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Dragon Age
#3
Awesome, then to start, what does everyone think of the idea of certain abilities have their damage output gauge by the number of talents devoted to the tree it belongs to? (Such as backstab for dual weapons and archer's lance for archery) this is to replace the per character level advancement for Mage spells and rogue sneak attack. (To compensate, the rogue gets to deal double weapon damage plus Dex mod AND Int mod against flanked foes)

Sorry for double post, just wanted to say I already have rules for demon possession of mages and how blood magic makes it easier, I'll post them tomorrow since I'm about to go to work. Thanks in advance to any advice given on this thread
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Messages In This Thread
Dragon Age - by Solidchaos - 03-13-2013, 01:52 PM
RE: Dragon Age - by Viladin - 03-13-2013, 02:34 PM
RE: Dragon Age - by Solidchaos - 03-13-2013, 03:38 PM
RE: Dragon Age - by Nihilarian - 03-13-2013, 04:46 PM
RE: Dragon Age - by Solidchaos - 03-13-2013, 08:23 PM
RE: Dragon Age - by Solidchaos - 03-14-2013, 01:14 PM
RE: Dragon Age - by Solidchaos - 03-15-2013, 11:13 AM
RE: Dragon Age - by Nihilarian - 03-15-2013, 08:35 PM
RE: Dragon Age - by Solidchaos - 03-15-2013, 09:01 PM
RE: Dragon Age - by chaoticangel97 - 03-15-2013, 09:34 PM
RE: Dragon Age - by Solidchaos - 03-16-2013, 05:23 AM
RE: Dragon Age - by Solidchaos - 03-16-2013, 06:44 AM
RE: Dragon Age - by Solidchaos - 03-17-2013, 08:04 AM
RE: Dragon Age - by Solidchaos - 03-17-2013, 09:23 AM
RE: Dragon Age - by Solidchaos - 03-17-2013, 02:00 PM
RE: Dragon Age - by Viladin - 03-17-2013, 09:53 PM
RE: Dragon Age - by Nihilarian - 03-28-2013, 08:07 PM
RE: Dragon Age - by Solidchaos - 03-29-2013, 11:00 AM
RE: Dragon Age - by Solidchaos - 04-09-2013, 01:17 PM
RE: Dragon Age - by Solidchaos - 04-14-2013, 09:49 AM

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