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Job System
#4
Hum.
I might suggest taking a look at this sorta detail.

Make basic slate stats. "Phsycial" "magical" "sneaky" "balanced" At the beginning of the game they chose one of those.
This sets their BAB, Saves, MP/HP amounts. Then when they get exp, those progress as per the sltes, but they chose a class to level up. They start with one job, but then via Quests they unlock other ones, maybe also gift them an extra class at specific levels.. maybe just the normal 5 10 15 20.

this way their jobs all level up as they progress normally. and can switch the jobs once per day, in the morning sorta like the normal spell/extract/ability resets. Takes half an hour attuning to the crystal in the morning rays or something.
You could even have prestige class crystal auto unlock for them as they reach those points.

So level 10, physical base slate, and have classes. Fighter, Black mage, Dark Knight. The cahracter would have high bab, but low MP-even as a black mage their MP would lower. You could either have them only have as much MP as the base slate. Or you could give them a class MP boost... say 1/2 the MP the black mage job would normally give. That would be harder to balance with the physical classes though. but I bet you could figure out some sorta bonus to every class. MP, HP, or saves wise.
This would represetn the job progression pretty well in terms of FFT. YOu have their base stats, augmented by their jobs. So you could end up with a black mage, with very little casting stat or MP, but enough HP to stand in front if they wanted to. Or you could end up with a fighter, with tons of mp and little hp. But makes up with it with some sorta side skills.

Also adopt a VMC kind of deal, perhaps free depending on your ability to adjust the game. Take each class find their defining feature and give a free progression. This represents their ability to "tack on' an ability. LIke in FFT you could attached Jump, or magic to a fighter if they learned it from a different job.
You will want to limit them someway of course. I don't know how and it would have to be per job..
IF you do that, then you really should have some sorta bonus whle in class. I.e. the thing i mentioend above about an MP bonus while in a mage class, hp or save bonus while in a physical class etc.

So basically. Base slates to choos from, have each job also give a little extra bonuses of som kind (some sort of fractional bonus to MP, HP, BAB, saves or skills depending on what the class itself represents), and have weaker adhoc sorta VMC skills from one class.

This would icnrease the power level of all your characters though, so be sure to adjust accordingly.
If done right, this honestly would be pretty damn amazing to play and fun, modular and unique. and terribly customizable per player. Even two players with same classes, might have different base slates..
Two fighter/mages wit hdifferent slates could play very differently. ONe uses magic to buff themselves/subsitute for HP and one uses magic as their ranged weapon. THey're built similiar but their end products are unique to the players.
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Messages In This Thread
Job System - by Shield Wolf - 04-18-2016, 07:09 PM
RE: Job System - by NeloAngelo - 04-18-2016, 10:17 PM
RE: Job System - by Shield Wolf - 04-18-2016, 10:40 PM
RE: Job System - by Zwordsman - 04-19-2016, 03:34 AM
RE: Job System - by Shield Wolf - 04-19-2016, 04:53 PM
RE: Job System - by Zwordsman - 04-19-2016, 09:46 PM
RE: Job System - by Viladin - 04-19-2016, 11:13 PM
RE: Job System - by Shield Wolf - 04-20-2016, 01:15 AM
RE: Job System - by Zwordsman - 04-20-2016, 04:10 AM
RE: Job System - by Shield Wolf - 04-20-2016, 01:48 PM
RE: Job System - by Zwordsman - 04-20-2016, 03:04 PM
RE: Job System - by What's in the box? - 04-21-2016, 11:07 AM
RE: Job System - by Shield Wolf - 04-21-2016, 12:42 PM
RE: Job System - by Zwordsman - 04-23-2016, 06:17 PM
RE: Job System - by Shield Wolf - 04-23-2016, 11:45 PM
RE: Job System - by Zwordsman - 04-24-2016, 12:09 AM

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