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Bestiary+
#12
Death Claw Family

Death Claw
It is an green anthropomorphic, six-armed insectoid enemy with bone spikes at the end of each limb. The death claw has the ability to paralysis its foe so it can rend them apart.
CR 11 XP 12800
NE Large Magical Beast
Init: +8; Senses Darkvision 60 ft., low-light vision; Perception +13

AC 23, touch 13, flat-footed 19(+4 dex, +10 natural, -1 size)
hp 126(12d10+60)
Fort +13, Ref +12, Will +7
DR 5/magic
Weakness Ice

Speed 40 ft.
Melee 6 Claws +19(1d8+7)
Space 10 ft.; Reach 5 ft.
Special Attacks Improved Rend(2 claws, 1d8+10;4 claws, 2d6+10;6 claws, 2d8+10), Death Claw

Str 24, Dex 18, Con 18, Int 6, Wis 12, Char 6
Base Atk +12; CMB +19; CMD 33
Feats Cleave, Cleaving Finish, Improved Initiative, Iron Will, Power Attack, Toughness, Weapon Focus(Claw)
Skill Acrobatics +16, Climb +19, Perception +13, Stealth +16

Death Claw(Su)
Once every 1d2 rounds, a death claw can wrap its craws around its target squeezing the life from them. The death claw must make a melee touch attack(+19), if it hits, 14d6 points of non-elemental damage and must make a Fortitude save (DC 20) or be inflicted with the Paralysis status for 1d4+1 rounds. Blue mages may learn this ability as a 6th level spell (DC 27).

Improved Rend(Ex)
When a death claw hits with its claws in 1 round, depending on the number of claw strikes that hit the target improves the damage of the latching onto the opponent's body and tearing flesh. If two claws hit the damage will be 1d8+10, if four claws hit the damage will be 2d6+10, or if six claws hit the damage will be 2d8+10.

Iron Claw
It is an gray iron anthropomorphic, six-armed insectoid enemy with steel spikes at the end of each limb. The iron claw is considered a killing machine, destroying all those who dare get in its way.
CR 16 XP 76800
NE Large Magical Beast
Init: +8; Senses Darkvision 60 ft., low-light vision; Perception +18

AC 27, touch 13, flat-footed 23(+4 dex, +14 natural, -1 size)
hp 179(16d10+96)
Fort +15, Ref +14, Will +9
DR 10/adamantine
Weakness Ice

Speed 40 ft.
Melee 6 Claws +24(2d6+8)
Space 10 ft.; Reach 5 ft.
Special Attacks Improved Rend(2 claws, 2d6+12;4 claws, 2d8+12;6 claws, 4d6+12), Death Claw

Str 26, Dex 18, Con 20, Int 6, Wis 14, Char 6
Base Atk +16; CMB +24; CMD 38
Feats Cleave, Cleaving Finish, Great Cleave, Improved Cleaving Finish, Improved Initiative, Improved Natural Attack, Iron Will, Power Attack, Toughness, Weapon Focus(Claw)
Skill Acrobatics +20, Climb +24, Perception +18, Stealth +20

Death Claw(Su)
An iron claw can wrap its craws around its target squeezing the life from them. The iron claw must make a melee touch attack(+24), if it hits, 14d6 points of non-elemental damage and must make a Fortitude save (DC 21) or be inflicted with the Paralysis status for 1d4+1 rounds. Blue mages may learn this ability as a 6th level spell (DC 27).

Improved Rend(Ex)
When a death claw hits with its claws in 1 round, depending on the number of claw strikes that hit the target improves the damage of the latching onto the opponent's body and tearing flesh. If two claws hit the damage will be 2d6+12, if four claws hit the damage will be 2d8+12, or if six claws hit the damage will be 4d6+12.
Those who wield red magic and blue magic are know as violet mages but very few are actually known and even fewer are actually masters of the violet magic.
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Bestiary+ - by Fortheseen - 03-06-2017, 11:58 AM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:02 PM
RE: Bestiary+ - by Viladin - 03-06-2017, 12:07 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:17 PM
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RE: Bestiary+ - by Manly Man - 03-06-2017, 04:07 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:23 PM
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RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:34 PM
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RE: Bestiary+ - by Fortheseen - 04-29-2017, 09:08 AM
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RE: Bestiary+ - by Viladin - 05-01-2017, 03:15 PM
RE: Bestiary+ - by Fortheseen - 05-02-2017, 04:33 AM
RE: Bestiary+ - by Manly Man - 05-02-2017, 09:36 AM
RE: Bestiary+ - by Viladin - 05-02-2017, 01:02 PM
RE: Bestiary+ - by Manly Man - 05-02-2017, 06:34 PM
RE: Bestiary+ - by Fortheseen - 05-03-2017, 12:41 AM
RE: Bestiary+ - by Viladin - 05-03-2017, 01:33 AM
RE: Bestiary+ - by Fortheseen - 05-03-2017, 10:02 AM
RE: Bestiary+ - by Viladin - 05-03-2017, 10:40 AM
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RE: Bestiary+ - by Fortheseen - 05-04-2017, 01:46 AM
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RE: Bestiary+ - by Loxsis - 01-04-2018, 12:01 PM
RE: Bestiary+ - by Fortheseen - 01-04-2018, 01:10 PM
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RE: Bestiary+ - by Fortheseen - 02-17-2019, 07:40 PM
RE: Bestiary+ - by Fortheseen - 02-17-2019, 09:44 PM

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