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Official Update Thread
Last Update for awhile!

Some new stuff and changes. Will be (hopefully) the last update for awhile.

Races

Bangaa (Base Race): Suddenly remembers that they’re a desert-dwelling race and loses the ability to have a swim speed and loses Hold Breath racial trait, but gains Desert Delver racial trait instead.
Gnath (new Beastman Tribe race): A tribe of insect-like beastmen known to inhabit the south region of the Dravanian Forelands. Having made remarkable advances in alchemy and metallurgy, these hunters have developed incense which deters Dravanian intruders, this preserving Gnath territory. They are also known as the Onemind as all Gnath are spiritually linked to their leader. Those whose link to this hive mind are broken become individual beings who are cast out form their own community as the Vath or Nonmind. – Created by DM Liefrid.
Moogle (Core Race): Readded Mog Knight (Moogle Chocobo Knight archetype).

Classes

All spellcasting classes have a slightly reduced base MP pool. All casting classes have been updated to now gain a minimum of 1 MP per level. Clear Mind ability was changed and moved to 5th level, gaining 1 MP at 5th, increasing by 1 for every 5 levels after 5th, for all spellcasting classes. Red Warrior, Mime, and Monstrous Shifter replacement abilities were moved to 5th level as well.
Turk (Prestige Class): Changed the Turk Suit into just clothes instead of light armor.

Archetypes

Mog Knight (remade Moogle Chocobo Knight archetype): Mog knights are moogles who raise and breed chocobos to be faster, using their momentum to deal devastating damage on the battlefield.
Pen Mage (Black Mage archetype): Was renamed to Script Master.
Red Warrior (Red Mage archetype): Added the ability to spend an arcane point to gain a swift action. Changed Arcane Pool into Superior Arcane Pool.
Sniper (Archer archetype): Precision Aim now grants Aim as a free action instead of an immediate action.
Swarm Fighter (new Gnath Fighter archetype): Gnaths know there’s strength in numbers, and they rarely send fewer than two gnaths out on patrol. This reliance on one another extends to combat tactics too— overwhelming numbers and tight quarters are the gnath fighter’s friends. Scuttling between the legs of friend and foe alike, the swarm fighter is an unshakable combatant.
Vampire (Necromancer archetype): Removed the energy drain from Vampiric Touch and added vampiric touch effect like the spell.
Wizard (Red Mage archetype): Added the ability to spend an arcane point to change the element type of a power rod/staff.

Miscellanous

New Optional Systems: High Magic (If you prefer the old base MP pool, this is for you). Revengeance Limits (An alternate limit break system). Spell Exhaustion (An exhaustion system to limit spellcasters even further).
Bestiary: ForTheSeen has been cranking out monster after monster. Really too many to list.

Signing of Viladin

Reply
Some new archetypes and changes to old ones.

Yatta yatta, new update.

Classes

Archer (Core Class): Threatening Shot archery talent now flanks up to the first range increment. Added Heavy Pull (8th).
Chemist (Base Class): Improved Quaff Potion and Quaff Potion Mastery were changed. Dropped the limitation of drinking potions, added a bonus to drinking potions instead.
Chocobo Knight (Base Class): Added the following mounted talents: Rally, Improved Rally, Greater Rally, and Supreme Rally.
Dark Knight (Base Class): Dark Blessing no longer stacks with any other ability that grants a modifier to saving throws.
Gunner (Base Class): Added Precision Aiming (2nd) replacing Can’t Outcast a Bullet. Modified Belly Shot and Ranged Specialist abilities. Removed Focused Aim deed.
Holy Knight (Base Class): Holy Grace no longer stacks with any other ability that grants a modifier to saving throws.

Archetypes

Arcane Archer (Archer archetype): Bomb Shot arcane archery improves damage by every 2 levels instead of 4.
Combatant (new Thief archetype): Some thieves prefer to get up close and personal with their opponents instead of being all sneaky and stabby. Utilizing different weapon techniques and flashy moves, they can style on enemies with high damage and debilitating techniques. – Created by Dragon Man from Discord.
Commando (Gunner archetype): Added Focused Aim deed, replacing steady aim deed.
Dance Performer (new Dancer archetype): From the Near Eastern nation of Thavnair comes a troupe of bewitchingly graceful performers. Though certainly elegant and beautiful, their movements also speak of martial discipline─of a pulsing, persistent energy whose rhythm can inspire souls and soothe troubled hearts. Inured to the hardships of the road, these dancers have learned to land throwing weapons with the same exacting precision as their footfalls, removing any who would obstruct the endless beat of the dance.
Dark Swordsman (Dark Knight archetype): Added Dark Blade capstone, replacing Dark Champion.
Dwarven Crossbowyer (Archer archetype): Meteor Shot moved to 11th level from 19th. Added Armor Piercing Mastery (19th).
Farstriker (new Dragoon archetype): Farstrikers are specialized skirmishers and masters in the art of hurling spears and polearms swiftly and quickly. Light warriors focusing on hit and run strategies over brute force, farstrikers hinder their enemies from afar by striking a weak point, and focus on teamwork to bring them down.
Hawkeye (Archer archetype): Some talents’ stamina costs were lowered. Removed Explosive Shot talent, added Debilitating Critical Shot talent from Archery Specialization Talent Tree. Removed Long Shot, Eagle Eye, and Sniper’s Lance talents and added First Blood, Bleeding Shot, and Strike the Vein talents from the Sniper Specialization Talent Tree. Some talents were changed.
Heaven Piercer (new Archer archetype): This archer forgoes, what he considers, the inefficient and clumsy ways of his peers who fire many arrows in favor of a singular devastating shot. – Created by Big Hat from Discord.
Hell Knight (new Dark Knight archetype): Somewhere in your family’s history, a relative made a deal with Hades, and that pact has influenced your family line ever since. In you, it manifests in direct and obvious ways, granting you powers and abilities. While your fate is still your own, you can’t help but wonder if your ultimate reward is bound to the Pit.
Holy Swordsman (Holy Knight archetype): Added Holy Blade capstone, replacing Holy Champion.
Mystic Knight (Red Mage archetype): Added the following stuff: Limit Break (Arcane Adrenaline), Blade Magic/Advanced Blade Magic, Exploit Weakness, Used to Magic, Runic Absorption, Mirror Stance, and Battle Sage. Moved Stamina Pool to 1st from 2nd. – Changes created by Dragon Man from Discord.
Pugilist (Bangaa Black Belt archetype): Made a slight change/clarification to Chain Punches.
Ranger (now Beastmaster archetype): Was moved to a Beastmaster archetype instead of Archer. Abilities were mostly changed or moved around. Too much to mention here.
Skirmisher (Archer archetype): Renamed to Ambusher. Removed Poison Use, Hinder, Assassination, and Swift Assassination. Moved Sneaky Shot to 2nd from 4th. Added Trapfinding (2nd), Trap (4th), Launch Trap (11th), and Trap Expertise (19th). Modified Flawless Stride to ignore own traps.
Sniper (Archer archetype): Precision Shot got overhauled. Accuracy moved to 6th from 2nd. Deadly Range removed. Added a feat option for Archery Style, Improved Archery Style, and Archery Style Mastery. Added Hide in Plain Sight (17th) and Improved Ranged Cleave (19th). Removed the counterattack from Quick Sniper.

Spells

Added the following Blue Mage spells: Death Cutter (6th), Death Grip (6th), Level 5 Death (6th), Mustard Bomb (5th), Pumpkin Head (1st), and Roulette (9th).

Equipment

Firearms/Gun Arms: Kick and the bonus damage associated with it has been removed. Several guns had their damage modified as well.
Firearms: Sniper Rifle and Heavy Autotek has a STR requirement to use properly or suffer attack penalties. Sniper Rifle’s ammo was reduced to 6 from 11. Bipod and Tripod added to Weapon Accessories table and moved from Technological Gear to the Firearms page. Rocket Launcher’s price increased to 1,150 gil from 575 gil.

Magical Items

Added the following wondrous items (courtesy of Thornya from Discord): Burnt Gloves, Flood Gloves, Freeze Gloves, Gust Gloves, Luminous Gloves, Rock Gloves, Shadow Gloves, Shock Gloves. Divine Armlet, Holy Armlet, Obscene Armlet, Profane Armlet, Sacred Armlet, Shadow Armlet. Dark Ring and Holy Ring.
Added Gauntlet of the Infinites to Artifacts.
Added Magical Armors to the Magical Items section with the following Special Armor Abilities: Blaze Spikes, Dread Spikes, Gale Spikes, Ice Spikes, Radiant Spikes, Rock Spikes, Shock Spikes, Torrent Spikes, Umbral Spikes.

Miscellaneous

All talents which use stamina that gave a permanent ability now require at least 1 stamina point in the stamina pool to remain active.
Added Warriors of Light Optional System, created by Kayos from Discord.
Added Eden (Old God), Bismarck (Astral), Garuda (Astral), Lakshmi (Astral), Pandemona (Astral), Yojimbo (Astral) to the deities section. Courtesy of NapazTrix from Discord.
FFd20 Character Sheets updated with corrections, thanks Sylph of Free’s handy IT friend from Discord.

Signing of Viladin

Reply
Some new stuff and some changes, enjoy! On a personal note, I like to thank NapazTrix and his small team of playtesters going through the classes and archetypes (no small feat!) and making appropriate suggestions to change.

Races

Tonkin (Base Race): Serrated Wound changed to include all light piercing melee weapons.

Classes

Bard (Core Class): Changed Capstone (Master Bard), moved Immunity to Silence/Blind to 14th level (Can't Stop My Performance) and moved the ability to affect deaf/blind creatures to 17th level (Unstoppable Performance). Soul Voice Limit Break changed to affect one song a round instead of all songs.
Chemist (Base Class): Improved Quaff Potion and Quaff Potion Mastery now allow for any alchemical items that can be ingested. Discoveries: Dilution can be used with any alchemical items that can be ingested. Enhanced Potion was renamed to Enhanced Alchemical Item and can be used with any alchemical items that can be ingested. Sandstone Solution can now use any alchemical item.
Chocobo Knight (Base Class): Added clarification for Chocobo Mount concerning Chocobo Food. Added Master Feeder (6th), Improved Chocobo Mount (7th), and Superior Chocobo Mount (15th).
Fencer (Hybrid Class): Moved Lunge Techniques to 2nd level from 4th, gaining one technique every 2 levels instead of 4. Added the following Lunge Techniques: Night Talon, Piercing Blow, Piercing Flurry, and Riposte Mastery. (First three created by Sgt_Cookie2 from Discord)
Geomancer (Base Class): Added Geomancy Tricks (4th) to add more variety. Moved Geostep (20th) to Geomancy Tricks.
Knight (Core Class): Added Imposing Figure as a knight talent.
Necromancer (Base Class): Bone Wizards now get Cantrips.

Archetypes

Agent of Inquiry (Bard archetype): Altered Relentless Pursuit to allow the agent upon defeating their subject, to allow them to gain a new subject that day.
Antrider (Chocobo Knight archetype): Added Acidic Bite (7th).
Beast Rider (Chocobo Knight archetype): Gigantic Steed moved to 15th level from 10th.
Demolitionist (new Engineer archetype): Master of explosives and usually found within the middle ranks of any party. A demolitionist uses his explosives to bait and limit foes where they can go, change the ground to create holes and pits, or just use his grenades to simply blow things up.
Disciple of the Hand (Engineer archetype): Put a maximum of 15% reduction for Master Craftsman. Reduced Efficient Enchanting to 10%. Reduced Master Enchanter to 5% for cost reduction.
Dragon Herald (Bard archetype): Changed Extol Glory to affecting creatures with INT 7 or less with 1 language understand, INT 8+ understand without a language.
Dragonkin (Bard archetype): Added a Shouting Pool (1st). Modified shouts to require the Shouting Pool to use and all shouts now require an action based on the number of words. Whirlwind Sprint shouts were changed. Inspiring Blow now usable when dropping an opponent and grants more temporary hit points. Heroism now also grants the bonus to the affected ally. Battle Song can now affect any number of allies instead of all allies. War Chant's damage reduction now stacks with anything. Legacy was buffed to 4 CHA and additional abilities.
Guitarist (Bard archetype): Removed all instances of spell levels for enhancements. Added Precise Boom (1st) and Strapped On (17th).
Judge Magister (Knight archetype): Modified Badge of Office, added Authority (1st). Moved Stern Gaze from 1st to 2nd level. Added Knight Talents and Advanced Knight Talents to improve Badge of Office.
Kaiser (Geomancer archetype): Moved Elemental Infusion to 4th level from 3rd.
Ki Warrior (Monk archetype): Added Infinite Spirit Limit Break
Monstrous Shifter (Blue Mage archetype): Added Evasion (3rd), Uncanny Dodge (7th), Improved Uncanny Dodge (11th), Improved Evasion (15th), and Defensive Roll (19th), replacing Analysis abilities.
Mystic Knight (Red Mage archetype): Added new Red Mageries to replace Extra Quick Casts and Spell Combat Expertise. Exploit Weakness was capped at x4.
Skald (Bard archetype): Dirge of Doom now stacks with any fear effect, increasing the fear level by 1.
Songstress (Bard archetype): Limning Verse now affects all evil-aligned creatures and outsiders. Devilbane Refrain now grants Holy weapon special ability that affects outsiders instead. Changed Shattering Crescendo to be an effect similar to Basuna at 18th level.
Vampire (Necromancer archetype): Added Light armor proficiency and Armored Mage (2nd).
Warrior (Fighter archetype): The following inner rage techniques now state on a melee attack: Butcher's Block, Fell Cleave, Inner Beast, Maim, and Overpower. Deliverance now states for melee damage rolls and melee weapons for crit.
Whirling Dervish (new Dancer archetype): Some dancers have adapted scimitars into graceful martial forms, and their dervish style is feared throughout the world its ability to devastate foes with a scimitar through motion and agility regardless of strength of arms.

Spells

Added the following Red Mage spell: Keen (3rd).
Added the following Blue Mage spells: (2nd) Choco Dark, Choco Light, Choco Stone, Choco Wind. (9th) Choco Omnishot. Magic Fang (1st) and Greater Magic Fang (3rd)
Added the following Time Mage spell: Sending (4th)

Equipment/Magical Items

Added a variety of Chocobo Foods under the Equipment section.
Materia now only gain MXP if attached to equipment of the appropriate enhancement. The Materia system will soon to be having an overhaul.
Power Rods/Staves now require Craft Magic Arms and Armor item creation feat and the elemental orb cantrip to craft. In addition, added more Power Weapons (Ranged and Melee), courtesy of Azurift and NapazTrix from Discord.
Wondrous Items: Added Linkshells to the Slotless Wondrous Magical Items.

Signing of Viladin

Reply
New archetypes, several updates.

Got some new archetypes, several fixings, and something semi-exciting. Currently in BETA-stages, we’re working on a new Materia Rework system. If you wish to beta-test it, either email me or discord me and we will get you the files. If you’re in my Discord, we will have a Materia Playtesting channel, if you want in, also let us know, and a role will be assigned to you. The faster we test out the new Materia system, the faster it arrives on the website. Anyways, enough blabber from me, enjoy.

Races

Viera (Base Race): Edited the wording of Mist Vulnerability (Viera) to clarify what types of areas it activates within.

Classes

All classes with Spell Proficiency is now able to gain Precise Shot with class features that uses ranged touch attacks.

Archer (Core Class): Added Profession to list of class skills.
Beastmaster (Core Class): Rage and Defensive Stance do not stack. You can only be in 1 or the other if you both. Added Profession to list of class skills.
Black Mage (Core Class): Dark Affliction updated and clarified.
Diamond Magister (Prestige Class): Renamed to Opal Magister.
Dragoon (Core Class): Added Profession to list of class skills.
Engineer (Base Class): Repair ability now provokes attacks of opportunity.
Fighter (Core Class): Mighty Strikes LB was changed/slightly nerfed.
Gambler (Base Class): Stacking the Odds gambit now requires the gambler to be at least 10th level to select.
Knight (Core Classes): Rage and Defensive Stance do not stack. You can only be in 1 or the other if you both.
Samurai (Hybrid Class): Iaijutsu Strike now a standard action and may sheathe his weapon afterwards, whether he hits or not.
Scholar (Hybrid Class): Dark/Light Arts now have a minimum of 1 for bonuses/penalties.

Archetypes

Abhorsen (new Bard archetype): Some musicians hear only the melodies of life, but others are attuned to the tones heard at death’s door. These individuals, perhaps shunned or looked upon suspiciously by the living for their unsettling presence, have an affinity for the notes and tunes which reach across the borders of this world and into the next. The bell is their symbol, their tool, and their weapon, and Abhorsen is their title among those who know their duty to lay the dead to rest in a turbulent world. – Created by Virgil from Discord.
Coryphee (new Dancer archetype): Coryphees are a unique group, able to feel the ticking beat of time, the legato motions of space, the chaotic melodies of souls; in short, the music of the universe, deep in their bones. A coryphee’s unusual understanding of this rhythm allows them to dance directly with it, bending space and time as they do. – Created by Manly Man from Discord.
Green Mage (Scholar archetype): Enhancing/Enfeebling Arts have a minimum of 1 now. Added a spell list page, created by Fortheseen from Discord.
Ki Warrior (Monk archetype): Super Transformation does not stack with Rage or Defensive Stance.
Lantern-Bearer (Tonkin Astrologian archetype): Now is able to wear light armor.
Magitek Pilot (Chocobo Knight archetype): Much changes to Magitek Mount and added Magitek Enhancements starting at 2nd level that may replace mounted talents. Evasive Action was made a Technology feat, given to magitek pilots at 1st level, moving Improved Evasion Action from 15th to 7th level. Added Improved Beam Cannons at 15th level.
Merchant (Thief archetype): Bargain now caps at 50%.
Mist Invoker (new Cleric archetype): Some sensitive souls feel magic on a deeply intuitive level, beyond its expression in spells or other effects. These individuals can immerse themselves in the aetheric energies which connect all things in the world: whether it is called the Lifestream or simply Mist, this magical energy field guides the Mist Invoker in all his actions. Over time, he grows so attuned to this ambient and underlying force that he may even use it to supplement his mind or body with mystic powers, pushing them beyond their normal limitations. Such energies may be light or dark, though, and the mist invoker faces critical choices in how he will use them. – Created by Virgil from Discord.
Necrotic Healer (Necromancer archetype): Bone Healers now gain access to Cantrips.
Paladin (new Cleric archetype): Through a select, worthy few shines the power of the divine. Called paladins, these noble souls dedicate their swords and lives to the battle against evil. Knights, crusaders, and law-bringers, paladins seek not just to spread divine justice but to embody the teachings of the virtuous deities they serve. In pursuit of their lofty goals, they adhere to ironclad laws of morality and discipline. As reward for their righteousness, these holy champions are blessed with boons to aid them in their quests: powers to banish evil, heal the innocent, and inspire the faithful. Although their convictions might lead them into conflict with the very souls they would save, paladins weather endless challenges of faith and dark temptations, risking their lives to do right and fighting to bring about a brighter future.
Shadow (new Ninja archetype): The shadow is a ninja trained in mystic arts beyond the mastery of ki and poisons, creating an assassin-spellcaster who combines secrecy with magic and mind-over-matter techniques to become an arcane killer and scout. Because they must master both the very physical arts of ninja stealth and the mystic arts of spellcasters, shadows are often seen as being particularly clever, and are sometimes referred to as “monkeys” by other ninja.
Shadowrager (Dark Knight archetype): Dark Rage does not stack with Rage or Defensive Stance.
Transporter (new Chocobo Knight archetype): A transporter drives a vehicle for quick transport. Transporters are often delivery drivers, transporting goods or people to their destination as quickly and safely as possible.
Warlock (Necromancer archetype): Now is able to wear light armor.

Feats

Added Vehicle Operation and Evasive Action to Technology feats.
Improved / Advanced Power Weapons Wielder: These feats now apply to any Power Weapon.

Spells

Sleep spell now capped with an amount of HD equal to or less than the caster level + caster modifier of the caster.

Astrologian Spells: Added the following spells: Shield (1st), NulStatus I (3rd), Shieldra (4th), Nulstatus II (5th), Nulstatusra (6th), Nulstatus III (7th), Nulstatus IV (9th), Nulstatusga (9th).
Black Mage spells: Added the following spells: Shield (1st), Shieldra (4th)
Blue Mage spells: Added the following spells: Curse Gaze (3rd), Crypt Dust (5th)
Holy Knight spells: Added the following spell: Bless Weapon (1st)
Red Mage spells: Added the following spells: Shield (1st), Shieldra (4th)
Time Mage spells: Added the following spells: Shield (1st), Shieldra (4th)
White Mage Spells: Added the following spells: Bless Weapon (1st), Shield (1st), NulStatus I (3rd), Shieldra (4th), Nulstatus II (5th), Nulstatusra (6th), Nulstatus III (7th), Nulstatus IV (9th), Nulstatusga (9th).

Equipment

Potion, Hi-Potion, and X-Potion: Costs reduced to 50/300/750 gil. Effectiveness reduced to minimum spell level.
Added Chocolate (tier 1) and Mega Chocolate (tier 2) to alchemical items
Power Weapons: Updated description to include both Ranged and Melee variants.
Melee Power Weapons: Now have the Finesse special weapon quality.
Firearms/Gun Arms/Grenades: Majority of grenades, fire arms and the gun arms’ firearms portion have been changed, reduced critical hit multiplier or range as well as damage for 1.
Gun Arms: Added a Guntana to the list of gun arms.

Miscellanous

New MP values now in place for full and 3/4 casters. Also changed the “High Magic” page to “Variable MP”. It now features both low and high MP settings for each casting type (including diminished)
Added a new Optional System called Static Hit Points. Helps players survive longer in the lower levels.

Signing of Viladin

Reply
More changes and additions!

Couple more archetypes and deities and deific orders. Enjoy!

Races

Goblin (Beast Tribe): Added Aeroblooded as a racial feat.
Lamia (Beast Tribe): Added Seduction as a racial feat.
Sahagin (Beast Tribe): Added Waterbonded as a racial feat.

Classes

Blue Mage (Base Class): Are now proficient with all power weapons.
Engineer (Base Class): Added the following Augmentations to Engineer Tricks: Advanced Armor Plating, Arcforged Armor, Hover Stabilizers, Sticky Treads, Superior Arcforged Armor, Superior Advanced Armor Plating, Thrusters.
Fighter (Core Class): Chosen Weapon changed to 1 group of melee weapons rather than 1 weapon. All fighter talents and class features updated as well as fighter archetypes.
Freelancer (Miscellaneous Class): Changed JP costs for BAB/HD to 10 JP for 3/4ths, and another additional 10 JP for Full. Changed JP costs for Saves to 10 JP for 2 good saves, and another additional 10 JP for all good saves. Changed JP costs for Limit Breaks to 10 JP per.
Red Mage (Core Class): Are now proficient with all power weapons. Added Ruby Finesse to their list of Ruby Arcanas.
Samurai (Hybrid Class): Loses martial weapon proficiencies, but are now proficient with Katanas, Nodachis, and Wakizashis. All abilities that pertain to katanas should be updated with usage of these weapons.
White Mage (Core Class): Healing Winds LB renamed to Pulse of Life and slightly changed.

Archetypes/Deific Orders

Ascian (new Deific Order for Zodiark): Ascians, the dark followers of their One True God: Zodiark. In His Eyes, all must be brought into what once was. Perfection of the soul is paramount and the dark is to be celebrated as a distant, stern Father: Not a radiant, coddling Mother. To bring His glory, the Ascians will do whatever it takes: One tragedy at a time. An ascian admonishes their foes with crippling curses, dark prophecies and mysterious mastery of both Physical and Metaphysical darkness. This is not to be confused for a capital “A” Ascians (which are like deacons and Popes in terms of power and rank) and lower case ascians (lesser followers that were not born from the perfect world but are enraptured by Zodiark himself). – Created by Reggie from Discord.
Cobra Disciple (new Black Belt archetype): These brand of black-belts train to be vicious and give no mercy, often employing techniques that are considered low or unethical. The Creed of a Cobra Disciple is to Strike First, Strike Hard, and show No Mercy.
Corsair (new Gambler archetype): A corsair is a pirate that hails from the near east continent in the Arrapago Reef. They rely on their martial prowess with a gun and their luck-based abilities…though some skillful “adjustments” may be present. – Created by Moggie Mog from Discord
Enchantress (new Deific Order for Siren): Enchantresses follow the goddess Siren and aim to bring her alluring song to the people, performing themselves in the hope that the goddess’s song comes through. Despite the female-focused name, the order is not female only. The male version is Enchanter. – Created by Kazu from Discord.
Monstrous Shifter (Blue Mage archetype): Added Spines to 2-point Evolutions. Changed Trip to grant a +4 bonus and allowing tentacles to trip. Changed Limbs to be obtainable at 5th level and gaining only 1 set of limbs per 5 blue mage levels.
Pirate (Fencer archetype): Renamed from Corsair and added a few new abilities.
Scion (new Deific Order for Hydaelyn): The Scions, Hydaelyn’s chosen champions of Light and Life. they wander the world, solving problems and enriching the world. They are not required to spread Her light, simply to preserve the life and livelihoods of all creatures. The Scions rise up in opposition to the Ascians, their maddening drive to sacrifice life for their hungry god. The Scions hope to keep the balance of dark and light, standing up to the challenges that the world faces. The struggle between Hydaelyn’s chosen and Zodiark’s faithful continues. – also created by Reggie from Discord.

Spells

Astrologian spells: Added Crafter’s Knowledge (1st), Magic Vestment (3rd)
Geomancer spells: Added Plane Shift (7th) to the list of spells.
Red Mage spells: Added Magic Vestment (3rd)
Time Mage spells: Added Crafter’s Knowledge (1st), Plane Shift (7th)
White Mage spells: Added Magic Vestment (3rd)

Equipment

Buster Sword: Changed Critical hit stats to 19-20/x2 from 20/x3
Added in Ifrit’s Blade to the Artifacts page as a Major Artifact. – Created by NapazTrix from Discord

Miscellaneous

FFd20 Pantheon: All deities are updated with domains and allied/rival deities (courtesy of the hard-working NapazTrix from Discord) and I added Hydaelyn and Zodiark as Greater Gods (courtesy of Reggie from Discord). Deific Orders: Updated with the domain update.
Dash feat removed. Dash feat from Purple and Silver Chocobos was replaced with the Fleet feat instead.

Signing of Viladin

Reply
New update!

New archetypes, changes to current stuff, and new spells.

Races

Au Ra (Base Race): Added Warrior of the Khagan as an alternate racial trait. – Courtesy of Kayos from Discord.
Bangaa (Base Race): Added Variant Bangaa Heritages. – Courtesy of NapazTrix from Discord.
Ronso (Base Race): Added Hornless as an alternate racial trait. – Suggestion added by Sgt_Cookie2 from Discord.

Classes

Chemist (Base Class): Craft Alchemical Item ability uses the chemist class level for caster level requirements and can ignore spell requirements at certain levels.
Knight (Core Class): Added Improved Imposing Figure to Advanced Knight Talents.
Medic (Base Class): Added Treatment (3rd), removed Recovering Touch, Improved Recovering Touch, Treat Curse, and Treat Disease medical practices. Added Inspiring Touch, Improved Inspiring Touch, Improved Developed Immunity medical practices.
Monk (Core Class): Unarmed Strike damage now the same as Black Belt.
Samurai (Hybrid Class): Class description updated. Alignment restriction removed.
Summoner (Base Class): Avatars: Updated the entries to note what their reach is at the 7th level advancements, written after the size increases. – Updated by NapazTrix from Discord.
Sword Saint (Hybrid Class): Changed Rally SS Talent from 5 SP to 10 SP, and usable only once per combat encounter.

Archetypes

Belmont (Cleric archetype): Now gains proficiency with scorpion whips and spiked chains. These are now included with their whip abilities.
Card Shark (Gambler archetype): Added Extra Kinetic Card ability (7th).
Chronodancer (Time Mage archetype): Dance of Impetus LB overhauled.
Drunken Master (Black Belt archetype): Added Improvised Throw (5th). – suggested/created by Sgt_Cookie2 from Discord.
Holy Warden (new White Mage archetype): There are some white mages who take their pursuit of the light to extremes. These white mages are known as holy wardens. Many pursuit in the destruction of the darkness, and nearly every holy warden favors righteous wrath over redemption.
Planes Keeper (new Geomancer archetype): A planes keeper is a rare type of geomancer. An individual that has connected their soul to multiple planes of existence, funneling the aspects of those existences into a new kind of power. – Created by Reggie from Discord.
Professional Duelist (Gunbreaker archetype): Added Duelist Stance (1st), replacing Aurora.
Skullshield (Necromancer archetype): Clarified what traits are gained while fused with their bone commander.
Speedster (Time Mage archetype): Added Evasion and Improved Evasion to the list of speed powers. In addition, the speedster’s Reflex save progression becomes Good, while his Will save progression becomes poor
Vigilante (Ninja archetype): Removed racial restriction, no longer a Kojin-only ninja archetype.
Thug (new Black Belt archetype): Most black belts are highly disciplined warriors. Not so the thug. Through simple brutality, the thug aims to demoralize, intimidate and otherwise cajole his opponent into supplication. – Created by Sgt_Cookie2 from Discord.
Wrestler (Black Belt archetype): Added Costume ability (1st). – Suggestion added by Bionicle>HeroFactory from Discord.

Spells

Astrologian/White Mage spells: Added Cure IV (4th).
Illusionist Spells: Added the following spells: Hypnotism (1st), Moment of Greatness (1st), Hidden Presence (2nd), Seducer’s Eyes (2nd), Burdened Thoughts (3rd), Draconic Malice (3rd), Greater Magic Aura (3rd), Aura of the Unremarkable (4th), Crushing Despair (4th), Compelling Rant (5th), Grand Destiny (5th), Phobia (6th), Unconscious Agenda (6th), Insanity (7th), Shadow Space (7th), Subjective Reality (8th), Urge to Dance (8th), Heroic Invocation (9th), Life of Crime (9th).

Equipment

Royal Arms now grant Throw Glaive ability as well.
Alchemical Items: Updated the first paragraph for Alchemical items, they now note range, increments, what happens when they miss and that all status cures require no check. Changed price of single-status items to be 1/2 the price or less than the multi-status items. Fixed Caster Level of items that were lower than they should have been. Added in 18 new alchemical items for single-statuses, all status effects should now be covered by an alchemical item. – Updated by NapazTrix from Discord.
Added Genji Gloves to Wondrous Items. – Created by Azurift from Discord.
Gun Arms: Guntana now 2-handed.

Feats

Class Feats: Added Extra Treatment

Signing of Viladin

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