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Reaversworn (Dark Knight archetype)
#2
Swordskills

Though sword saints may claim to be the first to have mastered such abilities, weaponizing the spirit inside themselves and their swords is no longer a jealously-kept secret. The sword is a material focus for all swordskills, though it doesn’t need to be crafted by the reaversworn. The reaversworn can use any swordskill he knows at will, provided he is wielding a sword. As long as he is wielding a sword he forged himself, increase the DCs of all his swordskills by 1.

The three forms of swordskills, in order of their relative power, are basic, advance, and master. A reaversworn begins with knowledge of two swordskills, which must be of the basic form. As a reaversworn gains levels, he can learn new swordskills. At 6th level, a reaversworn can learn advance forms, and at 12th level, he can learn master forms.

Basic Forms
  • Crush Accessory: You deal damage equal to a melee attack using the focus sword to a single creature within 15 feet. One non-weapon, non-armor object of your choice in the creature’s possession takes the same amount of damage.
  • Doomsayer’s Slash: You deal damage equal to a melee attack using the focus sword + 1d8 shadow damage to a single creature within 20 feet; damage dealt by this swordskill ignores damage reduction.
  • Encroaching Darkness: You deal damage equal to a melee attack using the focus sword + twice your Charisma modifier to a single creature within 25 feet. That creature gains total concealment for 1 round and is blinded for a number of rounds equal to your Charisma modifier.
  • Infernal Strike: You deal damage equal to a melee attack using the focus sword to a single creature within 15 feet. That creature loses 1d6 MP and you gain spell resistance equal to 10 + half your class level + twice the level of the MP lost for a number of rounds equal to your Charisma modifier (you still gain SR even if the target had no MP to lose).
  • Lingering Edge: You deal damage equal to twice your Strength modifier to each creature in a 5-ft.-radius burst within 20 feet. A creature hit by lingering edge takes damage equal to your Strength modifier at the beginning of their turn for a number of rounds equal to your Charisma modifier.
  • Magicsap: You deal damage equal to a melee attack using the focus sword + your Charisma modifier to a single creature within 20 feet. That creature’s caster level is reduced by 1d4 for a number of rounds equal to your Charisma modifier (multiple reductions stack) and that creature must make a successful Concentration check with a DC equal to 10 + the save DC when it casts its next spell or the spell is disrupted.
  • Powersap: You deal damage equal to a melee attack using the focus sword + twice your Charisma modifier to a single creature within 20 feet. That creature takes 1d6 points of Strength damage if it failed the save.
  • Sanguine Sword: You deal damage equal to a melee attack using the focus sword to a single creature within 15 feet. You heal HP damage equal to the damage dealt.
Advance Forms
  • Abyssal Blade: You take 1d6 damage per two reaversworn levels you have and deal damage equal to a melee attack using the focus sword + twice your Charisma modifier to each creature within a 15-ft.-cone. A creature hit by Abyssal Blade within 10 feet takes additional damage equal to the damage you took and creatures within 5 feet take additional damage equal to twice the damage you took.
  • Crush Weapon: You deal damage equal to a melee attack using the focus sword to a single creature within 15 feet. Deal the same amount of damage to one weapon in wielded by the target creature. If the creature isn’t holding a weapon the creature takes extra damage equal to three times your Charisma modifier.
  • Disastrous Sweep: You deal shadow damage equal to a melee attack using the focus sword + two times your Charisma modifier to all creatures in a 20 ft. cone.
  • Mindsap: You deal damage equal to a melee attack using the focus sword + twice your Charisma modifier to a single creature within 20 feet. That creature takes your choice of 1d6 points of Intelligence damage, 1d6 points of Wisdom damage, or 1d6 points of Charisma damage if it failed the save.
  • Phantom Edge: You deal force damage equal to three times your Charisma modifier to a single creature within 30 feet. A creature hit by this technique takes force damage equal to your Charisma modifier for a number of rounds equal to half your sword saint level.
  • Speedsap: You deal damage equal to a melee attack using the focus sword + twice your Charisma modifier to a single creature within 20 feet. That creature under the effect of slow for a number of rounds equal to your Charisma modifier.
Master Forms
  • Crushing Blow: You deal damage equal to a melee attack using the focus sword + four times your Charisma modifier to a single creature within 15 feet. That creature is stunned for 1 round.
  • Harrowing Slice: You deal damage equal to a melee attack using the focus sword as if it was a critical hit, adding any effects that come into play upon a critical hit as normal (such as the extra damage from a flaming burst weapon), to a single creature within 10 feet.
  • Night Sword: You deal damage equal to a melee attack using the focus sword + your Charisma modifier + 3d8 shadow damage to all creatures in a 10 ft. radius burst within a range of 30 feet.
  • Unholy Sacrifice: You take 1d6 damage per reaversworn level you have and deal that much damage + damage equal to a melee attack using the focus sword + twice your Charisma modifier to each creature within 15 feet. A creature hit by this technique is under the effect of slow for a number of rounds equal to your Charisma modifier.
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RE: Reaversworn (Dark Knight archetype) - by Manly Man - 01-12-2019, 11:35 AM

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