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Official Update Thread
Last Update for awhile!

Some new stuff and changes. Will be (hopefully) the last update for awhile.

Races

Bangaa (Base Race): Suddenly remembers that they’re a desert-dwelling race and loses the ability to have a swim speed and loses Hold Breath racial trait, but gains Desert Delver racial trait instead.
Gnath (new Beastman Tribe race): A tribe of insect-like beastmen known to inhabit the south region of the Dravanian Forelands. Having made remarkable advances in alchemy and metallurgy, these hunters have developed incense which deters Dravanian intruders, this preserving Gnath territory. They are also known as the Onemind as all Gnath are spiritually linked to their leader. Those whose link to this hive mind are broken become individual beings who are cast out form their own community as the Vath or Nonmind. – Created by DM Liefrid.
Moogle (Core Race): Readded Mog Knight (Moogle Chocobo Knight archetype).

Classes

All spellcasting classes have a slightly reduced base MP pool. All casting classes have been updated to now gain a minimum of 1 MP per level. Clear Mind ability was changed and moved to 5th level, gaining 1 MP at 5th, increasing by 1 for every 5 levels after 5th, for all spellcasting classes. Red Warrior, Mime, and Monstrous Shifter replacement abilities were moved to 5th level as well.
Turk (Prestige Class): Changed the Turk Suit into just clothes instead of light armor.

Archetypes

Mog Knight (remade Moogle Chocobo Knight archetype): Mog knights are moogles who raise and breed chocobos to be faster, using their momentum to deal devastating damage on the battlefield.
Pen Mage (Black Mage archetype): Was renamed to Script Master.
Red Warrior (Red Mage archetype): Added the ability to spend an arcane point to gain a swift action. Changed Arcane Pool into Superior Arcane Pool.
Sniper (Archer archetype): Precision Aim now grants Aim as a free action instead of an immediate action.
Swarm Fighter (new Gnath Fighter archetype): Gnaths know there’s strength in numbers, and they rarely send fewer than two gnaths out on patrol. This reliance on one another extends to combat tactics too— overwhelming numbers and tight quarters are the gnath fighter’s friends. Scuttling between the legs of friend and foe alike, the swarm fighter is an unshakable combatant.
Vampire (Necromancer archetype): Removed the energy drain from Vampiric Touch and added vampiric touch effect like the spell.
Wizard (Red Mage archetype): Added the ability to spend an arcane point to change the element type of a power rod/staff.

Miscellanous

New Optional Systems: High Magic (If you prefer the old base MP pool, this is for you). Revengeance Limits (An alternate limit break system). Spell Exhaustion (An exhaustion system to limit spellcasters even further).
Bestiary: ForTheSeen has been cranking out monster after monster. Really too many to list.

Signing of Viladin

Reply
Some new archetypes and changes to old ones.

Yatta yatta, new update.

Classes

Archer (Core Class): Threatening Shot archery talent now flanks up to the first range increment. Added Heavy Pull (8th).
Chemist (Base Class): Improved Quaff Potion and Quaff Potion Mastery were changed. Dropped the limitation of drinking potions, added a bonus to drinking potions instead.
Chocobo Knight (Base Class): Added the following mounted talents: Rally, Improved Rally, Greater Rally, and Supreme Rally.
Dark Knight (Base Class): Dark Blessing no longer stacks with any other ability that grants a modifier to saving throws.
Gunner (Base Class): Added Precision Aiming (2nd) replacing Can’t Outcast a Bullet. Modified Belly Shot and Ranged Specialist abilities. Removed Focused Aim deed.
Holy Knight (Base Class): Holy Grace no longer stacks with any other ability that grants a modifier to saving throws.

Archetypes

Arcane Archer (Archer archetype): Bomb Shot arcane archery improves damage by every 2 levels instead of 4.
Combatant (new Thief archetype): Some thieves prefer to get up close and personal with their opponents instead of being all sneaky and stabby. Utilizing different weapon techniques and flashy moves, they can style on enemies with high damage and debilitating techniques. – Created by Dragon Man from Discord.
Commando (Gunner archetype): Added Focused Aim deed, replacing steady aim deed.
Dance Performer (new Dancer archetype): From the Near Eastern nation of Thavnair comes a troupe of bewitchingly graceful performers. Though certainly elegant and beautiful, their movements also speak of martial discipline─of a pulsing, persistent energy whose rhythm can inspire souls and soothe troubled hearts. Inured to the hardships of the road, these dancers have learned to land throwing weapons with the same exacting precision as their footfalls, removing any who would obstruct the endless beat of the dance.
Dark Swordsman (Dark Knight archetype): Added Dark Blade capstone, replacing Dark Champion.
Dwarven Crossbowyer (Archer archetype): Meteor Shot moved to 11th level from 19th. Added Armor Piercing Mastery (19th).
Farstriker (new Dragoon archetype): Farstrikers are specialized skirmishers and masters in the art of hurling spears and polearms swiftly and quickly. Light warriors focusing on hit and run strategies over brute force, farstrikers hinder their enemies from afar by striking a weak point, and focus on teamwork to bring them down.
Hawkeye (Archer archetype): Some talents’ stamina costs were lowered. Removed Explosive Shot talent, added Debilitating Critical Shot talent from Archery Specialization Talent Tree. Removed Long Shot, Eagle Eye, and Sniper’s Lance talents and added First Blood, Bleeding Shot, and Strike the Vein talents from the Sniper Specialization Talent Tree. Some talents were changed.
Heaven Piercer (new Archer archetype): This archer forgoes, what he considers, the inefficient and clumsy ways of his peers who fire many arrows in favor of a singular devastating shot. – Created by Big Hat from Discord.
Hell Knight (new Dark Knight archetype): Somewhere in your family’s history, a relative made a deal with Hades, and that pact has influenced your family line ever since. In you, it manifests in direct and obvious ways, granting you powers and abilities. While your fate is still your own, you can’t help but wonder if your ultimate reward is bound to the Pit.
Holy Swordsman (Holy Knight archetype): Added Holy Blade capstone, replacing Holy Champion.
Mystic Knight (Red Mage archetype): Added the following stuff: Limit Break (Arcane Adrenaline), Blade Magic/Advanced Blade Magic, Exploit Weakness, Used to Magic, Runic Absorption, Mirror Stance, and Battle Sage. Moved Stamina Pool to 1st from 2nd. – Changes created by Dragon Man from Discord.
Pugilist (Bangaa Black Belt archetype): Made a slight change/clarification to Chain Punches.
Ranger (now Beastmaster archetype): Was moved to a Beastmaster archetype instead of Archer. Abilities were mostly changed or moved around. Too much to mention here.
Skirmisher (Archer archetype): Renamed to Ambusher. Removed Poison Use, Hinder, Assassination, and Swift Assassination. Moved Sneaky Shot to 2nd from 4th. Added Trapfinding (2nd), Trap (4th), Launch Trap (11th), and Trap Expertise (19th). Modified Flawless Stride to ignore own traps.
Sniper (Archer archetype): Precision Shot got overhauled. Accuracy moved to 6th from 2nd. Deadly Range removed. Added a feat option for Archery Style, Improved Archery Style, and Archery Style Mastery. Added Hide in Plain Sight (17th) and Improved Ranged Cleave (19th). Removed the counterattack from Quick Sniper.

Spells

Added the following Blue Mage spells: Death Cutter (6th), Death Grip (6th), Level 5 Death (6th), Mustard Bomb (5th), Pumpkin Head (1st), and Roulette (9th).

Equipment

Firearms/Gun Arms: Kick and the bonus damage associated with it has been removed. Several guns had their damage modified as well.
Firearms: Sniper Rifle and Heavy Autotek has a STR requirement to use properly or suffer attack penalties. Sniper Rifle’s ammo was reduced to 6 from 11. Bipod and Tripod added to Weapon Accessories table and moved from Technological Gear to the Firearms page. Rocket Launcher’s price increased to 1,150 gil from 575 gil.

Magical Items

Added the following wondrous items (courtesy of Thornya from Discord): Burnt Gloves, Flood Gloves, Freeze Gloves, Gust Gloves, Luminous Gloves, Rock Gloves, Shadow Gloves, Shock Gloves. Divine Armlet, Holy Armlet, Obscene Armlet, Profane Armlet, Sacred Armlet, Shadow Armlet. Dark Ring and Holy Ring.
Added Gauntlet of the Infinites to Artifacts.
Added Magical Armors to the Magical Items section with the following Special Armor Abilities: Blaze Spikes, Dread Spikes, Gale Spikes, Ice Spikes, Radiant Spikes, Rock Spikes, Shock Spikes, Torrent Spikes, Umbral Spikes.

Miscellaneous

All talents which use stamina that gave a permanent ability now require at least 1 stamina point in the stamina pool to remain active.
Added Warriors of Light Optional System, created by Kayos from Discord.
Added Eden (Old God), Bismarck (Astral), Garuda (Astral), Lakshmi (Astral), Pandemona (Astral), Yojimbo (Astral) to the deities section. Courtesy of NapazTrix from Discord.
FFd20 Character Sheets updated with corrections, thanks Sylph of Free’s handy IT friend from Discord.

Signing of Viladin

Reply
Some new stuff and some changes, enjoy! On a personal note, I like to thank NapazTrix and his small team of playtesters going through the classes and archetypes (no small feat!) and making appropriate suggestions to change.

Races

Tonkin (Base Race): Serrated Wound changed to include all light piercing melee weapons.

Classes

Bard (Core Class): Changed Capstone (Master Bard), moved Immunity to Silence/Blind to 14th level (Can't Stop My Performance) and moved the ability to affect deaf/blind creatures to 17th level (Unstoppable Performance). Soul Voice Limit Break changed to affect one song a round instead of all songs.
Chemist (Base Class): Improved Quaff Potion and Quaff Potion Mastery now allow for any alchemical items that can be ingested. Discoveries: Dilution can be used with any alchemical items that can be ingested. Enhanced Potion was renamed to Enhanced Alchemical Item and can be used with any alchemical items that can be ingested. Sandstone Solution can now use any alchemical item.
Chocobo Knight (Base Class): Added clarification for Chocobo Mount concerning Chocobo Food. Added Master Feeder (6th), Improved Chocobo Mount (7th), and Superior Chocobo Mount (15th).
Fencer (Hybrid Class): Moved Lunge Techniques to 2nd level from 4th, gaining one technique every 2 levels instead of 4. Added the following Lunge Techniques: Night Talon, Piercing Blow, Piercing Flurry, and Riposte Mastery. (First three created by Sgt_Cookie2 from Discord)
Geomancer (Base Class): Added Geomancy Tricks (4th) to add more variety. Moved Geostep (20th) to Geomancy Tricks.
Knight (Core Class): Added Imposing Figure as a knight talent.
Necromancer (Base Class): Bone Wizards now get Cantrips.

Archetypes

Agent of Inquiry (Bard archetype): Altered Relentless Pursuit to allow the agent upon defeating their subject, to allow them to gain a new subject that day.
Antrider (Chocobo Knight archetype): Added Acidic Bite (7th).
Beast Rider (Chocobo Knight archetype): Gigantic Steed moved to 15th level from 10th.
Demolitionist (new Engineer archetype): Master of explosives and usually found within the middle ranks of any party. A demolitionist uses his explosives to bait and limit foes where they can go, change the ground to create holes and pits, or just use his grenades to simply blow things up.
Disciple of the Hand (Engineer archetype): Put a maximum of 15% reduction for Master Craftsman. Reduced Efficient Enchanting to 10%. Reduced Master Enchanter to 5% for cost reduction.
Dragon Herald (Bard archetype): Changed Extol Glory to affecting creatures with INT 7 or less with 1 language understand, INT 8+ understand without a language.
Dragonkin (Bard archetype): Added a Shouting Pool (1st). Modified shouts to require the Shouting Pool to use and all shouts now require an action based on the number of words. Whirlwind Sprint shouts were changed. Inspiring Blow now usable when dropping an opponent and grants more temporary hit points. Heroism now also grants the bonus to the affected ally. Battle Song can now affect any number of allies instead of all allies. War Chant's damage reduction now stacks with anything. Legacy was buffed to 4 CHA and additional abilities.
Guitarist (Bard archetype): Removed all instances of spell levels for enhancements. Added Precise Boom (1st) and Strapped On (17th).
Judge Magister (Knight archetype): Modified Badge of Office, added Authority (1st). Moved Stern Gaze from 1st to 2nd level. Added Knight Talents and Advanced Knight Talents to improve Badge of Office.
Kaiser (Geomancer archetype): Moved Elemental Infusion to 4th level from 3rd.
Ki Warrior (Monk archetype): Added Infinite Spirit Limit Break
Monstrous Shifter (Blue Mage archetype): Added Evasion (3rd), Uncanny Dodge (7th), Improved Uncanny Dodge (11th), Improved Evasion (15th), and Defensive Roll (19th), replacing Analysis abilities.
Mystic Knight (Red Mage archetype): Added new Red Mageries to replace Extra Quick Casts and Spell Combat Expertise. Exploit Weakness was capped at x4.
Skald (Bard archetype): Dirge of Doom now stacks with any fear effect, increasing the fear level by 1.
Songstress (Bard archetype): Limning Verse now affects all evil-aligned creatures and outsiders. Devilbane Refrain now grants Holy weapon special ability that affects outsiders instead. Changed Shattering Crescendo to be an effect similar to Basuna at 18th level.
Vampire (Necromancer archetype): Added Light armor proficiency and Armored Mage (2nd).
Warrior (Fighter archetype): The following inner rage techniques now state on a melee attack: Butcher's Block, Fell Cleave, Inner Beast, Maim, and Overpower. Deliverance now states for melee damage rolls and melee weapons for crit.
Whirling Dervish (new Dancer archetype): Some dancers have adapted scimitars into graceful martial forms, and their dervish style is feared throughout the world its ability to devastate foes with a scimitar through motion and agility regardless of strength of arms.

Spells

Added the following Red Mage spell: Keen (3rd).
Added the following Blue Mage spells: (2nd) Choco Dark, Choco Light, Choco Stone, Choco Wind. (9th) Choco Omnishot. Magic Fang (1st) and Greater Magic Fang (3rd)
Added the following Time Mage spell: Sending (4th)

Equipment/Magical Items

Added a variety of Chocobo Foods under the Equipment section.
Materia now only gain MXP if attached to equipment of the appropriate enhancement. The Materia system will soon to be having an overhaul.
Power Rods/Staves now require Craft Magic Arms and Armor item creation feat and the elemental orb cantrip to craft. In addition, added more Power Weapons (Ranged and Melee), courtesy of Azurift and NapazTrix from Discord.
Wondrous Items: Added Linkshells to the Slotless Wondrous Magical Items.

Signing of Viladin

Reply
New archetypes, several updates.

Got some new archetypes, several fixings, and something semi-exciting. Currently in BETA-stages, we’re working on a new Materia Rework system. If you wish to beta-test it, either email me or discord me and we will get you the files. If you’re in my Discord, we will have a Materia Playtesting channel, if you want in, also let us know, and a role will be assigned to you. The faster we test out the new Materia system, the faster it arrives on the website. Anyways, enough blabber from me, enjoy.

Races

Viera (Base Race): Edited the wording of Mist Vulnerability (Viera) to clarify what types of areas it activates within.

Classes

All classes with Spell Proficiency is now able to gain Precise Shot with class features that uses ranged touch attacks.

Archer (Core Class): Added Profession to list of class skills.
Beastmaster (Core Class): Rage and Defensive Stance do not stack. You can only be in 1 or the other if you both. Added Profession to list of class skills.
Black Mage (Core Class): Dark Affliction updated and clarified.
Diamond Magister (Prestige Class): Renamed to Opal Magister.
Dragoon (Core Class): Added Profession to list of class skills.
Engineer (Base Class): Repair ability now provokes attacks of opportunity.
Fighter (Core Class): Mighty Strikes LB was changed/slightly nerfed.
Gambler (Base Class): Stacking the Odds gambit now requires the gambler to be at least 10th level to select.
Knight (Core Classes): Rage and Defensive Stance do not stack. You can only be in 1 or the other if you both.
Samurai (Hybrid Class): Iaijutsu Strike now a standard action and may sheathe his weapon afterwards, whether he hits or not.
Scholar (Hybrid Class): Dark/Light Arts now have a minimum of 1 for bonuses/penalties.

Archetypes

Abhorsen (new Bard archetype): Some musicians hear only the melodies of life, but others are attuned to the tones heard at death’s door. These individuals, perhaps shunned or looked upon suspiciously by the living for their unsettling presence, have an affinity for the notes and tunes which reach across the borders of this world and into the next. The bell is their symbol, their tool, and their weapon, and Abhorsen is their title among those who know their duty to lay the dead to rest in a turbulent world. – Created by Virgil from Discord.
Coryphee (new Dancer archetype): Coryphees are a unique group, able to feel the ticking beat of time, the legato motions of space, the chaotic melodies of souls; in short, the music of the universe, deep in their bones. A coryphee’s unusual understanding of this rhythm allows them to dance directly with it, bending space and time as they do. – Created by Manly Man from Discord.
Green Mage (Scholar archetype): Enhancing/Enfeebling Arts have a minimum of 1 now. Added a spell list page, created by Fortheseen from Discord.
Ki Warrior (Monk archetype): Super Transformation does not stack with Rage or Defensive Stance.
Lantern-Bearer (Tonkin Astrologian archetype): Now is able to wear light armor.
Magitek Pilot (Chocobo Knight archetype): Much changes to Magitek Mount and added Magitek Enhancements starting at 2nd level that may replace mounted talents. Evasive Action was made a Technology feat, given to magitek pilots at 1st level, moving Improved Evasion Action from 15th to 7th level. Added Improved Beam Cannons at 15th level.
Merchant (Thief archetype): Bargain now caps at 50%.
Mist Invoker (new Cleric archetype): Some sensitive souls feel magic on a deeply intuitive level, beyond its expression in spells or other effects. These individuals can immerse themselves in the aetheric energies which connect all things in the world: whether it is called the Lifestream or simply Mist, this magical energy field guides the Mist Invoker in all his actions. Over time, he grows so attuned to this ambient and underlying force that he may even use it to supplement his mind or body with mystic powers, pushing them beyond their normal limitations. Such energies may be light or dark, though, and the mist invoker faces critical choices in how he will use them. – Created by Virgil from Discord.
Necrotic Healer (Necromancer archetype): Bone Healers now gain access to Cantrips.
Paladin (new Cleric archetype): Through a select, worthy few shines the power of the divine. Called paladins, these noble souls dedicate their swords and lives to the battle against evil. Knights, crusaders, and law-bringers, paladins seek not just to spread divine justice but to embody the teachings of the virtuous deities they serve. In pursuit of their lofty goals, they adhere to ironclad laws of morality and discipline. As reward for their righteousness, these holy champions are blessed with boons to aid them in their quests: powers to banish evil, heal the innocent, and inspire the faithful. Although their convictions might lead them into conflict with the very souls they would save, paladins weather endless challenges of faith and dark temptations, risking their lives to do right and fighting to bring about a brighter future.
Shadow (new Ninja archetype): The shadow is a ninja trained in mystic arts beyond the mastery of ki and poisons, creating an assassin-spellcaster who combines secrecy with magic and mind-over-matter techniques to become an arcane killer and scout. Because they must master both the very physical arts of ninja stealth and the mystic arts of spellcasters, shadows are often seen as being particularly clever, and are sometimes referred to as “monkeys” by other ninja.
Shadowrager (Dark Knight archetype): Dark Rage does not stack with Rage or Defensive Stance.
Transporter (new Chocobo Knight archetype): A transporter drives a vehicle for quick transport. Transporters are often delivery drivers, transporting goods or people to their destination as quickly and safely as possible.
Warlock (Necromancer archetype): Now is able to wear light armor.

Feats

Added Vehicle Operation and Evasive Action to Technology feats.
Improved / Advanced Power Weapons Wielder: These feats now apply to any Power Weapon.

Spells

Sleep spell now capped with an amount of HD equal to or less than the caster level + caster modifier of the caster.

Astrologian Spells: Added the following spells: Shield (1st), NulStatus I (3rd), Shieldra (4th), Nulstatus II (5th), Nulstatusra (6th), Nulstatus III (7th), Nulstatus IV (9th), Nulstatusga (9th).
Black Mage spells: Added the following spells: Shield (1st), Shieldra (4th)
Blue Mage spells: Added the following spells: Curse Gaze (3rd), Crypt Dust (5th)
Holy Knight spells: Added the following spell: Bless Weapon (1st)
Red Mage spells: Added the following spells: Shield (1st), Shieldra (4th)
Time Mage spells: Added the following spells: Shield (1st), Shieldra (4th)
White Mage Spells: Added the following spells: Bless Weapon (1st), Shield (1st), NulStatus I (3rd), Shieldra (4th), Nulstatus II (5th), Nulstatusra (6th), Nulstatus III (7th), Nulstatus IV (9th), Nulstatusga (9th).

Equipment

Potion, Hi-Potion, and X-Potion: Costs reduced to 50/300/750 gil. Effectiveness reduced to minimum spell level.
Added Chocolate (tier 1) and Mega Chocolate (tier 2) to alchemical items
Power Weapons: Updated description to include both Ranged and Melee variants.
Melee Power Weapons: Now have the Finesse special weapon quality.
Firearms/Gun Arms/Grenades: Majority of grenades, fire arms and the gun arms’ firearms portion have been changed, reduced critical hit multiplier or range as well as damage for 1.
Gun Arms: Added a Guntana to the list of gun arms.

Miscellanous

New MP values now in place for full and 3/4 casters. Also changed the “High Magic” page to “Variable MP”. It now features both low and high MP settings for each casting type (including diminished)
Added a new Optional System called Static Hit Points. Helps players survive longer in the lower levels.

Signing of Viladin

Reply
More changes and additions!

Couple more archetypes and deities and deific orders. Enjoy!

Races

Goblin (Beast Tribe): Added Aeroblooded as a racial feat.
Lamia (Beast Tribe): Added Seduction as a racial feat.
Sahagin (Beast Tribe): Added Waterbonded as a racial feat.

Classes

Blue Mage (Base Class): Are now proficient with all power weapons.
Engineer (Base Class): Added the following Augmentations to Engineer Tricks: Advanced Armor Plating, Arcforged Armor, Hover Stabilizers, Sticky Treads, Superior Arcforged Armor, Superior Advanced Armor Plating, Thrusters.
Fighter (Core Class): Chosen Weapon changed to 1 group of melee weapons rather than 1 weapon. All fighter talents and class features updated as well as fighter archetypes.
Freelancer (Miscellaneous Class): Changed JP costs for BAB/HD to 10 JP for 3/4ths, and another additional 10 JP for Full. Changed JP costs for Saves to 10 JP for 2 good saves, and another additional 10 JP for all good saves. Changed JP costs for Limit Breaks to 10 JP per.
Red Mage (Core Class): Are now proficient with all power weapons. Added Ruby Finesse to their list of Ruby Arcanas.
Samurai (Hybrid Class): Loses martial weapon proficiencies, but are now proficient with Katanas, Nodachis, and Wakizashis. All abilities that pertain to katanas should be updated with usage of these weapons.
White Mage (Core Class): Healing Winds LB renamed to Pulse of Life and slightly changed.

Archetypes/Deific Orders

Ascian (new Deific Order for Zodiark): Ascians, the dark followers of their One True God: Zodiark. In His Eyes, all must be brought into what once was. Perfection of the soul is paramount and the dark is to be celebrated as a distant, stern Father: Not a radiant, coddling Mother. To bring His glory, the Ascians will do whatever it takes: One tragedy at a time. An ascian admonishes their foes with crippling curses, dark prophecies and mysterious mastery of both Physical and Metaphysical darkness. This is not to be confused for a capital “A” Ascians (which are like deacons and Popes in terms of power and rank) and lower case ascians (lesser followers that were not born from the perfect world but are enraptured by Zodiark himself). – Created by Reggie from Discord.
Cobra Disciple (new Black Belt archetype): These brand of black-belts train to be vicious and give no mercy, often employing techniques that are considered low or unethical. The Creed of a Cobra Disciple is to Strike First, Strike Hard, and show No Mercy.
Corsair (new Gambler archetype): A corsair is a pirate that hails from the near east continent in the Arrapago Reef. They rely on their martial prowess with a gun and their luck-based abilities…though some skillful “adjustments” may be present. – Created by Moggie Mog from Discord
Enchantress (new Deific Order for Siren): Enchantresses follow the goddess Siren and aim to bring her alluring song to the people, performing themselves in the hope that the goddess’s song comes through. Despite the female-focused name, the order is not female only. The male version is Enchanter. – Created by Kazu from Discord.
Monstrous Shifter (Blue Mage archetype): Added Spines to 2-point Evolutions. Changed Trip to grant a +4 bonus and allowing tentacles to trip. Changed Limbs to be obtainable at 5th level and gaining only 1 set of limbs per 5 blue mage levels.
Pirate (Fencer archetype): Renamed from Corsair and added a few new abilities.
Scion (new Deific Order for Hydaelyn): The Scions, Hydaelyn’s chosen champions of Light and Life. they wander the world, solving problems and enriching the world. They are not required to spread Her light, simply to preserve the life and livelihoods of all creatures. The Scions rise up in opposition to the Ascians, their maddening drive to sacrifice life for their hungry god. The Scions hope to keep the balance of dark and light, standing up to the challenges that the world faces. The struggle between Hydaelyn’s chosen and Zodiark’s faithful continues. – also created by Reggie from Discord.

Spells

Astrologian spells: Added Crafter’s Knowledge (1st), Magic Vestment (3rd)
Geomancer spells: Added Plane Shift (7th) to the list of spells.
Red Mage spells: Added Magic Vestment (3rd)
Time Mage spells: Added Crafter’s Knowledge (1st), Plane Shift (7th)
White Mage spells: Added Magic Vestment (3rd)

Equipment

Buster Sword: Changed Critical hit stats to 19-20/x2 from 20/x3
Added in Ifrit’s Blade to the Artifacts page as a Major Artifact. – Created by NapazTrix from Discord

Miscellaneous

FFd20 Pantheon: All deities are updated with domains and allied/rival deities (courtesy of the hard-working NapazTrix from Discord) and I added Hydaelyn and Zodiark as Greater Gods (courtesy of Reggie from Discord). Deific Orders: Updated with the domain update.
Dash feat removed. Dash feat from Purple and Silver Chocobos was replaced with the Fleet feat instead.

Signing of Viladin

Reply
New update!

New archetypes, changes to current stuff, and new spells.

Races

Au Ra (Base Race): Added Warrior of the Khagan as an alternate racial trait. – Courtesy of Kayos from Discord.
Bangaa (Base Race): Added Variant Bangaa Heritages. – Courtesy of NapazTrix from Discord.
Ronso (Base Race): Added Hornless as an alternate racial trait. – Suggestion added by Sgt_Cookie2 from Discord.

Classes

Chemist (Base Class): Craft Alchemical Item ability uses the chemist class level for caster level requirements and can ignore spell requirements at certain levels.
Knight (Core Class): Added Improved Imposing Figure to Advanced Knight Talents.
Medic (Base Class): Added Treatment (3rd), removed Recovering Touch, Improved Recovering Touch, Treat Curse, and Treat Disease medical practices. Added Inspiring Touch, Improved Inspiring Touch, Improved Developed Immunity medical practices.
Monk (Core Class): Unarmed Strike damage now the same as Black Belt.
Samurai (Hybrid Class): Class description updated. Alignment restriction removed.
Summoner (Base Class): Avatars: Updated the entries to note what their reach is at the 7th level advancements, written after the size increases. – Updated by NapazTrix from Discord.
Sword Saint (Hybrid Class): Changed Rally SS Talent from 5 SP to 10 SP, and usable only once per combat encounter.

Archetypes

Belmont (Cleric archetype): Now gains proficiency with scorpion whips and spiked chains. These are now included with their whip abilities.
Card Shark (Gambler archetype): Added Extra Kinetic Card ability (7th).
Chronodancer (Time Mage archetype): Dance of Impetus LB overhauled.
Drunken Master (Black Belt archetype): Added Improvised Throw (5th). – suggested/created by Sgt_Cookie2 from Discord.
Holy Warden (new White Mage archetype): There are some white mages who take their pursuit of the light to extremes. These white mages are known as holy wardens. Many pursuit in the destruction of the darkness, and nearly every holy warden favors righteous wrath over redemption.
Planes Keeper (new Geomancer archetype): A planes keeper is a rare type of geomancer. An individual that has connected their soul to multiple planes of existence, funneling the aspects of those existences into a new kind of power. – Created by Reggie from Discord.
Professional Duelist (Gunbreaker archetype): Added Duelist Stance (1st), replacing Aurora.
Skullshield (Necromancer archetype): Clarified what traits are gained while fused with their bone commander.
Speedster (Time Mage archetype): Added Evasion and Improved Evasion to the list of speed powers. In addition, the speedster’s Reflex save progression becomes Good, while his Will save progression becomes poor
Vigilante (Ninja archetype): Removed racial restriction, no longer a Kojin-only ninja archetype.
Thug (new Black Belt archetype): Most black belts are highly disciplined warriors. Not so the thug. Through simple brutality, the thug aims to demoralize, intimidate and otherwise cajole his opponent into supplication. – Created by Sgt_Cookie2 from Discord.
Wrestler (Black Belt archetype): Added Costume ability (1st). – Suggestion added by Bionicle>HeroFactory from Discord.

Spells

Astrologian/White Mage spells: Added Cure IV (4th).
Illusionist Spells: Added the following spells: Hypnotism (1st), Moment of Greatness (1st), Hidden Presence (2nd), Seducer’s Eyes (2nd), Burdened Thoughts (3rd), Draconic Malice (3rd), Greater Magic Aura (3rd), Aura of the Unremarkable (4th), Crushing Despair (4th), Compelling Rant (5th), Grand Destiny (5th), Phobia (6th), Unconscious Agenda (6th), Insanity (7th), Shadow Space (7th), Subjective Reality (8th), Urge to Dance (8th), Heroic Invocation (9th), Life of Crime (9th).

Equipment

Royal Arms now grant Throw Glaive ability as well.
Alchemical Items: Updated the first paragraph for Alchemical items, they now note range, increments, what happens when they miss and that all status cures require no check. Changed price of single-status items to be 1/2 the price or less than the multi-status items. Fixed Caster Level of items that were lower than they should have been. Added in 18 new alchemical items for single-statuses, all status effects should now be covered by an alchemical item. – Updated by NapazTrix from Discord.
Added Genji Gloves to Wondrous Items. – Created by Azurift from Discord.
Gun Arms: Guntana now 2-handed.

Feats

Class Feats: Added Extra Treatment

Signing of Viladin

Reply
Merry X-Mas and Happy New Years Update!

Sorry I’m a little late for this update. I suffered an injury and I’m trying to get over it. So, without further-ado, here’s your update!

Races

Palico (new Base Race): Palicos are a diminutive race of bipedal cat humanoids that share many traits of actual felines. They are often employed to serve as a support companion, from carrying equipment to assisting in combat. Their disposition is the same as many felines that they emulate.
Qiqirn (new Beastman Tribe race): These diminutive beastmen reside together with the civilized races of Vana’diel. Most Qiqirns make their home in a city located in the heart of the Aht Urhgan Empire’s western half. They tend to have an easygoing and cheerful personality, but have difficulty speaking the common language due to their unusual vocal cords. – Created by DM_Leibfrid from Discord and the Forums.
Roegadyn (Base Race): Updated wording on Powerful Build to be more clear.
Tonkin (Base Race): Added Palekin Ancestry as an alternate racial trait. – Created/Suggested by Manly Man from Discord.
Vanu Vanu (Beast Tribe Race): – Added 3 variant tribes – Courtesy of NapazTrix from Discord.

Classes

Dancer (Hybrid Class): AC Bonus now grants to CMD.
Engineer (Base Class): Automatons now have Lightning Vulnerability and Critical Hit Vulnerability. Modified One With Machines ability to allow Repair to be usable on the Engineer. – Suggestion created by Sgt_Cookie2 from Discord.
Gambler (Base class): Now proficient with Sword canes.
Geomancer (Base Class): Added the following geomancy tricks: Enhanced Geomancy, Easy Terrain, Extra Favored Terrain, Extra Leyline, Improved Easy Terrain, Improved The Air Sings, Improved The Earth Speaks, Improved The Echoes Dance. – Suggestions created by Moggle Mog
Ninja (Hybrid Class): Are now proficient with Bolas, Chakram, Kunai, Starknife, and Wushu Dart.
Scholar (Hybrid Class): Dark Arts/Light Arts now only affect spells with durations of a variable amount.
Thief (Core Class): Are now proficient with Chakrams.

Archetypes

Carnelian Trickster (new Red Mage archetype): Carnelian tricksters have often eschewed some of the finer points of red magery, often preferring to learn simpler, more pragmatic skills. – Created by Sgt_Cookie from Discord.
Chronotrigger (Time Mage archetype): Changed Diminished Spellcasting to Limited Spellcasting.
Green Mage (Scholar archetype): Enhancing Arts/Enfeebling Arts now only affect spells with durations of a variable amount. Auto-Spell and Continuous-Spell now can only apply to spells with a variable duration.
Hell Knight (Dark Knight archetype): Infernal Resistance moved to 2nd level. Armored Mage added (3rd).
Iron Brute (new Knight archetype): To many, a knight is the epitome of chivalry and honor. Towers of metal, bastions on the battlefield. In this manner, the iron brute is not that different. But make no mistake, there is neither honor nor chivalry in their methods. They are vicious street fighters first, pillars of unmovable steel second. – Created by Sgt_Cookie from Discord.
Masked Performer (new Blue Mage archetype): Taking on the traditions of the people from the New World and adding a bit of flair of their own, a masked performer uses the spells they have learned from monsters to put on a performance for the adoring public. – Created by Moggie Mog from Discord.
Monstrous Shifter (Blue Mage archetype): Evolution Pool change to a static amount instead of half lvl + int mod. Evolutions now require a certain level to take depending on evolution costs (except for 1-point evolutions). Adaptable Circumstance now has a limit of a number of extra Evolution Points gained (once at 2nd, 6th, 10th, 14th, and 18th level).
Mystic Knight (Red Mage archetype): Major revisions: Added Weapon/Armor Proficiencies similar to a Knight, Added Mystic Prowess (updating their BAB/HD), added Mystic Swordplay (adding swordskills, replacing spells), Changed the Limit Breaks, added Magical Knowledge (1st), added Armor Training (replacing armored mage), Blade Magic now usable as a swift action, Changed Exploit Weakness to a number of times per day ability as a free action only usable with SwordSkills and Blade Magic, Changed the talents drastically, Added an ability to Stamina Pool to allow to reuse a Swordskill or use a Swordskill without expending its use. Added Extra Swordskills to Red Magery. Added Practiced Skill (5th), Sword Magic (5th), Magic Burst (11th), Perfected Skill (15th), and moved Mirror Stance to 18th. – Many changes created by Kayos from Discord.
Outfitter (new Red Mage archetype): Some adventurers pay the most attention to their weapons or armor, but others know the true value of the saying “the clothes make the man.” These perceptive individuals fully appreciate a proper ensemble outfit, and are able to imbue their garments with enhancements and enchantments. The most talented of these outfitters make use of a magical item to maximize the effectiveness of their wardrobe, and will never lack for options so long as they have their garment grid. – Created by Virgil from Discord.
Paradigm Shifter (Red Mage archetype): Added Focus (5th) and Quick Change (11th). Suggestions created by Virgil from Discord.
Phantom Blade (Illusionist archetype): Bright Blade, Dazzling Blade, and Blinding Blade removed and added to Illusionary Weapon Talents. Added AC Bonus (1st), Phantom Stealth (4th) and Improved Displacement (19th) in their place.
Ranger (Beastmaster archetype): Can now cast spells while wearing armor without spell failure.
Ruby Archer (new Red Mage archetype): If the red mage is a balanced blend of swords and sorcery, the ruby archer is its ranged complement. Mixing martial prowess with magic at a distance, these jacks-of-all-trades are rarely outclassed in a shooting match, boosting the strength of their precision strikes with magery. – Created by Virgil from Discord.
Temporal Knight (Knight archetype): Temporal Reflections now only lets the Reflections do a single standard action.
Warrior (Fighter archetype): Added Berserk Limit Break.
Webslinger (Ninja archetype): Added Web Sling and Web Snatch ninjutsus. Suggestions created by Kit the Blue Mage.

Equipment

Alchemical Items:All the “plusses” now have their own dedicated page with more information and rules. – Worked on by NapazTrix from Discord.
Artifacts: Added Gungnir to the Artifacts page as a Major Artifact. – Worked on by NapazTrix from Discord.
Weapons: Added in the Feral Claw Gauntlets and Harp-Bow from the Aeon Gaia setting. – Worked on by NapazTrix from Discord.
Wondrous Items: Added in Crystone, Curing Belt, Dispel Stone, Ring of the Attuned, Slave Caster-Cuffs and Stone Man’s Hand from the Aeon Gaia setting. Added in Islander’s Wayfinder (Standard) and Islander’s Wayfinder of Light to neck slot wondrous items. – Worked on by NapazTrix from Discord.

Spells

Astrologian spells: Added Antimagic Field (8th).
Illusionist spells: Vanish moved to 2nd level, Greater Vanish moved to 4th level, Vanishga moved to 5th level, and Superior Vanish moved to 6th level.
Time Mage spells: Defensive Precognition, Offensive Precognition, Tactical Precognition, and Offensive Prescience no longer personal spells, can grant to a touched creature. Added Antimagic Field (6th) and Spellbane (9th).

Miscellaneous

Traits: Added in the Huntress of Siren faith trait.
Class feats: Added Extra Veil Power feat and Extra Swordskill feat.

Signing of Viladin

Reply
Start of the New Year Update!

Some changes, big and small, some new stuff as well!

Classes

Archer (Core Class): Archery Talents: Updated wording on Threatening Shot.
Bard (Core Class): Update on Bard Song performance and additional songs. Auras now a number of uses per day. Increased the Perform check to 15 + double song level.
Dancer (Hybrid Class): Mystic Dances were moved to 2nd level and now uses Battle Dance as its resource. Ki Powers were added (at 4th).
Dark Knight (Base Class): Darkside bonuses changed from Cha mod to Cha mod equal to class level.
Geomancer (Base Class): Geomancy had a few changes for saving throws.
Gunbreaker (Hybrid Class): Fixed Armor Training to match other classes and removed Heavy Armor Training from talents.
Knight Gallant (Prestige Class): Removed alignment restriction.
Sword Saint (Hybrid Class): Updated the number for swordskills known and readied.
Time Mage (Base Class): Lowered motes of time to class level per day, lowered bonus to 1d3/2d3/3d3 respectively. Time Bandit advanced talent reduced to once. Can’t be bought more than once.

Archetypes

Dark Swordsman (Dark Knight archetype): Updated the number of swordskills.
Dimensional Hopper (Time Mage archetype): Lowered motes of movement to class level per day.
Dirty Ronin (new Samurai archetype): Bereft of the usual focus on sword skills, and the honor that pervades the culture of Samurai, the dirty ronins are masters of underhanded combat, dirty trickery and misdirection. – Created by Kazu and Sgt Pepper from Discord.
Fell Knight (Dark Knight archetype): Reduced BAB and HD by one step.
Foebreaker (Knight archetype): Added Foesmasher talent tree. – Suggestion created by Reggie from Discord.
Holy Swordsman (Holy Knight archetype): Updated the number of swordskills.
Magitek Pilot (Chocobo Knight archetype): Put in a maximum number of weapon slots for Additional Weapon Slot enhancement.
Monstrous Shifter (Blue Mage archetype): Multiple evolutions that grant the same natural attack type counts towards the maximum of natural attack types. Added the ability to take several evolutions of the race had racial natural attacks.
Mystic Knight (Red Mage archetype): Updated the number of swordskills.
Phantom Blade (Illusionist archetype): Added Illusionary Shield to Illusion Talents. Suggestion created by CoreLeon from Discord.
Swordlord (new Sword Saint archetype): Furious as a blaze, these swordsman fight with two swords or double swords, rushing into combat as a flurry of steel. The rage of battle seems to fuel them as they unleash never ending attacks of singing blades. These warriors, who study the art of fighting in such an aggressive manner, and rejoice in the glory of combat, are known as swordlords. – Created by Kayos from Discord.
Swordsman (Sword Saint archetype): Added Sword Pressure (1st), Pressure Release (4th), Improved Pressure Release (8th), and Arm of the Thunder God (20th). Removed Sword Spirit. Updated the number of swordskills.
Temple Knight (Holy Knight archetype): Reduced BAB and HD by one step.
Temporal Knight (Knight archetype): Lowered motes of time to class level per day, lowered bonus to 1d3/2d3/3d3 respectively. Time Bandit advanced talent reduced to once. Can’t be bought more than once.
Transporter (Chocobo Knight archetype): Put in a maximum number of weapon slots for Additional Weapon Slot enhancement.
Werewolf (new Beastmaster archetype): Werewolves usually trace their powers from a distant lycanthrope ancestor, though some gain their powers through totem worship. These warriors tap into the power and skill of the wolf, an animal feared and worshiped by many barbaric tribes. Their connection with this animal comes with a deep respect and kinship at times, though some shifters may turn their back on this fundamental connection. Just like the wolf, these shifters often travel great distances, partly from a keen wanderlust, and partly from unwelcoming treatment by common folk.
Windancer (Dancer archetype): Redirection moved to 2nd level. added Maneuver Training (3rd).

Iconics

Added Urianger – Iconic Astrologian – Created by Luphey from Discord.
Updated Fran and Zell to the new changes.

Spells

Blue Mage spells: Changed Self-Destruct from killing oneself to dropping health to -1 and bleeding.
Geomancer Spells: Added Longstrider (1st) and Greater Longstrider (3rd)

Miscellaneous

Alchemical Items: Added in a new Tier 5 for alchemical items. Moved the plus items to Tier 5. Plusses can now be made in +1 to +5 variants, consumption and cooldown slightly changed
Craft Alchemical Item: Updated to reflect Tier 5 alchemical items. Changed requirements to Tier x 3 for Caster Level (T1 = 3, T2 = 6 etc.). Individual alchemical items no longer have a hard requirement of CL, though the crafter must still reach the CL requirement of the Tier.
System Rules: Added in the unwritten rule that you won’t generally use magical items with effects or spells that aren’t in FFD20 or have an equivalent in FFD20.
Firearms: Automatic fire now causes creatures to roll a natural 20 when using perception to hear it. Added in Trainee weapons for use with gunsmith. Added weight for the different ammunition types.
Gunarms: Added weight for the different ammunition types.
Gunsmith: This class ability now only grants a starting Trainee Pistol, Trainee Rifle or Trainee Shotgun.
Pantheon: Menphina the Lover has had her favoured weapon change to Combat Wok. Good King Moggle Mog XII has had his favoured weapon change to Planson.
Weapons: Added culinarian weapons to the weapons page.
MP system: Added a line in MP where it states you gain the full bonus MP of a multiclass, and 1/2 from a sub job.
Arcane Craft (Racial Feat): Altered the feat to now impose a +10 increase to the DC and a requirement of Spellcraft ranks for unlocking different types of crafting.
Legal

Signing of Viladin

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Happy March Update!

Several new archetypes and two new iconics!

Races

Roegadyn (Base Race): Fixed their base height to conform to their maximum height listed on their race description.

Classes

Archer (Core Class): Changed the untyped bonus from Aim to insight. Added Grounding Shot to the list of Archery Talents.
Astrologian (Base Class): Added Enchanted Globe to Astrology Secrets.
Bard (Core Class): After much thought and deliberation, dropped Perform checks back down to 10, removed Masterful Performance. Increased Additional Song’s Perform check to 15+. Minor Aura’s bonus to limited to level. Major Aura’s Hardy Soldiers, Resist the Elements and Motivate Urgency is now double the bonus the aura provides.
Blitzer (Prestige Class): Golden Arm now lowers the penalty for using blitzballs underwater.
Dancer (Hybrid Class): Ki Pool and Ki Powers moved to 2nd level. Mystic Dances now require Ki Points to activate and durations have been readded to various of Mystic Dances.
Fighter (Core Class): Added Natural Weapons as a weapon group under Chosen Weapon.
Monk (Core Class): Ki Pool and Ki Powers moved to 2nd level.
Sword Saint (Hybrid Class): Clad in Steel is now like Armor Training.

Archetypes

Belmont (formerly Cleric archetype): Was turned into a Holy Knight archetype, with many additions.
Chi Master (new Monk archetype): The chi master believes that violence is sometimes necessary, but knowing and understanding is the true root of perfection.
Card Shark (Gambler archetype): Added some gambler gambits. – Suggestions by LaLiLuLeLo from Discord.
Coryphee (Dancer archetype): Beat, Stamina Pool, and Talent Trees moved to 2nd level.
Dance Performer (Dancer archetype): Dance Steps and Dance Finishers moved to 2nd level. Added Dancing Blades (2nd), Chakram Training (4th), Safe Throw (7th), Twin Blade Throw (9th), Dashing Flurry (10th), Chakram Mastery (20th).
Demon Hunter (new Fighter archetype): Either from necessity from an invasion or lack of pizza money, men and women alike pick up the mantle of Demon Hunter to track down and kill the outsiders who invade their lands. Imbued with the strength of demons and blessed with the greatest weapons of both man and monster, these hunters are best equipped to deal with oblivion on earth. – Created by NapazTrix from Discord.
Fell Knight (Dark Knight archetype): Cantrips added.
Ironskin Monk (Monk archetype): Ki Pool moved to 2nd level.
Juggernaut (Shindroid Knight archetype): Unbreakable changed.
Kensai (new Samurai archetype): A kensai spends his life focusing his training and meditation into a rapturous perfection of the use of a single weapon, which is usually but not always a sword, channeling his arcane might through it in a dizzying and deadly dance beyond the abilities of even the greatest of mundane warriors.
Ki Warrior (Monk archetype): Ki Powers moved to 2nd level.
Lightbringer (Dancer archetype): Domain Dance moved to 2nd level.
Magitek Pilot (Chocobo Knight archetype): Added Improved Repair to replace Relentless Steed.
Poledancer (Dancer archetype): Working the Poles moved to 2nd level.
Rook (new Gunner archetype): For those on the front lines of warfare, they have to choose one of two options; do they skirt and dodge and dive, outsmarting their foes with guile and agility? Or do they stand against the tide of foes, marching ever closer to them like an oncoming storm, bringing death and booming thunder in their wake? Rooks are gunners who choose the second path. To stand in the way of one, is to stand against the inevitable. – Created by Captain Puddleboat from Discord.
Shadow Smith (new Dark Knight archetype): The Shadow Smith is a walking armory of shadowy weapons. They can create shadow weapons from the darkness within their essence. Often seen as the vanguard of demonic hordes, guardsmen of the border of the Plane of Shadow, or as wandering purveyors of shadow against those who would recklessly spread light. Whomever they come across, they are always prepared with blood, grit, and a keen edge. – Created by Reggie from Discord.
Shugoki (new Samurai archetype): It is the traditional image of a samurai for them to be swift, precise, and deadly. For them to be able to strike as quickly as they can draw their sword, and target a weakness wherever it may present itself. However, this is not the case of all samurai. A shugoki trades their speed and precision for the brutality and strength of a demon, though they are none less deadly for it. – Created by Captain Puddleboat from Discord.
Sniper (Archer archetype): Precision shot now capped at archer level or 1st range increment (whichever is lowest), now requires a perception roll and can be cancelled out by cover.
Stormbreaker (Fighter archetype): Added Returning to Thunderhammer ability.
Swordlord (Sword Saint archetype): Blade Rush reduced to 2 melee attacks instead of a full attack.
Temple Knight (Holy Knight archetype): Cantrips added.
Transporter (Chocobo Knight archetype): Added Improved Repair to replace Relentless Steed.
White Monk (Monk archetype): Cantrips added.

Spells/Songs

Astrologian/Necromancer/White Mage spells: Arise, Arisega, and Full-Life spells are reduced to a 1 round/2 rounds/3 rounds to cast, respectively.
Magic: Added in the teleportation subschool, and the descriptors for emotion, fear, language-dependent, mind-affecting and sonic. These will slowly be added onto abilities/spells that require them for rule clarification.
Bard: Added descriptors for their abilities where needed.

Equipment

Blitzballs: Can now be kicked/thrown underwater.
New Cybertech Added: Adrenal Overclock and Internal Archive (Mark I, II, and III). – Created by ParaNoya from Discord.
Wondrous Items: Sorted items based on their upgraded versions so that they now list in order of power. Otherwise they are alphabetically ordered.

Miscellaneous

Extra MP (General Feat): Changed wording to reflect the intent of CL = bonus MP.
Rikku (Iconic Chemist) now added. - Created by Luphey from Discord.
Strago (Iconic Blue Mage) now added. - Created by Luphey from Discord.

Signing of Viladin

Reply
Mid-March Update!

Some exciting new stuff for all of you. Race overhaul (all of them) and new archetypes!

Races

Aegyl (Base Race): Added Eternal Hope, Greater Defensive Training, Stubborn, and Illusion Resistance to their list of racial traits.
Al Bhed (Base Race): Added Skill Training to their list of racial traits.
Au Ra (Base Race): Added Wyrmscourged to their list of racial traits.
Bangaa (Base Race): Added Elemental Resistance to their list of racial traits.
Burmecian (Base Race): Removed Tinker and Cornered Fury (though, was added to alternate racial traits) from their list of racial traits.
Dwarf (Core Race): Added Bond of the Land and Master Tinker to their list of racial traits.
Elvaan (Core Race): Added Fearless and Gatecrasher to their list of racial traits.
Galka (Core Race): Added Mining Servitude, Hated, and Relentless to their list of racial traits. Renamed Hearty to Hardy.
Garif (Base Race): Added Bond of the Land and Animal Herder to their list of racial traits.
Genome (Base Race): Added Sneaky to their list of racial traits.
Gnath (Beast Tribe Race): Ability score changes to weakness (+2 Dex, +2 Wis, -4 Str). Changes language to Xenophobic. Removed Perception bonus and Bite (but was placed in alternate racial traits) from their list of racial traits.
Goblin (Beast Tribe Race): Added Goblin Punch, Thug Life, and Field Medic to their list of racial traits.
Gria (Base Race): Added Stubborn, Diplomatic, and Martial Background to their list of racial traits.
Guado (Base Race): Added Elemental Summoner to their list of racial traits.
Hume (Core Race): Added Curiosity, Integrated, and Sociable to their list of racial traits.
Hypello (Base Race): Added Hardy and Ride ze Shoopuf? to their list of racial traits. Changes ability score to Flexible (+2 Dex +2 Con).
Ixal (Beast Tribe Race): Added Elemental Affinity (wind), Energy Resistance (wind), Elemental Summoner, and Sky Enthusiasts to their list of racial traits.
Kojin (Beast Tribe Race): Changed weapon familiarities to Katana, Kusarigama, Nunchaku and Sai.
Lamia (Beast Tribe Race): Added Weapon Familiarity (scimitar and cutlass), Slapping Tail, and Tripping Tail to their list of racial traits. Increased swimming speed to 40 ft.
Mandragora (Base Race): Added Elemental Resistance and Hydrated Vitality to their list of racial traits.
Mithra (Core Race): Added Lesser Defensive Training and Fleet-footed to their list of racial traits.
Moogle (Core Race): Added Emissary and Scavenger to their list of racial traits.
Nu Mou (Base Race): Sagacious now grants the knowledge skills as class skills.
Orc (Beast Tribe Race): Added Hardy to their list of racial traits.
Palico (Base Race): Changes ability score to Greater Paragon (+4 Dex, -2 Str, -2 Wis), Claw damage increased to d3. Removed Risky Explorer and Weapon Finesse. Added Non-threatening, Easily Distracted and Naïve to their list of racial traits.. The alternative traits: Clever cat, Curiosity and Natural Hunter now all replace nimble and sprinter.
Qu (Base Race): Changes Weapon Familiarity to Qu Battle Fork and Fillet Knife. Gains Shards of the Past (knowledge nature and knowledge local) and Scent to their list of racial traits.. The alternate trait Smeller is removed as it is now irrelevant.
Quadav (Beast Tribe Race): Reduces bite damage to 1d4. Added Craftsman, Master Tinker, Bond to the Land (Swamps or caverns) and Cave Dweller to their list of racial traits.
Roegadyn (Base Race): Removed Ferocity (and placed in alternate racial traits) from their list of racial traits. Female Roegadyn have had their weight modifier increased from x5 to x8.
Ronso (Base Race): Added Intimidating Build to their list of racial traits.
Seeq (Base Race): Added Desert Runner and Scavenger to their list of racial traits.
Shindroid (Base Race): Removes Nanite Surge and Light Fortification. Force Field now replaces part robot, perceptive and composite plating. Body double now replaces part robot, emotionless, and composite plating. Integrated Weaponry now replaces composite plating and natural weapons. Magitek Unit now replaces composite plating. Repairing Nanites removed.
Sylph (Beast Tribe Race): Changed language to Linguist, changed flight speed to 40 ft (poor).
Tarutaru (Core Race): Added Stubborn to their list of racial traits.
Tonkin (Base Race): Movement speed is no longer modified by armor or encumbrance. Added Murderous Aura to their list of racial traits.
Vanu Vanu (Beast Tribe Race): Added Desert Runner, Energy Resistance (wind), Improved Resistance (wind) to their list of racial traits. Alternate racial trait Wind Resistant removed.
Varg (Base Race): Added Fearless and Scent to their list of racial traits. Removed Carrion Finder from alternate racial traits.
Viera (Base Race): Changes Weapon Familiarities to include Orc Hornbow. Added Elemental Summoner and Vieran Magic to their list of racial traits.
Yagudo (Beast Tribe Race): Added Stalker and Swordtrained to their list of racial traits.

Classes

Chemist (Base Class): Mix changed to total cost equal to half of the item you want to convert to.
Gambler (Base Class): Extremely Lucky LB was reduced to 1 free luck point per round.

Archetypes/Deific Orders

Ace Striker (new Sword Saint archetype): Agile and fleet of foot, these swordsman dances around their foes with unparalleled acrobatics to get the jump on their enemies. Their style of swordplay focuses on quick hits to disorient foes and leave them wandering where the swordsman will strike next.
Archaean (Deific Order for Titan): Changed spell list from Black Mage to Geomancer.
Blood Lily Acolyte (new White Mage archetype): These white mages form a bond with a flower that grows inside them, known as the Lily. This lily fuels the acolyte’s powers.
Demon Hunter (Fighter archetype): Added Demon May Cry limit break and Demonic Training (3rd).
Draconian (Deific Order for Bahamut): Changed spell list from Geomancer to Black Mage.
Duelist (Sword Saint archetype): Was deleted, it’s abilities consumed by Sword Saint.
Monster Hunter (new Fighter archetype): Like a bounty hunter following his own rules, a monster hunter tracks down elusive prey using his wits and delivers long-overdue retribution while easily ignoring his own injuries thanks to the joy he receives from a job well done.
Shadow Knight (new Dark Knight archetype): Shadow knights are enforcers of the underworld in the kingdoms. Taking to the alleys to stalk, assassinate and torture prey from the darkness. They rely on their own strength and their shadows to surround and overwhelm their foes. Dark lords enlist shadow knights to be their hand in taking care of their business with discretion. Their power is fueled by those they have slain, the souls of those they have killed returning as shadows of the shadow knight to fight alongside them, giving them a simply unending amount of shadows to conjure.
Spearmaster (new Dragoon archetype): Masters of the spear are quick and deadly. Flourishing their spears like a torrent, they summon mirages of themselves to strike at their foes even faster. The spearmaster is quick and feared everywhere. They utilize their mirages to get the upper hand on their foes so that they can finish them off with an array of techniques, they only know.
Trader (new Thief archetype): The trader is a person who travels from town to town buying and selling wares. Some are swindlers while others are honest to god merchants looking to make others happy.
Unbending Blade (new Sword Saint archetype): These warriors walk onto any battlefield, blade in hand, and devastate their foes with sheer force and skill. Other swordsmen may opt for flashy techniques, but unbending blades fight for the skill of it, using their swords in a more physical manner to become unmatched on the battlefield. A single unbending blade is known to fight like a score of men, and those are met with their challenge and think they can best them swiftly meet their end.

Miscellaneous

Class Feats: Added Amateur Fencer, Extra Panache, and Extra Lunge Technique.
General Feats: Added Provoke and Improved Provoke.
MP: Resting for 24 hours now allows you to recover double the amount for resting.
Explosives: Added a Craft DC needed to craft an explosive.
Black Mage/Geomancer spells: Elemental Weapon now uses melee touch attacks and uses a general casting mod for attack rolls.

Signing of Viladin

Reply
Was gonna do an April Fool's thing, but decided against it. Some new archetypes and races are now available.

Races

Aegyl (Base Race): Stubborn removed from the list of racial traits. Removed Greater Defensive Training and Gliding Wings. Flight speed lowered to 50 ft.
Au Ra (Base Race): Added Pacification and Avoidance and Supremacy Champion as alternate racial traits. - Suggestions by DeadKingKicker from Discord.
Dwarf (Core Race): Added Conde Petie Native and Iifa Professor as alternate racial traits. - Suggestions by DeadKingKicker from Discord.
Elvaan (Core Race): Added Illusion Resistance and Resistant to alternate racial traits. - Suggestions by DeadKingKicker from Discord.
Garlean (New Base Race): The garleans’ imperial technology is far ahead of the Eorzean city-states’, specializing in magitek machinery and airships. Their magitek is powered by a substance called ceruleum, a component mined from below the earth or obtained by draining elemental crystals; it is said that the origin of Unaspected Crystals may be simply the removal of their ceruleum.
Guado (Base Race): Added Unsent Summoner as an alternate racial trait. - Suggestions by DeadKingKicker from Discord.
Half-Breed (New Core Race): Half-breeds blend the two aspects of two races together. This is usually Humes and Mithra or Humes and Elvaans, but other races have occurred from this coupling. The only races that can’t intermingle are the Galka, Genomes, Shindroids and Mandragoras.
Hume (Core Race): Added Background Character, Distanced, and Emissary as alternate racial traits. - Suggestions by DeadKingKicker from Discord.
Nu Mou (Base Race): Added Sociable Intellectual and Power Master as an alternate racial trait. - Suggestion by Sgt_Cookie2 and DeadKingKicker from Discord.
Varg (Base Race): Added Midnight Child and Midnight Eyes as alternate racial traits. - Suggestions by DeadKingKicker from Discord.
Yagudo (Beastman Tribe Race): Swordtrained racial trait now lists a specific list of weapons they are proficient in.


Classes

Black Mage (Core Class): Dazzling Spell and Spell Diligence amge talents now only require a free action to activate.
Ninja (Hybrid Class): Gave them Evasion (2nd), removed Evasion from ninja tricks.
Summoner (Base Class): Carbuncle (Avatar for Summoner): Now increases to Large size upon 7th level.
White Mage (Core Class): Healing Hands, Vigor, and Spell Diligence mage talents now only require a free action to activate. Added Blessing to their list of mage talents.


Archetypes/Deific Orders

Antiquarian (new Gunner archetype): Preferring firearms of the past, and making use of their unique quirks, antiquarians maintain, master and use firearms of the flintlock variety. They provide more utility in return for less… reliable firearms. - Created by Kazu from Discord.
Blind Swordsman (new Samurai archetype): Some warriors fight with their eyes. There are a select few that fight with only their other senses. Be it due to tragedy, a rite of passage, or a path of penance: These warriors view the world with senses other than the eye. - Created by Reggie from Discord.
Fell Knight (Dark Knight archetype): Added Spell Proficiency, CHA to spells, Clear Mind (5th), moved Unholy Steed to 1st, added Mounted Talents to 2nd, replacing Abyssal Arts, added Challenge (2nd), and added Black Magery (at 3rd, replacing Defiles).
Flamebearer (new White Mage archetype): Clerics of Aelfric, carrying the light of his eternal flame. They go on pilgrimages, healing the wounded and spreading the word of the flame. Generally seen carrying flaming lanterns that never seem to give out and to help guide others to the light of the flame. - Created by Kayos from Discord.
Ignavian (new Deific Order for Cleric): Clerics of Phoenix, the Rebirthing Flame, ignavians, being both powerful healers and wielders of holy flame, know that sometimes assistance can be soothing a wound. And sometimes, it is in causing them. - Created by Sgt. Cookie from Discord.
Legionnaire (Gunbreaker archetype): Is now a Garlean-only archetype.
Loremaster (new Cleric archetype): Rather than thrusting their fate into the hands of a god, loremasters seek out truth and power with facts and knowledge. - Created by Luph from Discord.
Phantom Blade (Illusionist archetype): Illusion weapons can now be disbelieved, requiring a Will save. Added Lingering Realization to Illusionary Weapon Talents.
Temple Knight (Holy Knight archetype): Added Spell Proficiency, CHA to spells, Clear Mind (5th), moved Faithful Steed to 1st, added Mounted Talents to 2nd, replacing Divine Arts, added Challenge (2nd), and added White Magery (at 3rd, replacing Blessings).


Miscellaneous

Astrologian/White Mage spells: Added Sanctuary (1st).
Dispel Stone (Wondrous Item): Lowered cost to conform to creation rules.
Magic: Added the Subschools charm, figment, pattern and phantasm. Added the Descriptors curse, and pain. Added subschools and descriptors to several spells/songs thanks to the help of Hoshi from Discord.
Wondrous Items: Added 2 new eyes slot items, Glasses of Magical Teachings and Glasses of Magical Understanding. Added 1 new hands slot item, Drawing Gloves.

Signing of Viladin

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