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Draconic Destinies Project - Feedback Thread
#10
Personally, for the Monk/Black Belt thing, I'd say to just stick with the claws for the natural attacks. Going as it's written there, there are six different natural weapons there, and you can all of a sudden get Multiattack to use all of them at once. Especially if they use the classes' unarmed damage progression, that can lead to some pretty crazy damage; take Improved Natural Attack four times, one for each natural attack, and you're doing 3d8 with six attacks by 20th level, not counting whatever other bonuses you get to damage.

BUT! If you only do the claws, then you don't qualify for Multiattack unless you can get some other 24-hour source of another natural attack. Going that way, you still get some good draconic flavor, and you still get very effective damage. If you still think it could use some damage boosts, things like adding a bit of extra elemental damage would, again, be effective and flavorful. As well, especially with the Black Belt's ability to get feats on the fly, Feral Combat Training would be an excellent feat to have that would let them switch out whatever suits the situation best (such as applying certain style feats, like Dragon Style or Crane Style) for their natural attacks. What I think you should do, however, is add a disclaimer that the claws count as unarmed strikes for the purposes of all class features that call for unarmed strikes, such as ki strikes, blitz techniques, and so forth. Be sure to clarify what's what with each class, though. Otherwise, without gutting the class and making a bunch of new features to make up for that, you've really crippled it.
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RE: Draconic Destinies Project - Feedback Thread - by Manly Man - 12-27-2017, 05:54 PM

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