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Need help adapting some things to a FFXI game
#4
Alright, so after studying up on the site and the Pathfinder handbook I think I know enough to at least contribute to the creation of Corsair. I'll start by trying to define an example of its core mechanic and give an example of its use.

Phantom Roll: As a Standard Action, the Corsair rolls 1d6 and may choose to roll any number of additional d6's as free actions until they decide to stand, or the cumulative total exceeds 11. A Corsair has a limited number of Phantom Rolls per day equal to 1 per X levels in Corsair plus their Charisma modifier and regain all uses after 8 hours of uninterrupted rest. A Corsair may have the active effects of up to 2 Phantom Rolls present on any party member at any given time. If the cumulative total of a Phantom Roll ever exceeds 11, the roll is considered to have "busted". It consumes the use of the Phantom Roll and occupies one of the Corsair's active uses of Phantom Roll on all party members for 1 minute, regardless if they were the target of the effects or not. A third active roll effect replaces the oldest active roll effect on a targeted character except in the case of a Bust. Corsairs may learn a new Phantom Roll from the Phantom Roll list at a rate of 1 per x levels of Corsair.

An example of one of the Phantom Rolls:
Healer's Roll:
1-5: Restores hit points to one ally within 30 feet equal to 1d6+CHR modifier
6-7: Restores hit points to one ally within 40 feet equal to 2d6+CHR modifier
8: Restores hit points to two allies within 40 feet equal to 2d6+CHR modifier
9: Restores hit points to two allies within 50 feet equal to 3d6+CHR modifier and grants Fast Healing 1 for 1 minute.
10: Restores hit points to three allies within 50 feet equal to 3d6+CHR modifier and grants Fast Healing 1 for 1 minute.
11: Restores hit points to four allies within 60 feet equal to 4d6+CHR modifier. Grants Fast Healing 1 and maximizes any further healing received for 1 minute.

Phantom Rolls would generally be tied to a class in the game. In the example above, this would be White Mage's corresponding roll. I'll do my best to think of new roll effects myself, and of course you all are free to suggest some for any of the classes, but please keep in mind I will specifically need ones for Fighter (Warrior preferred), Thief, Monk, White Mage, Black Mage, Red Mage, Holy Knight (Paladin preferred), Beastmaster, Bard, Archer, Samurai, Ninja, Dragoon, Summoner, Blue Mage, Engineer (Puppetmaster preferred), Dancer, Scholar, Geomancer, and Fencer (Rune Fencer preferred)
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RE: Need help adapting some things to a FFXI game - by Shindo - 09-14-2018, 01:22 PM

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