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Bestiary+
#10
Clockwork Family

Clockwork Dragon
Made from gleaming metal and countless complex cogs and gears, this draconic creature has the presence of a dangerous killing machine.
CR 16 XP 76,800
N Huge Construct (clockwork)
Init: +8; Senses darkvision 60 ft., low-light vision, see invisibility; Perception +8

AC 34, touch 14, flat-footed 28(+4 Dex, +2 dodge, +20 natural, -2 size)
hp 203(25d10+40)
Fort +8, Ref +14, Will +8
DR 15/adamantine; Immune construct traits; Resist fire 20; SR 27
Weakness lightning

Speed 60 ft., fly 100 ft. (average), swim 60 ft.
Melee bite +33(4d6+12), 2 claws +33(2d8+12), tail slap +28(2d6+6), 2 wings +28(2d6+6)
Space 15 ft.; Reach 15 ft.
Special Attacks adamantine weapons, breath weapon(100-ft. Line, 14d6 fire damage, Reflex DC 22 half, usable every 1d4 rounds), self-destruction

Str 34, Dex 19, Con -, Int -, Wis 11, Cha 1
Base Atk +25; CMB +39; CMD 55(59 vs trip)
Feats Improved Initiative, Lightning Reflexes
Skills Fly +8, Perception +8, Swim +20; Racial Modifiers +8 Fly, +8 Perception
SQ difficult to create, efficient winding, swift reactions

Adamantine Weapons (Ex)
The teeth and claws of a clockwork dragon are made of adamantine and have the qualities of a weapon made from that material.

Efficient Winding (Ex)
Built for long and dangerous missions, a clockwork dragon can function for 3 days per HD each time it's wound.

Self-Destruction (Ex)
When a clockwork dragon's hit points are reduced to 10% of its total (20 in the case of most clockwork dragon) or less but are still above 0, the creature self-destructs on its next turn, bursting into an explosion of metal scraps and steam that deals 10d6 points of slashing damage plus 10d6 points of fire damage to all creatures within a 20-foot-radius burst. A successful DC 22 Reflex save halves the damage. The save is Charisma-based.

Clockwork Mage
This faceless construct has a crystal set into its chest, bristling with arcane energy.
CR 9 XP 6,400
N Medium Construct (clockwork)
Init: +9; Senses darkvision 60 ft., low-light vision; Perception +2

AC 25, touch 17, flat-footed 18(+5 Dex, +2 dodge, +8 natural)
hp 119(15d10+20)
Fort +5, Ref +12, Will +7
DR 5/adamantine; Immune construct traits; SR 20
Weakness lightning

Speed 30 ft.
Melee 4 slams +18(1d4+3)
Special Attacks crystal magic

Str 16, Dex 21, Con -, Int -, Wis 14, Cha 1
Base Atk +15; CMB +18; CMD 35
Feats Improved Initiative, Lightning Reflexes
SQ difficult to create, swift reactions, winding

Crystal Magic (Su)
A clockwork mage's crystal magic allows it to cast spells as if using a spell trigger magic item (CL 9th) without the use of MP. The crystal type determines a clockwork mage's spells. They cast 1st-level spells at will, 2nd-level spells 3 times per day, and 3rd level spells 1 time per day.
Shadow: 1st – Blind(DC 11), Bone Armor, Dark(DC 11), Dread(DC 11), Obscure(DC 11); 2nd – Bone Shield, Dark II(DC 12), Darkness, Darkvision, Obscure II(DC 12); 3rd – Blindga(DC 13), Dark III(DC 13), Darkra, Infect(DC 13), Obscure III(DC 13), Void Aura(DC 13)
Holy: 1st – Brighten(DC 11), Charm(DC 11), Dia(DC 11), Light(DC 11); 2nd – Aid, Brighten II(DC 12), Burst of Radiance(DC 12), Dia II(DC 12), Grace, Holy Weapon, Light II(DC 12); 3rd – Barrier, Brighten III(DC 13), Dia III(DC 13), Dispel, Light III(DC 13), Lightra, Searing Light
Fire: 1st – Burning Disarm(DC 11), Detonate(DC 11), Fire(DC 11), Flame Breath(DC 11); 2nd – Burning Arc(DC 12), Detonate II(DC 12), Fiery Shuriken, Fire II(DC 12), Flaming Sphere(DC 12), Shooting Star, Temper; 3rd – Ash Storm,  Detonate III(DC 13), Fira, Fire III(DC 13)
Water: 1st – Engulf(DC 11), Shell, Sleep(DC 11), Water(DC 11), Water Blast; 2nd – Engulf II(DC 12), Water II(DC 12); 3rd – Aqueous Orb(DC 13), Engulf III(DC 13), Shell II, Shellra, Sleepga(DC 13), Water III(DC 13), Watera, Water Walk
Earth: 1st – Entomb(DC 11), Protect, Stone(DC 11), Stone Fist; 2nd – Entomb II(DC 12), Might, Shield, Stone II(DC 12), Stone Call, Wall Climb; 3rd – Entomb III(DC 13), Immobilize(DC 13), Protect II, Protectra, Slow(DC 13), Stone III(DC 13), Stonera
Wind: 1st – Aero(DC 11), Blast(DC 11), Quick Step, Wind Armor, Wind Shield; 2nd – Aero II(DC 12), Blast II(DC 12), Float, Silence(DC 12), Wind Barrier; 3rd – Aera, Aero III(DC 13), Battering Blast(DC 13), Blast III(DC 13), Cloak of Winds, Floatga
Lighting: 1st – Shocking Grasp, Spark(DC 11), Thunder(DC 11); 2nd – Defensive Shock, Spark II(DC 12), Sure Strike, Thunder II(DC 12); 3rd – Call Lightning(DC 13), Displacement, Haste, Lightning Bolt(DC 13), Spark III(DC 13), Thundara, Thunder III(DC 13)
Ice: 1st – Blizzard(DC 11), Frostbite, Icicle Dagger, Mage Armor, Slick(DC 11); 2nd – Blizzard II(DC 12), Frigid Touch, Frost Fall(DC 12), Icy Breath(DC 12), Slick(DC 12); 3rd – Blizzara, Blizzard III(DC 13), Ice Spears(DC 13), Sleet Storm, Slick III(DC 13)

Clockwork Soldier
Cogs and gears are visible in the gaps of this metallic creature's armor. It wields a polearm as it stands ready at attention.
CR 6 XP 2,400
N Medium Construct (clockwork)
Init: +6; Senses darkvision 60 ft., low-light vision; Perception +0

AC 20, touch 14, flat-footed 16(+2 Dex, +2 dodge, +6 natural)
hp 70(8d10+20)
Fort +2, Ref +6, Will +2
DR 5/adamantine; Immune construct traits
Weakness lightning

Speed 30 ft.
Melee +1 halberd +18/+13(1d10+13/x3) or 2 claws +17(1d8+9)
Special Attacks latch

Str 28, Dex 15, Con -, Int -, Wis 11, Cha 1
Base Atk +8; CMB +17(+19 disarm); CMD 31(33 vs disarm)
Feats Improved Initiative, Lightning Reflexes
SQ efficient winding, lightning craze, proficient, standby, swift reactions

Efficient Winding (Ex)
A clockwork soldier can function for 2 days per HD each time it's wound.

Lightning Craze (Ex)
Whenever struck by any lightning damage there is a 50% chance the clockwork soldier can malfunction giving it the confuse status effect during its next turn.

Latch (Ex)
Clockwork soldiers have specially designed hands that easily grasp and lock onto weapons and objects. A soldier can attempt to disarm or grapple as a standard action without provoking an attack of opportunity, and it receives a +2 bonus on disarm checks. In addition, it receives a +2 bonus to CMD against attempts to disarm it.

Proficient (Ex)
A clockwork soldier is proficient with all simple and martial weapons.

Standby (Ex)
A clockwork soldier can place itself on standby as a standard action. While on standby, a clockwork soldier cannot move or take any actions. It remains aware of its surroundings but takes a -4 penalty on Perception checks. Time spent on standby does not count against the soldier's wind-down duration. A clockwork soldier can exit standby as a swift action—if it does so to initiate combat, it gains a +4 racial bonus on its Initiative check.
Those who wield red magic and blue magic are know as violet mages but very few are actually known and even fewer are actually masters of the violet magic.
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Bestiary+ - by Fortheseen - 03-06-2017, 11:58 AM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:02 PM
RE: Bestiary+ - by Viladin - 03-06-2017, 12:07 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:17 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:10 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:15 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:24 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:28 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:39 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:43 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:47 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:50 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 01:06 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 01:11 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 01:13 PM
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RE: Bestiary+ - by Fortheseen - 03-06-2017, 01:21 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 01:24 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 01:27 PM
RE: Bestiary+ - by MrDeimos - 03-06-2017, 02:25 PM
RE: Bestiary+ - by Manly Man - 03-06-2017, 04:07 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:23 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:31 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:34 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:36 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:40 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:42 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:44 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:46 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:50 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:52 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:55 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:01 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:07 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:09 PM
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RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:24 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:26 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:44 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:50 PM
RE: Bestiary+ - by Fortheseen - 03-07-2017, 12:21 AM
RE: Bestiary+ - by Fortheseen - 03-07-2017, 02:10 AM
RE: Bestiary+ - by Fortheseen - 03-09-2017, 09:35 PM
RE: Bestiary+ - by Viladin - 03-10-2017, 01:13 AM
RE: Bestiary+ - by Fortheseen - 03-10-2017, 08:26 PM
RE: Bestiary+ - by Fortheseen - 03-10-2017, 08:37 PM
RE: Bestiary+ - by Fortheseen - 03-12-2017, 03:15 PM
RE: Bestiary+ - by Fortheseen - 03-12-2017, 03:23 PM
RE: Bestiary+ - by Fortheseen - 04-05-2017, 08:47 PM
RE: Bestiary+ - by Fortheseen - 04-07-2017, 10:08 PM
RE: Bestiary+ - by Fortheseen - 04-07-2017, 10:12 PM
RE: Bestiary+ - by Viladin - 04-07-2017, 10:21 PM
RE: Bestiary+ - by Fortheseen - 04-07-2017, 10:52 PM
RE: Bestiary+ - by Viladin - 04-07-2017, 10:59 PM
RE: Bestiary+ - by Fortheseen - 04-07-2017, 11:04 PM
RE: Bestiary+ - by Fortheseen - 04-21-2017, 09:22 AM
RE: Bestiary+ - by Fortheseen - 04-21-2017, 11:10 AM
RE: Bestiary+ - by Fortheseen - 04-29-2017, 09:08 AM
RE: Bestiary+ - by Fortheseen - 04-29-2017, 10:04 AM
RE: Bestiary+ - by Fortheseen - 04-29-2017, 10:26 AM
RE: Bestiary+ - by Viladin - 05-01-2017, 03:15 PM
RE: Bestiary+ - by Fortheseen - 05-02-2017, 04:33 AM
RE: Bestiary+ - by Manly Man - 05-02-2017, 09:36 AM
RE: Bestiary+ - by Viladin - 05-02-2017, 01:02 PM
RE: Bestiary+ - by Manly Man - 05-02-2017, 06:34 PM
RE: Bestiary+ - by Fortheseen - 05-03-2017, 12:41 AM
RE: Bestiary+ - by Viladin - 05-03-2017, 01:33 AM
RE: Bestiary+ - by Fortheseen - 05-03-2017, 10:02 AM
RE: Bestiary+ - by Viladin - 05-03-2017, 10:40 AM
RE: Bestiary+ - by Fortheseen - 05-03-2017, 08:34 PM
RE: Bestiary+ - by Viladin - 05-04-2017, 12:55 AM
RE: Bestiary+ - by Fortheseen - 05-04-2017, 01:46 AM
RE: Bestiary+ - by Fortheseen - 05-08-2017, 04:34 AM
RE: Bestiary+ - by Fortheseen - 05-22-2017, 10:46 PM
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RE: Bestiary+ - by Fortheseen - 05-22-2017, 10:56 PM
RE: Bestiary+ - by Manly Man - 05-22-2017, 11:53 PM
RE: Bestiary+ - by Fortheseen - 05-23-2017, 11:01 AM
RE: Bestiary+ - by Fortheseen - 06-04-2017, 08:50 AM
RE: Bestiary+ - by Fortheseen - 06-04-2017, 08:56 AM
RE: Bestiary+ - by Fortheseen - 06-04-2017, 09:02 AM
RE: Bestiary+ - by Fortheseen - 06-12-2017, 09:53 PM
RE: Bestiary+ - by Manly Man - 06-13-2017, 10:57 PM
RE: Bestiary+ - by Fortheseen - 06-15-2017, 10:19 PM
RE: Bestiary+ - by Fortheseen - 07-21-2017, 10:17 AM
RE: Bestiary+ - by Fortheseen - 07-21-2017, 10:24 AM
RE: Bestiary+ - by Fortheseen - 07-21-2017, 10:28 AM
RE: Bestiary+ - by Fortheseen - 07-21-2017, 03:23 PM
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RE: Bestiary+ - by Fortheseen - 08-24-2017, 02:52 PM
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RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:33 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:36 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:39 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:43 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:45 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:47 AM
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RE: Bestiary+ - by Manly Man - 11-19-2017, 09:09 PM
RE: Bestiary+ - by Fortheseen - 11-23-2017, 04:02 PM
RE: Bestiary+ - by silverwerret - 11-26-2017, 05:01 PM
RE: Bestiary+ - by Fortheseen - 11-26-2017, 06:08 PM
RE: Bestiary+ - by silverwerret - 11-26-2017, 06:27 PM
RE: Bestiary+ - by Fortheseen - 11-26-2017, 06:58 PM
RE: Bestiary+ - by Viladin - 12-23-2017, 03:27 PM
RE: Bestiary+ - by Fortheseen - 12-24-2017, 10:53 AM
RE: Bestiary+ - by Viladin - 12-29-2017, 05:15 PM
RE: Bestiary+ - by Fortheseen - 12-29-2017, 05:26 PM
RE: Bestiary+ - by Viladin - 12-30-2017, 02:17 AM
RE: Bestiary+ - by Loxsis - 01-04-2018, 12:01 PM
RE: Bestiary+ - by Fortheseen - 01-04-2018, 01:10 PM
RE: Bestiary+ - by Loxsis - 01-09-2018, 09:49 AM
RE: Bestiary+ - by Fortheseen - 01-09-2018, 02:08 PM
RE: Bestiary+ - by Loxsis - 01-09-2018, 02:32 PM
RE: Bestiary+ - by Fortheseen - 01-10-2018, 12:16 PM
RE: Bestiary+ - by Fortheseen - 01-15-2018, 02:39 PM
RE: Bestiary+ - by Manly Man - 01-09-2018, 02:34 PM
RE: Bestiary+ - by Fortheseen - 01-10-2018, 12:18 PM
RE: Bestiary+ - by Loxsis - 01-16-2018, 12:06 PM
RE: Bestiary+ - by Fortheseen - 01-19-2018, 04:17 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 01:33 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 01:42 PM
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RE: Bestiary+ - by Fortheseen - 02-11-2018, 02:36 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 02:43 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 02:48 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 02:52 PM
RE: Bestiary+ - by Fortheseen - 06-24-2018, 09:15 PM
RE: Bestiary+ - by Fortheseen - 07-07-2018, 08:35 PM
RE: Bestiary+ - by Fortheseen - 07-07-2018, 08:43 PM
RE: Bestiary+ - by Fortheseen - 08-02-2018, 11:18 AM
RE: Bestiary+ - by Fortheseen - 10-19-2018, 08:08 PM
RE: Bestiary+ - by DMLeibfrid - 12-06-2018, 07:41 PM
RE: Bestiary+ - by Fortheseen - 12-07-2018, 02:39 PM
RE: Bestiary+ - by DMLeibfrid - 02-11-2019, 10:26 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 01:04 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 01:06 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 01:13 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 01:44 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 02:46 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 02:50 PM
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RE: Bestiary+ - by Fortheseen - 02-15-2019, 03:28 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 03:30 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 03:31 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 05:31 PM
RE: Bestiary+ - by Fortheseen - 02-17-2019, 07:40 PM
RE: Bestiary+ - by Fortheseen - 02-17-2019, 09:44 PM

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