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Dragon Age
#15
And now starting the warrior talents (ill just post one tree and wait for opinions before continuing, so share your thoughts if you want me to continue!)

Two handed tree:



Mighty Blow: At a cost of 2 stamina points, as a standard action, the warrior leaps into the air, crashing down on foes with tremendous force. The warrior makes a standard attack at his highest attack bonus, if it hits, the warrior deals damage equal to double his weapon damage + Strength modifier against a foe within melee range and any other foes within 5 feet that are within the warrior's frontal arc.
Cooldown: 3 actions

Shattering Blow: Mighty Blow now has a 10% chance of destroying armor against a foe the warrior has targeted, but not the surrounding enemies. Can also shatter frozen enemies (Fort save DC equals 10+two handed tree talents+user STR modifier)
Prerequisite: Mighty Blow.

Killer Blow: Mighty Blow now deals a considerable more damage. It deals triple damage instead of double.
Prerequisite: Mighty Blow.

Giant's Reach: The warrior's two-handed attacks rip through the air with such power that each generates a shockwave past the point of impact, effectively extending the weapon's reach. This affects basic attacks, Whirlwind, Mighty Blow and Scythe. The warrior can attack enemies 5 feet farther with a two-handed weapon.

Sunder: The warrior's strikes carry such weight that critical hits gain a chance to stunned the victim. Creatures affected by the warrior's critical hit must make a Fortitude save (DC 10 + number of two handed talents + Strength modifier) or be stunned for one round.

Scythe: At a cost of 4 stamina points, as a standard action, the warrior charges through enemy lines, attacking combatants in the way. The warrior makes a standard charge and is able to make a basic attack on any enemies within melee range along his charge route at his highest attack bonus.
Prerequisite: Mighty Blow.
Cooldown: 5 actions

Reaper: Scythe deals double damage to those who are dazed or stunned.
Prerequisite: Mighty Blow, Scythe.

Whirlwind: At a cost of 5 stamina points, as a standard action, the warrior cuts through foes, hitting all targets within melee range with a single sweeping arc. The warrior temporarily gains the ability to use Whirlwind Attack feat as a standard action instead of a full-round action.
Prerequisite: Mighty Blow, Giant's Reach.
Cooldown: 6 actions

Tornado: Whirlwind has a greater chance to land critical hits, increasing the warrior's critical threat range with any two-handed weapon by 1.
Prerequisite: Mighty Blow, Giant's Reach, Whirlwind.

Cyclone: Whirlwind becomes murderously effective and costs less Stamina to use. The warrior deals double the damage to those he hits and Whirlwind costs 2 less Stamina to use.
Prerequisite: Mighty Blow, Giant's Reach, Whirlwind.

Sorry in advance Viladin, these are your talents modified with my stamina system and cooldown periods, credit goes to you or these.
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Messages In This Thread
Dragon Age - by Solidchaos - 03-13-2013, 01:52 PM
RE: Dragon Age - by Viladin - 03-13-2013, 02:34 PM
RE: Dragon Age - by Solidchaos - 03-13-2013, 03:38 PM
RE: Dragon Age - by Nihilarian - 03-13-2013, 04:46 PM
RE: Dragon Age - by Solidchaos - 03-13-2013, 08:23 PM
RE: Dragon Age - by Solidchaos - 03-14-2013, 01:14 PM
RE: Dragon Age - by Solidchaos - 03-15-2013, 11:13 AM
RE: Dragon Age - by Nihilarian - 03-15-2013, 08:35 PM
RE: Dragon Age - by Solidchaos - 03-15-2013, 09:01 PM
RE: Dragon Age - by chaoticangel97 - 03-15-2013, 09:34 PM
RE: Dragon Age - by Solidchaos - 03-16-2013, 05:23 AM
RE: Dragon Age - by Solidchaos - 03-16-2013, 06:44 AM
RE: Dragon Age - by Solidchaos - 03-17-2013, 08:04 AM
RE: Dragon Age - by Solidchaos - 03-17-2013, 09:23 AM
RE: Dragon Age - by Solidchaos - 03-17-2013, 02:00 PM
RE: Dragon Age - by Viladin - 03-17-2013, 09:53 PM
RE: Dragon Age - by Nihilarian - 03-28-2013, 08:07 PM
RE: Dragon Age - by Solidchaos - 03-29-2013, 11:00 AM
RE: Dragon Age - by Solidchaos - 04-09-2013, 01:17 PM
RE: Dragon Age - by Solidchaos - 04-14-2013, 09:49 AM

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