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Bestiary+
Scorpion Family

Death Stalker
A giant scorpion characterized by its black shining body. They mainly feed on small animals, but their venom poses a great threat to humans as well. Originally hailing from deserts and wastelands where food is extremely scarce, it is incredibly overprotective when it comes to its prey, and will aggressively pursue it at any cost necessary. It is believed this particular trait, along with its ominous coloration, is what earned it the name death stalker.
CR 9 XP 6,400
N Large Magical Beast
Init: +2; Senses Darkvision 60 ft., tremorsense 60 ft.; Perception +7


AC 20, touch 11, flat-footed 19 (+2 dex, +10 natural, -1 size)
hp 137 (14d10+56), fast healing 10;
Fort +13, Ref +11, Will +7
Immune mind-affecting effects, paralyze, poison; Resist earth 10, fire 5


Speed 60 ft., climb 40 ft.
Melee 2 Claws +19 (1d6+6 plus grab), Sting +19 (1d6+6 plus poison)
Space 10 ft.; Reach 10 ft.
Special Attacks Constrict (1d6+6), Death Needles, Rapid Stinging, Rend (2 claws, 2d6+6), Sandblast, Sudden Strike


Str 22, Dex 14, Con 18, Int -, Wis 16, Cha 2
Base Atk +14; CMB +20 (+24 grapple); CMD 32 (44 vs. trip)
Skills Climb +14, Perception +7, Stealth +2 (+10 in deserts); Racial Modifiers Climb +8, Perception +4, Stealth +4 (in desert +12)


[color=#000000][font=Times New Roman, serif]Death Needles (Su)[/font][/color]
3/day, a death stalker shoots out black needles towards a single target within a 30-ft. range and must make a ranged touch attack (+15) to inflict 8d4 points of non-elemental damage. The creature must make a Fortitude save (DC 17) or gain the Paralyzed status effect for 1d4 rounds. This is considered a poison effect. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).


[color=#000000][font=Times New Roman, serif]Poison(Ex)[/font][/color]
[color=#000000][font=Times New Roman, serif]Sting — injury; save Fort DC 21; frequency 1/round for 4 rounds; effect 2d6 non-elemental damage and 1d4 Mp damage; cure 1 save.[/font][/color]


[color=#000000][font=Times New Roman, serif]Rapid Stinging (Ex)[/font][/color]
A death stalker stinger strikes with astounding speed; it can make one additional attack in a round with its sting as a swift action.


[color=#000000][font=Times New Roman, serif]Sandblast (Su)[/font][/color]
[color=#000000][font=Times New Roman, serif]A death stalker can stir up the sand around it to blast sand at its enemies within a 30-ft.-radius. Creatures within the area of effect must make a Fortitude save (DC 15) or be inflicted with Blind status for 1d4 rounds. Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19). [/font][/color]


[color=#000000][font=Times New Roman, serif]Sudden Strike (Ex)[/font][/color]
A death stalker is adept at moving quickly when its foes are surprised. During a surprise round, a death stalker may act as if it had a full round to act, rather than just one standard action.


Desertpede
A subspecies of scorpion that lives in dry areas like deserts and wastelands. The poison in its tail is virulent, and even the slightest amount of it can bring down the largest of beasts. They are basically nocturnal, so during daylight, they are often found burrowed under the sand in hiding, or shaded behind boulders. Most instances of reported casualties during daylight comes from people inadvertently entering a desertpede's territory.
CR 3 XP 800
N Medium Vermin
Init: +0; Senses Darkvision 60 ft., tremorsense 60 ft.; Perception +4


AC 15, touch 10, flat-footed 15 (+5 natural)
hp 35 (5d8+10), fast healing 5;
Fort +6, Ref +1, Will +1
Immune mind-affecting effects, poison; Resist earth 5


Speed 60 ft., climb 40 ft.
Melee 2 Claws +5 (1d4+2), Sting +5 (1d4+2 plus poison)
Special Attacks Rend (2 claws, 2d4+2)


Str 14, Dex 10, Con 14, Int -, Wis 10, Cha 2
Base Atk +3; CMB +5; CMD 15 (27 vs. trip)
Skills Climb +10, Perception +4, Stealth +4 (+12 in deserts); Racial Modifiers Climb +8, Perception +4, Stealth +4 (in desert +12)


[color=#000000][font=Times New Roman, serif]Poison(Ex)[/font][/color]
[color=#000000][font=Times New Roman, serif]Sting — injury; save Fort DC 14; frequency 1/round for 4 rounds; effect 1d6 non-elemental damage; cure 1 save.[/font][/color]


Red Claw
These huge scorpions are known for their brilliant red pincers. If one feels itself to be in danger, it mimics a similar-looking crustacean known to be quite tasty. When a potential predator draws near to it, hoping for a bite, the scorpion lashes out with its poisonous stinger. This poison is extremely dangerous, even in small quantities, and a victim will begin to lose consciousness within moments of being stung, left immobile and helpless. Once the victim has fallen, and the scorpions deem themselves safe, they approach en masses and tear their prey open with their rusty brown pincers. Thus the hunted becomes the hunter.
CR 5 XP 1,600
N Large Magical Beast
Init: +0; Senses Darkvision 60 ft., tremorsense 60 ft.; Perception +6


AC 17, touch 9, flat-footed 17 (+8 natural, -1 size)
hp 81 (9d10+27), fast healing 8;
Fort +8, Ref +6, Will +5
Immune mind-affecting effects, poison; Resist earth 5, fire 5


Speed 60 ft., climb 40 ft.
Melee 2 Claws +13 (1d6+4 plus grab), Sting +13 (1d6+4 plus poison)
Space 10 ft.; Reach 10 ft.
Special Attacks Constrict (1d6+4), Rend (2 claws, 2d6+4), Sandblast


Str 19, Dex 10, Con 16, Int -, Wis 14, Cha 2
Base Atk +9; CMB +13 (+17 grapple); CMD 20 (32 vs. trip)
Skills Climb +12, Perception +6, Stealth +0 (+8 in deserts); Racial Modifiers Climb +8, Perception +4, Stealth +4 (in desert +12)


[color=#000000][font=Times New Roman, serif]Poison(Ex)[/font][/color]
[color=#000000][font=Times New Roman, serif]Sting — injury; save Fort DC 17; frequency 1/round for 4 rounds; effect 1d8 non-elemental damage and 1 Mp damage; cure 1 save.[/font][/color]


[color=#000000][font=Times New Roman, serif]Sandblast (Su)[/font][/color]
A red claw can stir up the sand around it to blast sand at its enemies within a 30-ft.-radius. Creatures within the area of effect must make a Fortitude save (DC 14) or be inflicted with Blind status for 1d4 rounds. Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).


Scorpion
A deadly giant scorpion that lives in the desert areas, with a pair of powerful claws and venomous tail. To conceal itself from birds of prey, its natural enemy, it prefers to hide in the shadow of rocks, waiting for a chance to strike. Paralyzing its target with poison, it swoops in for the kill after its prey has been weakened. For desert travelers already weakened by heat and dehydration, the scorpion's sting can often be lethal. An ample supply of antidotes is recommended.
CR 1 XP 400
N Medium Vermin
Init: +0; Senses Darkvision 60 ft., tremorsense 60 ft.; Perception +4


AC 12, touch 10, flat-footed 12 (+2 natural)
hp 19 (3d8+3)
Fort +4, Ref +1, Will +1
Immune mind-affecting effects, poison; Resist earth 5


Speed 60 ft., climb 40 ft.
Melee 2 Claws +2 (1d4), Sting +2 (1d4 plus poison)
Special Attacks Rend (2 claws, 2d4)


Str 11, Dex 10, Con 13, Int -, Wis 10, Cha 2
Base Atk +2; CMB +2; CMD 12 (24 vs. trip)
Skills Climb +8, Perception +4, Stealth +4 (+12 in deserts); Racial Modifiers Climb +8, Perception +4, Stealth +4 (in desert +12)


[color=#000000][font=Times New Roman, serif]Poison(Ex)[/font][/color]
[color=#000000][font=Times New Roman, serif]Sting — injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d4 non-elemental damage; cure 1 save.[/font][/color]


Sea Scorpion
A blue scorpion that often resides in wetlands and seaside areas. Though scorpions are commonly believed to live solely in arid climes, various kinds of scorpions can be found living in all kinds of environments. Sea scorpions prefer living in humid regions, especially the rocky areas along the seaside, and are even able to move short distances by swimming. They use their large pincers to prey on fish and small monsters.
CR 3 XP 800
N Medium Vermin
Init: +2; Senses Darkvision 60 ft., tremorsense 60 ft.; Perception +4


AC 15, touch 12, flat-footed 13 (+2 dex, +3 natural)
hp 32 (5d8+5), fast healing 5;
Fort +6, Ref +3, Will +1
Immune mind-affecting effects, poison; Resist water 5


Speed 60 ft., climb 40 ft.
Melee 2 Claws +5 (1d4+2), Sting +5 (1d4+2 plus poison)
Special Attacks Rend (2 claws, 2d4+2)


Str 14, Dex 14, Con 13, Int -, Wis 10, Cha 2
Base Atk +3; CMB +5; CMD 17 (29 vs. trip)
Skills Climb +10, Perception +4, Stealth +6 (+14 in coast); Racial Modifiers Climb +8, Perception +4, Stealth +4 (in coast +12)


[color=#000000][font=Times New Roman, serif]Poison(Ex)[/font][/color]
[color=#000000][font=Times New Roman, serif]Sting — injury; save Fort DC 14; frequency 1/round for 4 rounds; effect 1d6 non-elemental damage; cure 1 save.[/font][/color]
Those who wield red magic and blue magic are know as violet mages but very few are actually known and even fewer are actually masters of the violet magic.
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Bestiary+ - by Fortheseen - 03-06-2017, 11:58 AM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:02 PM
RE: Bestiary+ - by Viladin - 03-06-2017, 12:07 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:17 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:10 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:15 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:24 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:28 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:39 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:43 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:47 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:50 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 01:06 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 01:11 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 01:13 PM
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RE: Bestiary+ - by Fortheseen - 03-06-2017, 01:21 PM
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RE: Bestiary+ - by Fortheseen - 03-06-2017, 01:27 PM
RE: Bestiary+ - by MrDeimos - 03-06-2017, 02:25 PM
RE: Bestiary+ - by Manly Man - 03-06-2017, 04:07 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:23 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:31 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:34 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:36 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:40 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:42 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:44 PM
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RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:50 PM
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RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:55 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:01 PM
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RE: Bestiary+ - by Fortheseen - 03-07-2017, 02:10 AM
RE: Bestiary+ - by Fortheseen - 03-09-2017, 09:35 PM
RE: Bestiary+ - by Viladin - 03-10-2017, 01:13 AM
RE: Bestiary+ - by Fortheseen - 03-10-2017, 08:26 PM
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RE: Bestiary+ - by Fortheseen - 03-12-2017, 03:15 PM
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RE: Bestiary+ - by Fortheseen - 04-05-2017, 08:47 PM
RE: Bestiary+ - by Fortheseen - 04-07-2017, 10:08 PM
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RE: Bestiary+ - by Viladin - 04-07-2017, 10:21 PM
RE: Bestiary+ - by Fortheseen - 04-07-2017, 10:52 PM
RE: Bestiary+ - by Viladin - 04-07-2017, 10:59 PM
RE: Bestiary+ - by Fortheseen - 04-07-2017, 11:04 PM
RE: Bestiary+ - by Fortheseen - 04-21-2017, 09:22 AM
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RE: Bestiary+ - by Fortheseen - 04-29-2017, 09:08 AM
RE: Bestiary+ - by Fortheseen - 04-29-2017, 10:04 AM
RE: Bestiary+ - by Fortheseen - 04-29-2017, 10:26 AM
RE: Bestiary+ - by Viladin - 05-01-2017, 03:15 PM
RE: Bestiary+ - by Fortheseen - 05-02-2017, 04:33 AM
RE: Bestiary+ - by Manly Man - 05-02-2017, 09:36 AM
RE: Bestiary+ - by Viladin - 05-02-2017, 01:02 PM
RE: Bestiary+ - by Manly Man - 05-02-2017, 06:34 PM
RE: Bestiary+ - by Fortheseen - 05-03-2017, 12:41 AM
RE: Bestiary+ - by Viladin - 05-03-2017, 01:33 AM
RE: Bestiary+ - by Fortheseen - 05-03-2017, 10:02 AM
RE: Bestiary+ - by Viladin - 05-03-2017, 10:40 AM
RE: Bestiary+ - by Fortheseen - 05-03-2017, 08:34 PM
RE: Bestiary+ - by Viladin - 05-04-2017, 12:55 AM
RE: Bestiary+ - by Fortheseen - 05-04-2017, 01:46 AM
RE: Bestiary+ - by Fortheseen - 05-08-2017, 04:34 AM
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RE: Bestiary+ - by Manly Man - 05-22-2017, 11:53 PM
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RE: Bestiary+ - by Fortheseen - 06-04-2017, 08:50 AM
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RE: Bestiary+ - by Fortheseen - 09-05-2017, 05:02 PM
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RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:33 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:36 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:39 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:43 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:45 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:47 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 10:13 AM
RE: Bestiary+ - by Manly Man - 11-19-2017, 09:09 PM
RE: Bestiary+ - by Fortheseen - 11-23-2017, 04:02 PM
RE: Bestiary+ - by silverwerret - 11-26-2017, 05:01 PM
RE: Bestiary+ - by Fortheseen - 11-26-2017, 06:08 PM
RE: Bestiary+ - by silverwerret - 11-26-2017, 06:27 PM
RE: Bestiary+ - by Fortheseen - 11-26-2017, 06:58 PM
RE: Bestiary+ - by Viladin - 12-23-2017, 03:27 PM
RE: Bestiary+ - by Fortheseen - 12-24-2017, 10:53 AM
RE: Bestiary+ - by Viladin - 12-29-2017, 05:15 PM
RE: Bestiary+ - by Fortheseen - 12-29-2017, 05:26 PM
RE: Bestiary+ - by Viladin - 12-30-2017, 02:17 AM
RE: Bestiary+ - by Loxsis - 01-04-2018, 12:01 PM
RE: Bestiary+ - by Fortheseen - 01-04-2018, 01:10 PM
RE: Bestiary+ - by Loxsis - 01-09-2018, 09:49 AM
RE: Bestiary+ - by Fortheseen - 01-09-2018, 02:08 PM
RE: Bestiary+ - by Loxsis - 01-09-2018, 02:32 PM
RE: Bestiary+ - by Fortheseen - 01-10-2018, 12:16 PM
RE: Bestiary+ - by Fortheseen - 01-15-2018, 02:39 PM
RE: Bestiary+ - by Manly Man - 01-09-2018, 02:34 PM
RE: Bestiary+ - by Fortheseen - 01-10-2018, 12:18 PM
RE: Bestiary+ - by Loxsis - 01-16-2018, 12:06 PM
RE: Bestiary+ - by Fortheseen - 01-19-2018, 04:17 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 01:33 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 01:42 PM
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RE: Bestiary+ - by Fortheseen - 02-11-2018, 02:48 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 02:52 PM
RE: Bestiary+ - by Fortheseen - 06-24-2018, 09:15 PM
RE: Bestiary+ - by Fortheseen - 07-07-2018, 08:35 PM
RE: Bestiary+ - by Fortheseen - 07-07-2018, 08:43 PM
RE: Bestiary+ - by Fortheseen - 08-02-2018, 11:18 AM
RE: Bestiary+ - by Fortheseen - 10-19-2018, 08:08 PM
RE: Bestiary+ - by DMLeibfrid - 12-06-2018, 07:41 PM
RE: Bestiary+ - by Fortheseen - 12-07-2018, 02:39 PM
RE: Bestiary+ - by DMLeibfrid - 02-11-2019, 10:26 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 01:04 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 01:06 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 01:13 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 01:44 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 02:46 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 02:50 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 03:12 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 03:28 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 03:30 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 03:31 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 05:31 PM
RE: Bestiary+ - by Fortheseen - 02-17-2019, 07:40 PM
RE: Bestiary+ - by Fortheseen - 02-17-2019, 09:44 PM

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