect Sap against the target of the attack. The victim suffers the effects of the status effect for the duration of the spell or until cured. The target takes 2d4 points of non-elemental damage + your casting modifier per round. The weapon loses this property if its wielder drops it or otherwise loses contact with it.


Enblind
Enfeebling/Enhancing
Level: Red Mage 1
Casting Time: 1 swift action
Range: Personal
Target: Weapon touched
Duration: 1 round/level or until discharged; 1 round/level (D)
Saving Throw: Will negates
Spell Resistance: No

Upon casting this spell, this spell infuses the weapon touched with the Blind status effect. The next time this weapon strikes a creature, it discharges the ailment energy. The spell inflicts the status effect Blind against the target of the attack. The victim suffers the effects of the status effect for the duration of the spell or until cured. The weapon loses this property if its wielder drops it or otherwise loses contact with it.


Enbreak
Enfeebling/Enhancing
Level: Red Mage 4
Casting Time: 1 swift action
Range: Personal
Target: Weapon touched
Duration: 1 round/level or until discharged; Permanent
Saving Throw: Fortitude negates
Spell Resistance: No

Upon casting this spell, this spell infuses the weapon touched with the Petrify status effect. The next time this weapon strikes a creature, it discharges the ailment energy. The spell inflicts the status effect Petrify against the target of the attack. The victim is turned into a stone statue of itself. This is permanent until cured. The weapon loses this property if its wielder drops it or otherwise loses contact with it.


Enconfuse
Enfeebling/Enhancing
Level: Red Mage 6
Casting Time: 1 swift action
Range: Personal
Target: Weapon touched
Duration: 1 round/level or until discharged; 1 round/level (D)
Saving Throw: Will negates
Spell Resistance: No

Upon casting this spell, this spell infuses the weapon touched with the Confuse status effect. The next time this weapon strikes a creature, it discharges the ailment energy. The spell inflicts the status effect Confuse against the target of the attack. The victim will randomly attack the nearest person until for the duration of the spell or until cured. The weapon loses this property if its wielder drops it or otherwise loses contact with it.


Endisable
Enfeebling/Enhancing
Level: Red Mage 4
Casting Time: 1 swift action
Range: Personal
Target: Weapon touched
Duration: 1 round/level or until discharged; 1 round/level (D)
Saving Throw: Will negates
Spell Resistance: No

Upon casting this spell, this spell infuses the weapon touched with the Disable status effect. The next time this weapon strikes a creature, it discharges the ailment energy. The spell inflicts the status effect Disable against the target of the attack. The victim is unable to move and act (but can defend herself) for the duration of the spell or until cured. The weapon loses this property if its wielder drops it or otherwise loses contact with it.


Enfrog
Enfeebling/Enhancing
Level: Red Mage 4
Casting Time: 1 swift action
Range: Personal
Target: Weapon touched
Duration: 1 round/level or until discharged; 1 round/2 levels (D)
Saving Throw: Fortitude negates
Spell Resistance: No

Upon casting this spell, this spell infuses the weapon touched with the Frog status effect. The next time this weapon strikes a creature, it discharges the ailment energy. The spell inflicts the status effect Frog against the target of the attack. The victim is polymorphed into a frog temporarily, unable to cast spells or attack, but can defend herself for the duration of the spell or until cured. The weapon loses this property if its wielder drops it or otherwise loses contact with it.


Enimmobilize
Enfeebling/Enhancing
Level: Red Mage 3
Casting Time: 1 swift action
Range: Personal
Target: Weapon touched
Duration: 1 round/level or until discharged; 1 round/level (D)
Saving Throw: Will negates
Spell Resistance: No

Upon casting this spell, this spell infuses the weapon touched with the Immobilize status effect. The next time this weapon strikes a creature, it discharges the ailment energy. The spell inflicts the status effect Immobilize against the target of the attack. The victim is unable to move for the duration of the spell or until cured. The weapon loses this property if its wielder drops it or otherwise loses contact with it.


Enmini
Enfeebling/Enhancing
Level: Red Mage 4
Casting Time: 1 swift action
Range: Personal
Target: Weapon touched
Duration: 1 round/level or until discharged; 1 round/level (D)
Saving Throw: Fortitude negates
Spell Resistance: No

Upon casting this spell, this spell infuses the weapon touched with the Mini status effect. The next time this weapon strikes a creature, it discharges the ailment energy. The spell inflicts the status effect Mini against the target of the attack. The victim is shrunk to 10% of its size for the duration of the spell or until cured. All physical attacks from the target that hit deal only 1 damage. The weapon loses this property if its wielder drops it or otherwise loses contact with it.


Enpoison
Enfeebling/Enhancing
Level: Red Mage 2/Dark Knight 1
Casting Time: 1 swift action
Range: Personal
Target: Weapon touched
Duration: 1 round/level or until discharged; 1 round/level (D)
Saving Throw: Fortitude negates
Spell Resistance: No

Upon casting this spell, this spell infuses the weapon touched with the Poison status effect. The next time this weapon strikes a creature, it discharges the ailment energy. The spell inflicts the status effect Poison against the target of the attack. The victim suffers the effects of the status effect for the duration of the spell or until cured. The target takes 1d6 points of non-elemental damage + your casting modifier per round. The weapon loses this property if its wielder drops it or otherwise loses contact with it.


Ensilence
Enfeebling/Enhancing
Level: Red Mage 2
Casting Time: 1 swift action
Range: Personal
Target: Weapon touched
Duration: 1 round/level or until discharged; 1 round/level (D)
Saving Throw: Will negates
Spell Resistance: No

Upon casting this spell, this spell infuses the weapon touched with the Silence status effect. The next time this weapon strikes a creature, it discharges the ailment energy. The spell inflicts the status effect Silence against the target of the attack. The victim suffers the effects of the status effect for the duration of the spell or until cured. The weapon loses this property if its wielder drops it or otherwise loses contact with it.


Ensleep
Enfeebling/Enhancing
Level: Red Mage 1
Casting Time: 1 swift action
Range: Personal
Target: Weapon touched
Duration: 1 round/level or until discharged; 1 round/level (D)
Saving Throw: Will negates
Spell Resistance: No

Upon casting this spell, this spell infuses the weapon touched with the Sleep status effect. The next time this weapon strikes a creature, it discharges the ailment energy. The spell inflicts the status effect Sleep against the target of the attack. The victim suffers the effects of the status effect for the duration of the spell or until cured. The weapon loses this property if its wielder drops it or otherwise loses contact with it.


Enslow
Chronomancy/Enfeebling/Enhancing
Level: Red Mage 3
Casting Time: 1 swift action
Range: Personal
Target: Weapon touched
Duration: 1 round/level or until discharged; 1 round/level (D)
Saving Throw: Will negates
Spell Resistance: No


Upon casting this spell, this spell infuses the weapon touched with the Slow status effect. The next time this weapon strikes a creature, it discharges the ailment energy. The spell inflicts the status effect Slow against the target of the attack. The victim suffers a -1 penalty on Attack rolls, -1 penalty on Reflex saves, moves at half movement, and can only take 1 standard action a round for the duration of the spell or until cured. The weapon loses this property if its wielder drops it or otherwise loses contact with it.


Fearna
Healing
Level: Astrologian/White Mage/Red Mage 1
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

You remove any fear effect in the creature. You must make a caster level check (1d20 + caster level) against the DC of the fear affecting the target. Fearna counters and dispels Fear.


Hold
Enfeebling
Level: White Mage/Red Mage 2
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One Creature
Duration: 1 round/level (D); see text
Saving Throw: Will negates; see text
Spell Resistance: Yes

The target becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round on its turn, the target may attempt a new saving throw to end the effect. This is a full-round action that does not provoke attacks of opportunity. A winged creature who is paralyzed cannot flap its wings and falls. A swimmer cannot swim and may drown.


Imperil
Dark/Elemental/Enfeebling/Light
Level: Black Mage/Red Mage 2
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1d8 rounds
Saving Throw: Will partial
Spell Resistance: Yes

A swirl of color envelopes your target, dealing minor elemental damage and inflicting the Imperil status. They take 3 points of damage from 1d6 elements chosen randomly by rolling 1d8 (1 = fire, 2 = ice, 3 = wind, 4 = earth, 5 = lightning, 6 = water, 7 = holy, 8 = shadow), and are afflicted with the Imperil status, corresponding to the elements determined. A successful Will save negates the Imperil status.


Imperilra
Dark/Elemental/Enfeebling/Light
Level: Black Mage/Red Mage 4
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 10 ft. radius burst
Duration: 1d8 rounds
Saving Throw: Will partial
Spell Resistance: Yes

A imperilra spell is the area of effect version of the imperil spell. They take 7 points of damage from 1d6 elements chosen randomly by rolling 1d8 (1 = fire, 2 = ice, 3 = wind, 4 = earth, 5 = lightning, 6 = water, 7 = holy, 8 = shadow), and are afflicted with the Imperil status, corresponding to the elements determined. A successful Will save negates the Imperil status.


Imperilga
Dark/Elemental/Enfeebling/Light
Level: Black Mage/Necromancer/Red Mage 6
Target: 20 ft. radius burst

This spell functions like Imperilra, expect it does 11 points of damage from 1d6 elements chosen and the radius increases to 20 ft. radius spread.


Panacea
Healing
Level: Astrologian/White Mage/Red Mage/Holy Knight 2
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

You detoxify any poison or sap status effects in the creature. You must make a caster level check (1d20 + caster level) against the DC of each poison affecting the target. Success means that the poison is neutralized. A cured creature suffers no additional effects from the poison and any temporary effects are ended, but the spell does not reverse instantaneous effects, such as hit point damage, temporarily ability damage, or effects that don't go away on their own.


Paralyna
Healing
Level: Astrologian/White Mage/Red Mage/Holy Knight 2
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

You can free ally from the effects of temporary paralysis or related magic, including spells and effects that cause a creature to gain the staggered condition. The paralysis is negated but this spell does not restore ability score reduced by penalties, damage, or drain.


Phalanx
Enhancing
Level: Holy Knight 2/Red Mage 3
Casting Time: 1 standard action
Range: personal
Target: you
Duration: 1 round/level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

Light surrounds you by reducing any physical damage you take. For the duration of the spell, the target receives Damage Reduction 5/magic.


Phalanx II
Enhancing
Level: Holy Knight 3/Red Mage 4
Casting Time: 1 standard action
Range: personal
Target: you
Duration: 1 round/level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

Light surrounds you by reducing any physical damage you take. For the duration of the spell, the target receives Damage Reduction 10/cold iron.


Phalanx III
Enhancing
Level: Holy Knight 4/Red Mage 6
Casting Time: 1 standard action
Range: personal
Target: you
Duration: 1 round/level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

Light surrounds you by reducing any physical damage you take. For the duration of the spell, the target receives Damage Reduction 15/adamantine.


Stona
Healing
Level: Astrologian/White Mage/Red Mage 4
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One petrified creature
Duration: Instantaneous
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)

This spell restores a petrified creature to its normal state, restoring life and goods. The creature must make a DC 15 Fortitude save to survive the process. Any petrified creature, regardless of size, can be restored.  This does not restore damage sustained while petrified.


Verabyss
Dark/Enfeebling
Level: Red Mage 4
Casting Time: 1 swift action
Range: close (25 ft. + 5 ft./2 levels)
Target: one creature afflicted with Dimmed status effect
Duration: 1 round/level (D)
Saving Throw: Reflex negates
Spell Resistance: Yes

The target of this spell requires the Dimmed status effect to be in effect. Once you cast this spell, the Dimmed status effect is removed and the creature's dark resistance is reduce by 10 which will take 10 more damage from dark sources for the duration. The creature also takes 2d6+5 dark damage and the target can attempt a Reflex save for half damage and no reduction of dark resistance.


Veraero
Elemental (wind)/Enfeebling
Level: Red Mage 2
Casting Time: 1 swift action
Range: close (25 ft. + 5 ft./2 levels)
Target: one creature afflicted with Squalled status effect
Duration: 1 round/level (D)
Saving Throw: Reflex negates
Spell Resistance: Yes

The target of this spell requires the Squalled status effect to be in effect. Once you cast this spell, the Squalled status effect is removed and the creature's wind resistance is reduce by 5 which will take 5 more damage from wind sources for the duration. The creature also takes 1d4+1 wind damage and the target can attempt a Reflex save for half damage and no reduction of wind resistance.


Verblizzard
Elemental (ice)/Enfeebling
Level: Red Mage 2
Casting Time: 1 swift action
Range: close (25 ft. + 5 ft./2 levels)
Target: one creature afflicted with Frozen status effect
Duration: 1 round/level (D)
Saving Throw: Reflex negates
Spell Resistance: Yes

The target of this spell requires the Frozen status effect to be in effect. Once you cast this spell, the Froze status effect is removed and the creature's ice resistance is reduce by 5 which will take 5 more damage from ice sources for the duration. The creature also takes 1d4+1 ice damage and the target can attempt a Reflex save for half damage and no reduction of ice resistance.


Verburst
Elemental (lightning)/Enfeebling
Level: Red Mage 4
Casting Time: 1 swift action
Range: close (25 ft. + 5 ft./2 levels)
Target: one creature afflicted with Static status effect
Duration: 1 round/level (D)
Saving Throw: Reflex negates
Spell Resistance: Yes

The target of this spell requires the Static status effect to be in effect. Once you cast this spell, the Static status effect is removed and the creature's lightning resistance is reduce by 10 which will take 10 more damage from lightning sources for the duration. The creature also takes 2d6+5 lightning damage and the target can attempt a Reflex save for half damage and no reduction of lightning resistance.


Verdark
Dark/Enfeebling
Level: Red Mage 2
Casting Time: 1 swift action
Range:  close (25 ft. + 5 ft./2 levels)
Target: one creature afflicted with Dimmed status effect
Duration: 1 round/level (D)
Saving Throw: Reflex negates
Spell Resistance: Yes

The target of this spell requires the Dimmed status effect to be in effect. Once you cast this spell, the Dimmed status effect is removed and the creature's dark resistance is reduce by 5 which will take 5 more damage from dark sources for the duration. The creature also takes 1d4+1 dark damage and the target can attempt a Reflex save for half damage and no reduction of dark resistance.


Verfire
Elemental (fire)/Enfeebling
Level: Red Mage 2
Casting Time: 1 swift action
Range: close (25 ft. + 5 ft./2 levels)
Target: one creature afflicted with Burn status effect
Duration: 1 round/level (D)
Saving Throw: Reflex negates
Spell Resistance: Yes

The target of this spell requires the Burn status effect to be in effect. Once you cast this spell, the Burn status effect is removed and the creature's fire resistance is reduce by 5 which will take 5 more damage from fire sources for the duration. The creature also takes 1d4+1 fire damage and the target can attempt a Reflex save for half damage and no reduction of fire resistance.


Verflare
Elemental (fire)/Enfeebling
Level:  Red Mage 4
Casting Time: 1 swift action
Range: close (25 ft. + 5 ft./2 levels)
Target: one creature afflicted with Burn status effect
Duration: 1 round/level (D)
Saving Throw: Reflex negates
Spell Resistance: Yes

The target of this spell requires the Burn status effect to be in effect. Once you cast this spell, the Burn status effect is removed and the creature's fire resistance is reduce by 10 which will take 10 more damage from fire sources for the duration. The creature also takes 2d6+5 fire damage and the target can attempt a Reflex save for half damage and no reduction of fire resistance.


Verflood
Elemental (water)/Enfeebling
Level: Red Mage 4
Casting Time: 1 swift action
Range: close (25 ft. + 5 ft./2 levels)
Target: one creature afflicted with Drenched status effect
Duration: 1 round/level (D)
Saving Throw: Reflex negates
Spell Resistance: Yes

The target of this spell requires the Drenched status effect to be in effect. Once you cast this spell, the Drenched status effect is removed and the creature's water resistance is reduce by 10 which will take 10 more damage from water sources for the duration. The creature also takes 2d6+5 water damage and the target can attempt a Reflex save for half damage and no reduction of water resistance.


Verglacier
Elemental (ice)/Enfeebling
Level: Red Mage 4
Casting Time: 1 swift action
Range: close (25 ft. + 5 ft./2 levels)
Target: one creature afflicted with Frozen status effect
Duration: 1 round/level (D)
Saving Throw: Reflex negates
Spell Resistance: Yes

The target of this spell requires the Frozen status effect to be in effect. Once you cast this spell, the Froze status effect is removed and the creature's ice resistance is reduce by 10 which will take 10 more damage from ice sources for the duration. The creature also takes 2d6+5 ice damage and the target can attempt a Reflex save for half damage and no reduction of ice resistance.


Verholy
Light/Enfeebling
Level: Red Mage 4
Casting Time: 1 swift action
Range: close (25 ft. + 5 ft./2 levels)
Target: one creature afflicted with Dazzled status effect
Duration: 1 round/level (D)
Saving Throw: Reflex negates
Spell Resistance: Yes

The target of this spell requires the Dazzled status effect to be in effect. Once you cast this spell, the Dazzled status effect is removed and the creature's holy resistance is reduce by 10 which will take 10 more damage from holy sources for the duration. The creature also takes 2d6+5 holy damage and the target can attempt a Reflex save for half damage and no reduction of holy resistance.


Verlight
Light/Enfeebling
Level: Red Mage 2
Casting Time: 1 swift action
Range: close (25 ft. + 5 ft./2 levels)
Target: one creature afflicted with Dazzled status effect
Duration: 1 round/level (D)
Saving Throw: Reflex negates
Spell Resistance: Yes

The target of this spell requires the Dazzled status effect to be in effect. Once you cast this spell, the Dazzled status effect is removed and the creature's holy resistance is reduce by 5 which will take 5 more damage from holy sources for the duration. The creature also takes 1d4+1 holy damage and the target can attempt a Reflex save for half damage and no reduction of holy resistance.


Verquake
Elemental (earth)/Enfeebling
Level: Red Mage 4
Casting Time: 1 swift action
Range: close (25 ft. + 5 ft./2 levels)
Target: one creature afflicted with Weighted status effect
Duration: 1 round/level (D)
Saving Throw: Reflex negates
Spell Resistance: Yes

The target of this spell requires the Weighted status effect to be in effect. Once you cast this spell, the Weighted status effect is removed and the creature's earth resistance is reduce by 10 which will take 10 more damage from earth sources for the duration. The creature also takes 2d6+5 earth damage and the target can attempt a Reflex save for half damage and no reduction of earth resistance.


Verstone
Elemental (earth)/Enfeebling
Level: Red Mage 2
Casting Time: 1 swift action
Range: close (25 ft. + 5 ft./2 levels)
Target: one creature afflicted with Weighted status effect
Duration: 1 round/level (D)
Saving Throw: Reflex negates
Spell Resistance: Yes

The target of this spell requires the Weighted status effect to be in effect. Once you cast this spell, the Weighted status effect is removed and the creature's earth resistance is reduce by 5 which will take 5 more damage from earth sources for the duration. The creature also takes 1d4+1 earth damage and the target can attempt a Reflex save for half damage and no reduction of earth resistance.


Verthunder
Elemental (lightning)/Enfeebling
Level: Red Mage 2
Casting Time: 1 swift action
Range: close (25 ft. + 5 ft./2 levels)
Target: one creature afflicted with Static status effect
Duration: 1 round/level (D)
Saving Throw: Reflex negates
Spell Resistance: Yes

The target of this spell requires the Static status effect to be in effect. Once you cast this spell, the Static status effect is removed and the creature's lightning resistance is reduce by 5 which will take 5 more damage from lightning sources for the duration. The creature also takes 1d4+1 lightning damage and the target can attempt a Reflex save for half damage and no reduction of lightning resistance.


Vertornado
Elemental (wind)/Enfeebling
Level: Red Mage 4
Casting Time: 1 swift action
Range: close (25 ft. + 5 ft./2 levels)
Target: one creature afflicted with Squalled status effect
Duration: 1 round/level (D)
Saving Throw: Reflex negates
Spell Resistance: Yes

The target of this spell requires the Squalled status effect to be in effect. Once you cast this spell, the Squalled status effect is removed and the creature's wind resistance is reduce by 10 which will take 10 more damage from wind sources for the duration. The creature also takes 2d6+5 wind damage and the target can attempt a Reflex save for half damage and no reduction of wind resistance.


Verwater
Elemental (water)/Enfeebling
Level: Red Mage 2
Casting Time: 1 swift action
Range: close (25 ft. + 5 ft./2 levels)
Target: one creature afflicted with Drenched status effect
Duration: 1 round/level (D)
Saving Throw: Reflex negates
Spell Resistance: Yes

The target of this spell requires the Drenched status effect to be in effect. Once you cast this spell, the Drenched status effect is removed and the creature's water resistance is reduce by 5 which will take 5 more damage from water sources for the duration. The creature also takes 1d4+1 water damage and the target can attempt a Reflex save for half damage and no reduction of water resistance.


Viruna
Healing
Level: Astrologian/White Mage/Red Mage/Holy Knight 1
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 10 minutes/level; see text
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)

You quell feelings of illness and nausea in the target, removing the affects of nausea and sickness from the target. It also gives a +4 morale bonus on saving throws against disease, nausea, and sickness effects. If the subject is already under the influence of a disease effect when receiving the spell, that effect is suppressed for the duration of the spell.


Vox
Healing
Level: Astrologian/White Mage/Red Mage/Holy Knight 2
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One petrified creature
Duration: Instantaneous
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)

This spell removes the Silence Status Effect. You must make a caster level check (1d20 + caster level) against the DC of the silence effect. Vox counters and dispels Silence.
Those who wield red magic and blue magic are know as violet mages but very few are actually known and even fewer are actually masters of the violet magic.
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Messages In This Thread
Magic+ - by Fortheseen - 03-06-2017, 11:59 PM
RE: Magic+ - by Fortheseen - 03-07-2017, 12:03 AM
RE: Magic+ - by Fortheseen - 03-07-2017, 12:07 AM
RE: Magic+ - by Fortheseen - 03-07-2017, 12:08 AM
RE: Magic+ - by Fortheseen - 03-12-2017, 03:29 PM
RE: Magic+ - by Fortheseen - 04-07-2017, 10:48 PM
RE: Magic+ - by Fortheseen - 04-21-2017, 11:01 AM
RE: Magic+ - by Manly Man - 04-22-2017, 06:55 PM
RE: Magic+ - by Fortheseen - 04-23-2017, 10:21 AM
RE: Magic+ - by Manly Man - 04-23-2017, 01:42 PM
RE: Magic+ - by Fortheseen - 05-01-2017, 10:18 AM
RE: Magic+ - by Fortheseen - 05-23-2017, 11:28 AM
RE: Magic+ - by Fortheseen - 06-16-2017, 12:37 PM
RE: Magic+ - by Manly Man - 06-16-2017, 12:42 PM
RE: Magic+ - by Fortheseen - 06-19-2017, 09:50 PM
RE: Magic+ - by Fortheseen - 07-31-2017, 09:56 AM
RE: Magic+ - by Manly Man - 07-31-2017, 01:21 PM
RE: Magic+ - by Fortheseen - 08-02-2017, 10:08 AM
RE: Magic+ - by Fortheseen - 07-31-2017, 07:30 PM
RE: Magic+ - by Fortheseen - 11-23-2017, 03:43 PM
RE: Magic+ - by Fortheseen - 11-23-2017, 04:01 PM
RE: Magic+ - by Manly Man - 11-24-2017, 05:57 AM
RE: Magic+ - by Fortheseen - 11-24-2017, 09:21 PM
RE: Magic+ - by silverwerret - 11-26-2017, 12:15 AM
RE: Magic+ - by Fortheseen - 11-26-2017, 06:09 AM
RE: Magic+ - by silverwerret - 11-26-2017, 04:41 PM
RE: Magic+ - by Fortheseen - 11-26-2017, 05:52 PM
RE: Magic+ - by silverwerret - 11-26-2017, 06:19 PM
RE: Magic+ - by Fortheseen - 11-26-2017, 07:04 PM
RE: Magic+ - by Viladin - 12-20-2017, 08:59 PM
RE: Magic+ - by Fortheseen - 12-21-2017, 12:41 PM
RE: Magic+ - by Fortheseen - 12-26-2017, 10:00 PM
RE: Magic+ - by Fortheseen - 12-26-2017, 10:02 PM
RE: Magic+ - by Fortheseen - 12-26-2017, 10:59 PM
RE: Magic+ - by Ashbury137 - 12-27-2017, 12:19 AM
RE: Magic+ - by Fortheseen - 12-27-2017, 10:37 AM
RE: Magic+ - by Manly Man - 12-27-2017, 04:09 PM
RE: Magic+ - by Fortheseen - 12-28-2017, 12:15 AM
RE: Magic+ - by Fortheseen - 03-06-2018, 01:44 PM
RE: Magic+ - by Fortheseen - 03-06-2018, 02:11 PM
RE: Magic+ - by Fortheseen - 03-06-2018, 02:58 PM
RE: Magic+ - by Fortheseen - 03-06-2018, 03:01 PM
RE: Magic+ - by Fortheseen - 03-06-2018, 03:48 PM
RE: Magic+ - by Fortheseen - 03-06-2018, 04:30 PM
RE: Magic+ - by Fortheseen - 03-06-2018, 04:33 PM
RE: Magic+ - by Fortheseen - 03-09-2018, 07:50 PM
RE: Magic+ - by Fortheseen - 03-09-2018, 09:09 PM
RE: Magic+ - by Fortheseen - 09-21-2018, 12:01 PM
RE: Magic+ - by Fortheseen - 12-04-2018, 09:20 AM
RE: Magic+ - by Fortheseen - 02-24-2019, 08:39 PM

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