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Alternate Armor System
#3
Magical Armor
The question of how to enchant one’s armor and the effects thereof may have already come to mind; thankfully for you, this is easy to determine. Consult the tables below for pricing:

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When enchanting a piece of armor, you don’t simply add the enhancement bonus to both the Defense bonus and damage reduction; what the magic affects is determined by the armor’s weight and type. Hats, wrists, gloves, and robes solely increase the item’s Defense bonus when enchanted, whereas helmets and gauntlets grant their bonus to damage reduction. Suits may have their enhancement bonus be assigned to either the Defense bonus or damage reduction, each point added separately (though the item can still only be given a total of +5 in enhancement bonuses). Medium mail adds the enhancement bonus only to damage reduction, and heavy mail adds the enhancement bonus to both. Special abilities from all three pieces apply, but any matching abilities overlap, rather than stack.

Special Materials
Seeing as how armor is divided into separate slots, pricing it when made of special materials is going to be a bit more complicated and, in the long run, a tad more expensive. For the body slot, the costs for making them out of other materials are cut in half, with robes and light suits counting as light armor, medium suits and mail counting as medium armor, and heavy mail counting as heavy armor, when determining what cost modifier to halve. For the head slot and arm slot, the price is determined by the weight of the piece, if such a pricing is available. If not, then it is considered to be light armor, and then cut in half. Shields retain their normal pricing.

When determining the type of damage that bypasses the damage reduction granted by your armor, you use the damage reduction granted by your body slot; the bonuses to the damage reduction itself from the other pieces of the armor still apply, e.g. a knight wearing a pair of +2 adamant gauntlets, a +1 mythril helmet, and a +1 heavy plate would have DR 14/adamant, even though the other pieces are made of stronger materials. Special materials that offer other effects all overlap with the rest of the effects of the armor’s special materials, except those that offer other forms of damage reduction; these are all determined by the armor in the body slot. For example, making armor out of Elysian bronze does not offer the effect of treating it as adamantine against the natural attacks and unarmed strikes of magical beasts and monstrous humanoids, unless the armor in the body slot is made of Elysian bronze.
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Messages In This Thread
Alternate Armor System - by Manly Man - 11-04-2017, 07:41 PM
RE: Alternate Armor System - by Manly Man - 11-20-2017, 08:07 PM
RE: Alternate Armor System - by Manly Man - 11-20-2017, 08:10 PM
RE: Alternate Armor System - by Manly Man - 11-20-2017, 08:11 PM

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