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Bestiary+
#49
Ice Elemental Family

Ice Elemental, Minor
CR 1 XP 400
N Small Outsider (air, cold, elemental, extraplanar, water)
Init -1; Senses Darkvision 60 ft., snow vision; Perception +6

AC 16, touch 10, flat-footed 16(-1 dex, +6 natural, +1 size)
hp 18(2d10+7)
mp 2
Fort +5, Ref +2, Will +3
Immune Ice, elemental traits
Weakness Fire

Speed 20 ft., burrow(ice & snow only) 20 ft., swim 60 ft.
Melee Slam +4(1d4+1 plus 1d4 ice damage)
Special Attacks Numbing Cold(DC 13)
Spells Known(Black Mage CL 2nd, concentration +2)
1st – Blizzard(DC 11)

Str 12, Dex 8, Con 14, Int 11, Wis 12, Cha 8
Base Atk +2; CMB +2; CM 11(can't be tripped)
Feats Iron Will, Power Attack, Toughness
Skills Escape Artist +9, Intimidate +4, Knowledge(planes) +5, Perception +6, Stealth +8, Swim +9
Languages Aquan
SQ Ice Glide, Icewalking

Ice Glide(Su)
A burrowing ice elemental can pass through nonmagical ice and snow as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A control water spell cast on an area containing a burrowing ice elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Icewalking(Ex)
This ability works like spider climb spell, but the surfaces the elemental climbs must be icy. The elemental can move across icy surfaces without penalty and does not need to make Acrobatics checks to run or charge on ice.

Numbing Cold(Su)
When an ice elemental deals ice damage to a creature, that creature must succeed on a Fortitude save or be staggered for 1 round. The save DC is listed in the elemental's stat block and is Constitution-based.

Snow Vision(Ex)
An ice elemental can see perfectly well in snowy conditions and does no take any penalties on Perception checks while in snow.

Ice Elemental
This elemental is multiple ice crystals moving in and out around a light blue light creating a chilly aura around itself.
CR 3 XP 800
N Medium Outsider (air, cold, elemental, extraplanar, water)
Init +0; Senses Darkvision 60 ft., snow vision; Perception +9

AC 16, touch 10, flat-footed 16(+6 natural)
hp 39(4d10+16)
mp 7
Fort +7, Ref +4, Will +5
Immune Ice, elemental traits
Weakness Fire

Speed 20 ft., burrow(ice & snow only) 20 ft., swim 60 ft.
Melee Slam +7(1d6+3 plus 1d6 ice damage)
Special Attacks Numbing Cold(DC 15)
Spells Known(Black Mage CL 4th, concentration +4)
1st – Blizzard(DC 11)
2nd – Blizzard II(DC 12)

Str 16, Dex 10, Con 16, Int 11, Wis 14, Cha 8
Base Atk +4; CMB +7; CM 17(can't be tripped)
Feats Cleave, Iron Will, Power Attack, Toughness
Skills Escape Artist +11, Intimidate +6, Knowledge(planes) +7, Perception +9, Stealth +7, Swim +11
Languages Aquan
SQ Ice Glide, Icewalking

Ice Glide(Su)
A burrowing ice elemental can pass through nonmagical ice and snow as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A control water spell cast on an area containing a burrowing ice elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Icewalking(Ex)
This ability works like spider climb spell, but the surfaces the elemental climbs must be icy. The elemental can move across icy surfaces without penalty and does not need to make Acrobatics checks to run or charge on ice.

Numbing Cold(Su)
When an ice elemental deals ice damage to a creature, that creature must succeed on a Fortitude save or be staggered for 1 round. The save DC is listed in the elemental's stat block and is Constitution-based.

Snow Vision(Ex)
An ice elemental can see perfectly well in snowy conditions and does no take any penalties on Perception checks while in snow.

Ice Elemental, Large
CR 5 XP 1600
N Large Outsider (air, cold, elemental, extraplanar, water)
Init +5; Senses Darkvision 60 ft., snow vision; Perception +13

AC 17, touch 10, flat-footed 16(+1 dex, +7 natural, -1 size)
hp 78(8d10+32)
mp 28
Fort +10, Ref +7, Will +6
DR 5/-; Immune Ice, elemental traits
Weakness Fire

Speed 20 ft., burrow(ice & snow only) 20 ft., swim 60 ft.
Melee 2 Slams +12(1d8+5 plus 1d8 ice damage)
Space 10 ft.; Reach 10 ft.
Special Attacks Numbing Cold(DC 18)
Spells Known(Black Mage CL 8th, concentration +9)
1st – Blizzard(DC 12)
2nd – Blizzard II(DC 13)
3rd – Blizzara, Blizzard III(DC 14)
4th – Ice Spikes, Ice Storm(DC 15)

Str 20, Dex 12, Con 18, Int 13, Wis 14, Cha 8
Base Atk +8; CMB +14; CM 25(can't be tripped)
Feats Cleave, Great Cleave, Improved Initiative, Iron Will, Power Attack, Toughness
Skills Escape Artist +15, Intimidate +10, Knowledge(planes) +12, Perception +13, Stealth +8, Swim +13
Languages Aquan + 1 other
SQ Ice Glide, Icewalking

Ice Glide(Su)
A burrowing ice elemental can pass through nonmagical ice and snow as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A control water spell cast on an area containing a burrowing ice elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Icewalking(Ex)
This ability works like spider climb spell, but the surfaces the elemental climbs must be icy. The elemental can move across icy surfaces without penalty and does not need to make Acrobatics checks to run or charge on ice.

Numbing Cold(Su)
When an ice elemental deals ice damage to a creature, that creature must succeed on a Fortitude save or be staggered for 1 round. The save DC is listed in the elemental's stat block and is Constitution-based.

Snow Vision(Ex)
An ice elemental can see perfectly well in snowy conditions and does no take any penalties on Perception checks while in snow.

Ice Elemental, Huge
CR 7 XP 3200
N Huge Outsider (air, cold, elemental, extraplanar, water)
Init +7; Senses Darkvision 60 ft., snow vision; Perception +15

AC 20, touch 12, flat-footed 16(+3 dex, +1 dodge, +8 natural, -2 size)
hp 112(10d10+60)
mp 46
Fort +12, Ref +10, Will +7
DR 5/-; Immune Ice, elemental traits
Weakness Fire

Speed 20 ft., burrow(ice & snow only) 20 ft., swim 60 ft.
Melee 2 Slams +15(2d6+7 plus 1d10 ice damage)
Space 15 ft.; Reach 15 ft.
Special Attacks Numbing Cold(DC 20)
Spells Known(Black Mage CL 10th, concentration +12)
1st – Blizzard(DC 13)
2nd – Blizzard II(DC 14)
3rd – Blizzara, Blizzard III(DC 15)
4th – Ice Spikes, Ice Storm(DC 16)
5th – Blizzaga, Cone of Cold(DC 17), Freeze(DC 17), Icy Prison(DC 17)

Str 24, Dex 16, Con 20, Int 15, Wis 14, Cha 8
Base Atk +10; CMB +19; CM 33(can't be tripped)
Feats Cleave, Dodge, Great Cleave, Improved Initiative, Iron Will, Power Attack, Toughness
Skills Escape Artist +17, Intimidate +12, Knowledge(planes) +15, Perception +15, Stealth +8, Swim +15
Languages Aquan + 2 others
SQ Ice Glide, Icewalking

Ice Glide(Su)
A burrowing ice elemental can pass through nonmagical ice and snow as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A control water spell cast on an area containing a burrowing ice elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Icewalking(Ex)
This ability works like spider climb spell, but the surfaces the elemental climbs must be icy. The elemental can move across icy surfaces without penalty and does not need to make Acrobatics checks to run or charge on ice.

Numbing Cold(Su)
When an ice elemental deals ice damage to a creature, that creature must succeed on a Fortitude save or be staggered for 1 round. The save DC is listed in the elemental's stat block and is Constitution-based.

Snow Vision(Ex)
An ice elemental can see perfectly well in snowy conditions and does no take any penalties on Perception checks while in snow.

Ice Elemental, Greater
CR 9 XP 6400
N Huge Outsider (air, cold, elemental, extraplanar, water)
Init +8; Senses Darkvision 60 ft., snow vision; Perception +18

AC 23, touch 13, flat-footed 18(+4 dex, +1 dodge, +10 natural, -2 size)
hp 154(13d10+91)
mp 80
Fort +14, Ref +12, Will +8
DR 10/-; Immune Ice, elemental traits
Weakness Fire

Speed 20 ft., burrow(ice & snow only) 20 ft., swim 60 ft.
Melee 2 Slams +20(2d8+7 plus 2d6 ice damage)
Space 15 ft.; Reach 15 ft.
Special Attacks Numbing Cold(DC 22)
Spells Known(Black Mage CL 13th, concentration +16)
1st – Blizzard(DC 14)
2nd – Blizzard II(DC 15)
3rd – Blizzara, Blizzard III(DC 16)
4th – Ice Spikes, Ice Storm(DC 17)
5th – Blizzaga, Cone of Cold(DC 18), Freeze(DC 18), Icy Prison(DC 18)
6th – Ice Spikes II, Icy Blast(DC 19)
7th – Freeze II(DC 20)

Str 28, Dex 18, Con 22, Int 17, Wis 14, Cha 8
Base Atk +13; CMB +24; CM 39(can't be tripped)
Feats Cleave, Combat Reflexes, Dodge, Great Cleave, Improved Initiative, Iron Will, Power Attack, Toughness, Vital Strike
Skills Escape Artist +20, Intimidate +15, Knowledge(planes) +18, Perception +18, Stealth +12, Swim +17
Languages Aquan + 3 others
SQ Ice Glide, Icewalking

Ice Glide(Su)
A burrowing ice elemental can pass through nonmagical ice and snow as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A control water spell cast on an area containing a burrowing ice elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Icewalking(Ex)
This ability works like spider climb spell, but the surfaces the elemental climbs must be icy. The elemental can move across icy surfaces without penalty and does not need to make Acrobatics checks to run or charge on ice.

Numbing Cold(Su)
When an ice elemental deals ice damage to a creature, that creature must succeed on a Fortitude save or be staggered for 1 round. The save DC is listed in the elemental's stat block and is Constitution-based.

Snow Vision(Ex)
An ice elemental can see perfectly well in snowy conditions and does no take any penalties on Perception checks while in snow.

Ice Elemental, Elder
CR 11 XP 12800
N Huge Outsider (air, cold, elemental, extraplanar, water)
Init +9; Senses Darkvision 60 ft., snow vision; Perception +21

AC 24, touch 14, flat-footed 18(+5 dex, +1 dodge, +10 natural, -2 size)
hp 190(16d10+112)
mp 125
Fort +16, Ref +15, Will +9
DR 10/-; Immune Ice, elemental traits
Weakness Fire

Speed 20 ft., burrow(ice & snow only) 20 ft., swim 60 ft.
Melee 2 Slams +24(2d10+7/19-20 plus 2d8 ice damage)
Space 15 ft.; Reach 15 ft.
Special Attacks Numbing Cold(DC 24)
Spells Known(Black Mage CL 16th, concentration +20)
1st – Blizzard(DC 15)
2nd – Blizzard II(DC 16)
3rd – Blizzara, Blizzard III(DC 17)
4th – Ice Spikes, Ice Storm(DC 18)
5th – Blizzaga, Cone of Cold(DC 19), Freeze(DC 19), Icy Prison(DC 19)
6th – Ice Spikes II, Icy Blast(DC 20)
7th – Freeze II(DC 21)
8th – Ice Spikes III, Polar Ray(DC 22)

Str 30, Dex 20, Con 22, Int 19, Wis 14, Cha 8
Base Atk +16; CMB +28; CM 44(can't be tripped)
Feats Cleave, Combat Reflexes, Dodge, Great Cleave, Improved Critical(slam), Improved Initiative, Iron Will, Power Attack, Toughness, Vital Strike
Skills Escape Artist +24, Intimidate +18, Knowledge(planes) +23, Perception +21, Stealth +16, Swim +19
Languages Aquan + 4 others
SQ Ice Glide, Icewalking

Ice Glide(Su)
A burrowing ice elemental can pass through nonmagical ice and snow as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A control water spell cast on an area containing a burrowing ice elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Icewalking(Ex)
This ability works like spider climb spell, but the surfaces the elemental climbs must be icy. The elemental can move across icy surfaces without penalty and does not need to make Acrobatics checks to run or charge on ice.

Numbing Cold(Su)
When an ice elemental deals ice damage to a creature, that creature must succeed on a Fortitude save or be staggered for 1 round. The save DC is listed in the elemental's stat block and is Constitution-based.

Snow Vision(Ex)
An ice elemental can see perfectly well in snowy conditions and does no take any penalties on Perception checks while in snow.
Those who wield red magic and blue magic are know as violet mages but very few are actually known and even fewer are actually masters of the violet magic.
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Bestiary+ - by Fortheseen - 03-06-2017, 11:58 AM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:02 PM
RE: Bestiary+ - by Viladin - 03-06-2017, 12:07 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:17 PM
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RE: Bestiary+ - by MrDeimos - 03-06-2017, 02:25 PM
RE: Bestiary+ - by Manly Man - 03-06-2017, 04:07 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:23 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:31 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:34 PM
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RE: Bestiary+ - by Fortheseen - 03-07-2017, 02:10 AM
RE: Bestiary+ - by Fortheseen - 03-09-2017, 09:35 PM
RE: Bestiary+ - by Viladin - 03-10-2017, 01:13 AM
RE: Bestiary+ - by Fortheseen - 03-10-2017, 08:26 PM
RE: Bestiary+ - by Fortheseen - 03-10-2017, 08:37 PM
RE: Bestiary+ - by Fortheseen - 03-12-2017, 03:15 PM
RE: Bestiary+ - by Fortheseen - 03-12-2017, 03:23 PM
RE: Bestiary+ - by Fortheseen - 04-05-2017, 08:47 PM
RE: Bestiary+ - by Fortheseen - 04-07-2017, 10:08 PM
RE: Bestiary+ - by Fortheseen - 04-07-2017, 10:12 PM
RE: Bestiary+ - by Viladin - 04-07-2017, 10:21 PM
RE: Bestiary+ - by Fortheseen - 04-07-2017, 10:52 PM
RE: Bestiary+ - by Viladin - 04-07-2017, 10:59 PM
RE: Bestiary+ - by Fortheseen - 04-07-2017, 11:04 PM
RE: Bestiary+ - by Fortheseen - 04-21-2017, 09:22 AM
RE: Bestiary+ - by Fortheseen - 04-21-2017, 11:10 AM
RE: Bestiary+ - by Fortheseen - 04-29-2017, 09:08 AM
RE: Bestiary+ - by Fortheseen - 04-29-2017, 10:04 AM
RE: Bestiary+ - by Fortheseen - 04-29-2017, 10:26 AM
RE: Bestiary+ - by Viladin - 05-01-2017, 03:15 PM
RE: Bestiary+ - by Fortheseen - 05-02-2017, 04:33 AM
RE: Bestiary+ - by Manly Man - 05-02-2017, 09:36 AM
RE: Bestiary+ - by Viladin - 05-02-2017, 01:02 PM
RE: Bestiary+ - by Manly Man - 05-02-2017, 06:34 PM
RE: Bestiary+ - by Fortheseen - 05-03-2017, 12:41 AM
RE: Bestiary+ - by Viladin - 05-03-2017, 01:33 AM
RE: Bestiary+ - by Fortheseen - 05-03-2017, 10:02 AM
RE: Bestiary+ - by Viladin - 05-03-2017, 10:40 AM
RE: Bestiary+ - by Fortheseen - 05-03-2017, 08:34 PM
RE: Bestiary+ - by Viladin - 05-04-2017, 12:55 AM
RE: Bestiary+ - by Fortheseen - 05-04-2017, 01:46 AM
RE: Bestiary+ - by Fortheseen - 05-08-2017, 04:34 AM
RE: Bestiary+ - by Fortheseen - 05-22-2017, 10:46 PM
RE: Bestiary+ - by Fortheseen - 05-22-2017, 10:47 PM
RE: Bestiary+ - by Fortheseen - 05-22-2017, 10:56 PM
RE: Bestiary+ - by Manly Man - 05-22-2017, 11:53 PM
RE: Bestiary+ - by Fortheseen - 05-23-2017, 11:01 AM
RE: Bestiary+ - by Fortheseen - 06-04-2017, 08:50 AM
RE: Bestiary+ - by Fortheseen - 06-04-2017, 08:56 AM
RE: Bestiary+ - by Fortheseen - 06-04-2017, 09:02 AM
RE: Bestiary+ - by Fortheseen - 06-12-2017, 09:53 PM
RE: Bestiary+ - by Manly Man - 06-13-2017, 10:57 PM
RE: Bestiary+ - by Fortheseen - 06-15-2017, 10:19 PM
RE: Bestiary+ - by Fortheseen - 07-21-2017, 10:17 AM
RE: Bestiary+ - by Fortheseen - 07-21-2017, 10:24 AM
RE: Bestiary+ - by Fortheseen - 07-21-2017, 10:28 AM
RE: Bestiary+ - by Fortheseen - 07-21-2017, 03:23 PM
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RE: Bestiary+ - by Manly Man - 07-22-2017, 02:26 PM
RE: Bestiary+ - by Fortheseen - 08-24-2017, 02:52 PM
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RE: Bestiary+ - by Fortheseen - 09-05-2017, 05:02 PM
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RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:33 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:36 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:39 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:43 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:45 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:47 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 10:13 AM
RE: Bestiary+ - by Manly Man - 11-19-2017, 09:09 PM
RE: Bestiary+ - by Fortheseen - 11-23-2017, 04:02 PM
RE: Bestiary+ - by silverwerret - 11-26-2017, 05:01 PM
RE: Bestiary+ - by Fortheseen - 11-26-2017, 06:08 PM
RE: Bestiary+ - by silverwerret - 11-26-2017, 06:27 PM
RE: Bestiary+ - by Fortheseen - 11-26-2017, 06:58 PM
RE: Bestiary+ - by Viladin - 12-23-2017, 03:27 PM
RE: Bestiary+ - by Fortheseen - 12-24-2017, 10:53 AM
RE: Bestiary+ - by Viladin - 12-29-2017, 05:15 PM
RE: Bestiary+ - by Fortheseen - 12-29-2017, 05:26 PM
RE: Bestiary+ - by Viladin - 12-30-2017, 02:17 AM
RE: Bestiary+ - by Loxsis - 01-04-2018, 12:01 PM
RE: Bestiary+ - by Fortheseen - 01-04-2018, 01:10 PM
RE: Bestiary+ - by Loxsis - 01-09-2018, 09:49 AM
RE: Bestiary+ - by Fortheseen - 01-09-2018, 02:08 PM
RE: Bestiary+ - by Loxsis - 01-09-2018, 02:32 PM
RE: Bestiary+ - by Fortheseen - 01-10-2018, 12:16 PM
RE: Bestiary+ - by Fortheseen - 01-15-2018, 02:39 PM
RE: Bestiary+ - by Manly Man - 01-09-2018, 02:34 PM
RE: Bestiary+ - by Fortheseen - 01-10-2018, 12:18 PM
RE: Bestiary+ - by Loxsis - 01-16-2018, 12:06 PM
RE: Bestiary+ - by Fortheseen - 01-19-2018, 04:17 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 01:33 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 01:42 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 01:55 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 02:08 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 02:12 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 02:17 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 02:36 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 02:43 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 02:48 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 02:52 PM
RE: Bestiary+ - by Fortheseen - 06-24-2018, 09:15 PM
RE: Bestiary+ - by Fortheseen - 07-07-2018, 08:35 PM
RE: Bestiary+ - by Fortheseen - 07-07-2018, 08:43 PM
RE: Bestiary+ - by Fortheseen - 08-02-2018, 11:18 AM
RE: Bestiary+ - by Fortheseen - 10-19-2018, 08:08 PM
RE: Bestiary+ - by DMLeibfrid - 12-06-2018, 07:41 PM
RE: Bestiary+ - by Fortheseen - 12-07-2018, 02:39 PM
RE: Bestiary+ - by DMLeibfrid - 02-11-2019, 10:26 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 01:04 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 01:06 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 01:13 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 01:44 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 02:46 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 02:50 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 03:12 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 03:28 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 03:30 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 03:31 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 05:31 PM
RE: Bestiary+ - by Fortheseen - 02-17-2019, 07:40 PM
RE: Bestiary+ - by Fortheseen - 02-17-2019, 09:44 PM

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